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Messages - Immortal

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Canaan; Total War / Now Recruiting
« on: July 21, 2009, 05:18:18 PM »
We need unit modellers more than ever. Almost everything else is done or being finished. Without the units we can't release Canaan.

Canaan; Total War / Progress of Canaan
« on: March 08, 2009, 10:15:30 PM »
The loading pics were from the Bible Battles show on the history channel but they will be replaced by in game unit pics once we get our own units.

And the icons are now only temporary, recently EVYATAR over at TWC has made some amazing icons for Canaan. I will also take a look at the links.

Canaan; Total War / Progress of Canaan
« on: March 07, 2009, 10:02:37 PM »
Canaan is progressing really well, but we can't progress much further until we get a unit modeler.

Now I feel compelled to show the previews I already have on TWC here. So here's some of the progress so far.

The Loading Screens w/quotes and faction loading icons

On some of these you can see the beginning of the custom battle screen. But don't worry that doesn't show up in game, it was only the pictures.

Menu Screen

Campaign Selection Screen

Faction Icons



Girgaarmadilloes & Gibeonites

Hivites & Hittites



Perrizites & League of Philistines

Unit Roster

7 Nations:
Anatolian Hillmen (AOR Unit)

Canaan; Total War / Now Recruiting
« on: March 07, 2009, 09:39:42 PM »
Well Canaan is progressing well, but now we need a unit modeler. If anyone knows where I can find one let me know. Most of the updates for Canaan is on TWC so for the most up to date info go there, but I will start to update more here.

Canaan; Total War / Canaan Total War
« on: January 07, 2009, 12:37:46 AM »
Wow this looks nice. But it's not the same as Canaan. Your mod is around the time of the Philistines in Israel, which is after the Conquest of Canaan and the death of Joshua. I was actual thinking about making a similar mod after this one as an expansion. I guess I wont need to anymore. B)

Canaan; Total War / Now Recruiting
« on: January 06, 2009, 01:44:05 AM »
With the start of this mod means a start of a new team. We of Canaan Total War need all the help we can get, so if you have something you think would help out Canaan don't hesitate to PM me.

The team at the moment:
Aster - Coding, and Unit Card Designer
EVYATAR - 2d Artist
Feragorn - Unit Concept Designer
Immortal - Mod Leader, 2d Artist and Scripter, Mapper
Jakobh94 - Unit Skinner

We need the following:
Custom Battle Makers
Building Modelers

Edit by Aster : I should have mentioned everybody until now.....
2nd Edit by Immortal: Removed those who are no longer working on it.

Canaan; Total War / Canaan Total War
« on: January 06, 2009, 01:36:42 AM »
"When the Lord thy God shall bring thee into the land whither thou goest to possess it, and hath cast out many nations before thee, the Hittites, and the Girgaarmadilloes, and the Amorites, and the Canaanites, and the Perizzites, and the Hivites, and the Jebusites, seven nations greater and mightier than thou; And when the Lord they God shall deliver them before thee; thou shalt smite them, and utterly destroy them; thou shalt make no covenant with them, nor show mercy unto them."

This is Canaan: Total War

Canaan: Total War

Time: Around 1240 B.C. - 1234 B.C.

Israel (Main Faction)
League of Philistines

After the Hivites make the pact with Joshua, The Gibeonites

Map: Something similar to this

If you haven't guessed it already this mod will be based on the Conquest of Canaan by the Israelites. Led by their leader Joshua the Israelites must claim the promised land from the 7 nations of Canaan, the Hittites, the Perizzites, the Jebusites, the Amorites, te Canaanites, the Girgaarmadilloes, and the Hivites.

This mod will be on Rome Total War for one reason, Chariots.

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