Exilian

Game Design and Project Resources: The Workshops Quarter => M&B Mods - The Explorer's Society => Mods, Maps & Game Add-Ons - The Bazaar => Southern Realm => Topic started by: Jubal on February 12, 2010, 10:18:19 PM

Title: New Screenshot Thread (With Gallery Link)
Post by: Jubal on February 12, 2010, 10:18:19 PM
Please post all your screenies here!

The main gallery can be found here; Southern Realms (http://www.exilian.co.uk/gallery/southern-realms/)

Here's some shots to start you off, please post your own:

(http://www.exilian.co.uk/gallery/southern-realms/image/595/Gorinmarch.jpg)
Gorin troops on the march...
(http://www.exilian.co.uk/gallery/southern-realms/image/595/Mappa1.jpg)
The older parts of Calradia, plus new additions.
(http://www.exilian.co.uk/gallery/southern-realms/image/595/Mappa1.jpg)
A view over some of the new Southern Realms of Calradia.
(http://www.exilian.co.uk/gallery/southern-realms/image/595/Myrioc.jpg)
The Imperial Palace at Myriocephalum and its fortifications.
Title: New Screenshot Thread (With Gallery Link)
Post by: Gmd on June 17, 2010, 10:34:40 PM
gmds screenshots coming soon..... :knight:
Title: New Screenshot Thread (With Gallery Link)
Post by: chaz on June 30, 2010, 10:25:15 PM
here is a photo of me going to kick some pirate ass.

No need to double post - Marcus
Title: New Screenshot Thread (With Gallery Link)
Post by: Silver Wolf on July 20, 2010, 01:23:01 PM
Pirate city

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Title: New Screenshot Thread (With Gallery Link)
Post by: xGhost4000x on July 22, 2010, 06:02:34 AM
A little look at a new castle I'm cooking up.

Comments and Criticism?

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Title: New Screenshot Thread (With Gallery Link)
Post by: Silver Wolf on July 22, 2010, 11:12:44 AM
Wow, that castle is looking great ! Good job xGhost4000x !
Title: New Screenshot Thread (With Gallery Link)
Post by: Marcus on July 22, 2010, 02:52:18 PM
I like it, but I would say for the sake of gameplay that it needs to at least be possible to get to the walls with enough men to take the castle, else it would be now fun to assault.
Title: New Screenshot Thread (With Gallery Link)
Post by: Jubal on July 22, 2010, 03:34:41 PM
Most castles, however devilish, are takeable though, almost purely by virtue of the fact that you're human and they're the AI.
Title: New Screenshot Thread (With Gallery Link)
Post by: xGhost4000x on July 23, 2010, 03:21:06 AM
Quote from: "Marcus"
I like it, but I would say for the sake of gameplay that it needs to at least be possible to get to the walls with enough men to take the castle, else it would be now fun to assault.
Well, I think Jubal is probably right that it will be possible simply because we are human and they are AI. However I will be sure to test the battle and make sure it is not to difficult.

It is still a ways from completion, so far there is no AI mesh and the area to the right of the gate is not player friendly, there are odd invisible walls that I am fighting to get rid of.

Other than that I am just trying to "pretty it up"

Also, if it is to hard to get through the gates that is easy to fix. Just move the spawn point closer. :)
Title: New Screenshot Thread (With Gallery Link)
Post by: Cuddly Khan on July 23, 2010, 07:19:23 AM
Quote from: "Jubal"
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How do you get them into more than one group.

Admin note : do not quote whole first post
Title: New Screenshot Thread (With Gallery Link)
Post by: xGhost4000x on July 24, 2010, 03:33:58 AM
[quote author="Mark
Title: New Screenshot Thread (With Gallery Link)
Post by: Jubal on July 24, 2010, 06:29:42 PM
No, it's the command system - you need to get a companion with tactics 2 or higher, get them to create a new battle command (talk to them from party menu), then add troops to that via the camp menu. You can then use the keypad to select different battle command groups in battle and put them into different formations.