Exilian
Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Topic started by: Jubal on November 10, 2023, 02:26:02 PM
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https://gamemath.com/
Saw someone share the link to this on Mastodon and reposting here in case it's of interest to people :)
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Thats quite a fun looking book.
Starts off nice and simple in Chapter 1 - how to count on your fingers :D
The first few Chapters seem to cover the basics well.
And it gets into some pretty complex stuff by the end. For example, Chapter 13 - Splines - my Maths MSc dissertation was on numerical techniques to use these critters to approximate solutions for non-linear differential equations.
Its the kind of book I'd happily work through to keep my skills 'fresh' in my head and to fill in gaps in my knowledge.
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I'm wondering if I should read/work through at least the first bits sometime: it's well over a decade since I did any maths and it might be good for my brain to have the refresher.
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I'm wondering if I should read/work through at least the first bits sometime: it's well over a decade since I did any maths and it might be good for my brain to have the refresher.
I'd say give Chapters 1-5 a try first, see how you get on. The difficulty ramps up slowly and the concepts stay pretty grounded in 'reality'.
Chapter 6 seems to be the point where things get 'messy', suddenly you are into 4D space, polar/spherical coordinate maths, multi-dimensional complex numbers...
... for me as a maths geek first and an engineering/science geek second (the distinction being that maths is a tool for the latter, and an end in itself for the former), its at this point that I become utterly bewildered by the fact that some of these crazy, esoteric concepts have any use in reality whatsoever :D
And then my head explodes and I go and have a cup of tea.