Exilian

Game Design and Project Resources: The Workshops Quarter => Computer Game Development - The Indie Alley => Game & program tutorials => Topic started by: Jubal on February 06, 2024, 04:57:44 PM

Title: Using Steampipe
Post by: Jubal on February 06, 2024, 04:57:44 PM
Using Steampipe

Steampipe is the system used for uploading games to Steam as a developer. This is a "tutorial" which is really just me writing shorthand notes from the Steampipe user video (https://www.youtube.com/watch?v=SoNH-v6aU9Q) because I loathe video content and never want to have to watch that thing again.

Things you need

Config

Depots

File Prep

Build
Title: Re: Using Steampipe
Post by: dubsartur on February 06, 2024, 05:31:34 PM
Explaining what Steampipe is and why someone might want to use it could be a good idea!
Title: Re: Using Steampipe
Post by: Jubal on February 06, 2024, 05:40:34 PM
Good point, duly added: it's the process for uploading games to Steam if you're a developer :)
Title: Re: Using Steampipe
Post by: dubsartur on February 06, 2024, 06:18:29 PM
I think the switch to video content encapsulates the changes in the web after smartphones and the 2008 financial crisis:

- most people are not fast and comfortable readers (most people in the USA say they read less than 3 books a year)
- most people search with Google and Google owns youtube and has an incentive to make videos rank highly (and YouTube engineers go jogging with Google search engineers)
- since Google gave up on downranking SEO content farms, videos with the person's face (like Reddit posts) used to be a pretty reliable way of finding something written by a person who cared (generative AI may change this)
- investors and megacorps throwing money at things which seem like they might make a lot of money one day because money is free today and tax minimization is in fashion
Title: Re: Using Steampipe
Post by: Jubal on February 06, 2024, 10:54:32 PM
Yeah. Also relatively low costs to expanding storage (indeed almost none for anyone other than Google because YouTube has been so dominant).

Another thing I've been discovering in this process is just how little support Steam has beyond one or two big game engines (Unity, Unreal). There may be more tutorials to come as I try to navigate what's possible in distributing very homebrew games right now.