Exilian

Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Topic started by: Obsessive Games on August 09, 2021, 10:05:55 PM

Title: Guild Hall Adventures [ARPG]
Post by: Obsessive Games on August 09, 2021, 10:05:55 PM
Hi everyone! I'm Jannie Prinsloo and I am a solo indie developer with my studio Obsessive Games.
My Game is now on Kickstarter as it is the 19th of August! if you want to back the project, here is the Kickstarter link:
https://www.kickstarter.com/projects/1593261634/guild-hall-adventures

Action-packed RPG story, Hack n Slash all monsters in your wake. Build a town from scratch and research while gathering resources and leveling up by killing monsters in the area. Don't forget to delve into the dungeons and defend your created town from the Hordes of Monsters coming to destroy it. You can be any class with 1 character and level up each class to gain passives that can be used for other classes.

Here is the trailer:


(https://www.guildhalladventures.co.za/assets/img/portfolio/portfolio-9.png)

Features


Platforms

-Windows but aiming for all platforms including console.

Price

The game is not purchasable atm, but will be $20 when fully release.
Early backers can get the game for $15 on Kickstarter on the 19th of August.


More About Obsessive Games.

Obsessive Games is run by myself as a sole developer at this moment and hoping to get a team together after the funding period, I never wanted to finish a project before as I was content with the job I had and was happy in general since my dad passed away life has been very negative until I picked up game development again and started building a world of fantasy and get my mind in the things I found fun. Game Development took me back to my childhood days where I just wanted to sit in front of a console and play till the next morning, after getting my mind more positive and enjoying the work I was doing I decided that this is going to be the project that I will build my studio up with and continue created fun worlds for people to enjoy. So that they can feel a story that touches them in a way that they know some hardships that even they had and then become stronger in the game and just enjoy it for what it is.
I am making a studio and making games not just to have a fun experience in games, but to also tell a story and get a person's mind away from reality and into fantasy.

Thanks for reading and hope to have a nice chat with all of you!!
Super happy to be in the community and I hope I can contribute a lot!

Noteable Links to Follow the Game:
Steam: https://store.steampowered.com/app/1448910/Guild_Hall_Adventures/
Twitter: https://twitter.com/HallAdventures
Instagram: https://www.instagram.com/guildhalladventures/
Facebook: https://www.facebook.com/gaming/guildhalladventures
Reddit: https://www.reddit.com/r/Guild_Hall_Adventures/
Discord: https://discord.com/invite/6ReEdYZbVM
Title: Re: Guild Hall Adventures [ARPG]
Post by: NanoTeq_RPG on August 10, 2021, 07:06:50 AM
It looks like great stuff, I look forwards to seeing it!
Title: Re: Guild Hall Adventures [ARPG]
Post by: Obsessive Games on August 10, 2021, 02:01:40 PM
It looks like great stuff, I look forwards to seeing it!

Thank you so much NanoTeq_RPG, been working on it for long and really glad that people actually like what they see.
Title: Re: Guild Hall Adventures [ARPG]
Post by: NanoTeq_RPG on August 11, 2021, 12:01:37 AM
You miss every shot you don't take haha.  :caradilis:

You've done good work, and passionate work at that, I think as long as you have that love for your projects it'll definitely come through in the final product!

Also as I notice this is your first official post on the forums here, I'd like to extend an official welcome to the community - let me know if you have any questions or need help navigating the place, or feel free to open discussions in other forum sections with whatever crazy ideas you'd love to float!
Title: Re: Guild Hall Adventures [ARPG]
Post by: Obsessive Games on August 11, 2021, 03:41:41 PM
You miss every shot you don't take haha.  :caradilis:

You've done good work, and passionate work at that, I think as long as you have that love for your projects it'll definitely come through in the final product!

Also as I notice this is your first official post on the forums here, I'd like to extend an official welcome to the community - let me know if you have any questions or need help navigating the place, or feel free to open discussions in other forum sections with whatever crazy ideas you'd love to float!

Thank you for the warm welcome, it is indeed my passion to create games, and once you actually get to know everyone that are just as passionate, it just all gells together very nicely! Once I have a little bit more free time I will definitely share some crazy ideas around the forums haha.
Title: Re: Guild Hall Adventures [ARPG]
Post by: Jubal on August 30, 2021, 12:41:28 AM
Finally got the front page announcement up - sorry it took so long, been having a bit of a hell fortnight :)
Title: Re: Guild Hall Adventures [ARPG]
Post by: Obsessive Games on September 14, 2021, 10:22:01 PM
Appreciate the front page announcement so much, with the looks of the charts and the progress that the marketing is bringing in, it does not look good, unfortunately.

But I have updated the Kickstarter page about this, I will be going to Patreon now for funding for the game and still continue to work on the game, will update the demo more and post devlogs and build the community up for people that does like the ARPG story that I have with the look and feel.

I love game development, and if this was not a passion, I am sure I would have given up completely by now, but in the end, I will rise up, this journey with Kickstarter has thought me so much and the experience that I have received from all of this is so valuable.

I fixed a few bugs today and added some nice audio changes and more things and I was just excited while doing all those fixes as I know this game will really be fun to play once all the pieces has been coded in and designed.
Title: Re: Guild Hall Adventures [ARPG]
Post by: Jubal on September 16, 2021, 10:15:11 PM
Ah, sorry to hear that. A patreon sounds like a decent ongoing plan. And in my experience it often takes 2-3 kickstarters before people really get the hang of the format, building and forming an audience base and running funders is a difficult skill-set in and of itself no matter how good the underlying product is. I think you'll get there :) I'm sorry I didn't get time to do more to do some social media posts and provide some feedback, I'd hoped to but the last month has had some big unexpected problems at my end.  :(

I think my advice on a patreon is that I wouldn't for the most part patron-lock devlogs: keeping public posts on that stuff is probably needed or you've not got the substance out there to pull new subscribers in. Access to continual updates to demos and betas would be a good patreon offer though. Also, successful Patreons I've seen tend to work on bulk, low-input subscribers, not small numbers of high input ones: it's important to have those 2 USD/month kinds of tiers available and providing something people want.