Exilian

Game Design and Project Resources: The Workshops Quarter => M&B Mods - The Explorer's Society => Mods, Maps & Game Add-Ons - The Bazaar => Southern Realm => Topic started by: Blueberry on October 09, 2009, 04:14:29 PM

Title: How to make sure enemies don't flee?
Post by: Blueberry on October 09, 2009, 04:14:29 PM
Hey there.

First off i wanna say i love the mod, ive been spending the past 3 days playing it nearly nonstop lolo.

The thing i wanna know is how i can make sure my enemies don't flee 'out of terror', cause it's been pretty annoying so far. I often find myself and my army kicking ass in the battlefield, and the enemies flee very often, resulting in a boring end of a fight. If anything i think the enemies should be way more aggressive, and less of a bunch of nancies that run away when things get rough.

I really hope to get some help with this, cause it'd only make the game rock even harder.
Title: How to make sure enemies don't flee?
Post by: Jubal on October 09, 2009, 06:12:16 PM
Morale's still quite a WIP system. Eventually I hope I'll be able to tweak it so troop level has an effect; i.e. feeble peasantry will flee from your blade, whereas Lacontian heroes will have been hacked up so much they're barely recognisable as human and they still won't budge.
Title: How to make sure enemies don't flee?
Post by: Blueberry on October 10, 2009, 10:09:13 AM
Ah i see. But isn't there some way i could quickly fiddle with some text file to make sure no one flees?

Thanks in advance.
Title: How to make sure enemies don't flee?
Post by: Jubal on October 10, 2009, 10:18:27 AM
Not with the text files, or at least I wouldn't know how. It's quite a complex script in the Module System, sadly.
Title: How to make sure enemies don't flee?
Post by: Blueberry on October 10, 2009, 10:58:01 AM
I'm a very swift learner, could you perhaps tell me how to do it?
Title: How to make sure enemies don't flee?
Post by: Jubal on October 10, 2009, 12:45:03 PM
That'd require you to have a copy of my ModuleSystem. I'll release that on Sunday probably, along with the next version of SR.
Title: How to make sure enemies don't flee?
Post by: Blueberry on October 10, 2009, 03:03:00 PM
Oh i see. My lord, a new version of SR :D

Now i understand why you guys put this one on the forum:
 :DarkstarOnly: