Exilian

Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Coding Medieval Worlds => Topic started by: Jubal on October 06, 2021, 10:04:39 PM

Title: Coding Medieval Worlds 2022
Post by: Jubal on October 06, 2021, 10:04:39 PM
I'm starting to think about this - another workshop of game developers and historians, probably held next February. Anyone got good ideas, feedback after the last one, etc? I'm thinking there should maybe be more of a theme this time and some format shifts but I'm not sure what.
Title: Re: Coding Medieval Worlds 2022
Post by: Stormstout on January 10, 2022, 02:04:27 PM
I love the idea!

How about a list of pros and cons from the previous workshop? What ideas worked, what didn't, and what could be improved or left out? Also, which part was fan-favorite and could be used to promote the event. If there is anything I can do to help, let me know.
Title: Re: Coding Medieval Worlds 2022
Post by: Jubal on January 10, 2022, 03:34:40 PM
Thank you! And welcome to Exilian :)

I'm now a fair way through organising, the main announcement was here (https://exilian.co.uk/forum/index.php?topic=6428.0).

Help is always welcome with this sort of thing though, and we can probably fit an extra person or two if you're interested - drop me a message or I can email you if you'd like to discuss it more?