Exilian
Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Topic started by: dubsartur on August 05, 2021, 12:09:42 AM
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https://www.leidenmedievalistsblog.nl/articles/why-medieval-city-builder-video-games-are-historically-inaccurate
I am surprised they don't talk about Stronghold (https://en.wikipedia.org/wiki/Stronghold_(2001_video_game)) by Firefly Studios which is the only game in that family I played. I guess it is a bit more a RTS than a city builder.
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Foundation (https://www.polymorph.games/en/) is an interesting one in this regard, and its devs seem quite keen to engage with historical work - they presented at Middle Ages in Modern Games (https://twitter.com/foundationgame/status/1397540850582933509) this year. I think their system looks like it answers at least some of the challenges in the Leiden blogpost.
The overall framing of the post isn't how a lot of more engaged scholars seem to be working on games and medievalism now - there's generally a strong move away from "is it accurate" being the core way to frame the problem - but I think it raises some good and interesting questions.