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Messages - Social-Pariah

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1
Southern Realm / Names
« on: February 20, 2010, 01:54:02 AM »
I do believe some of the Lord names might be a wee bit too generic, having just walked past a battle involving Baron Belanz vs Viscount Beranz. :P

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Southern Realm / New Bugs Thread
« on: February 19, 2010, 07:47:26 PM »
In Uxkhal if a random bandit attack happens, an extra character called Jessica and the banker in the town centre also join in attacking you.

3
Tutorials / Tutorial Table of Contents
« on: February 19, 2010, 06:12:05 PM »
Could really do with a glossary of terms as well, for those approaching this from an entirely blank slate.

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Southern Realm / Villages
« on: February 19, 2010, 06:03:52 PM »
Any chance of some more quests for them? Or perhaps to increase the frequency of the current ones and down the frequency of fetch me cows at the same time.

It takes me far too long too find a village that wants anything, and when I do it is inevitably a "do our job" cow mission.

A few more bandit related missions for them would be so very good... kidnapped villagers being taken to slavers and you have to intercept? Unique good stolen, need to kill and retrieve? Even just "go kill our pests" would more interesting than fetch us cows.

For a game that's primary draw is it's good horse combat, it wants you to do a lot of generic crap alongside it, and generic crap devoid of variety.

As well as this recruitment is refused far too much even when you have a bit of standing, which is hard to come by due to the quests issue above. No one wants to join my army even when it advertises recruits; 90% of the time it is merely taunting me and makes me want to hit something because my army takes so long to recruit and losses to regain.

Perhaps with the increase in the number of settlements and villages the acceptance rate of volunteers and the likelihood of quests between all the villages in the mod are being spread too thin.

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Southern Realm / A question
« on: February 19, 2010, 05:35:33 PM »
As far as I can tell, to use the formation controls...

You talk to a companion character, tell them you want to make them a "battle" leader.
Then go to camp and actions and you can change the people in the "battles" as well as view the controls for them via new menu options.

In battle you can use said controls to select different groups and assign them orders.
Though it gets a bit complex and confusing at times especially since everything is done via the announcement list on the left, so everything becomes and mangle of orders, casualties and morale announcements. And then the list will disappear a lot of the time... very irritatingly so so that you have no idea who's doing what or if they're even alive.
The stupidest feature of the morale system is that informs you of the morale of dead troops as well. I don't care if a corpse has the morale of 0.

Text needs to be smaller or some announcements need to be cut. In my opinion there shouldn't be an announcement of the enemies morale, how the hell would you know what they're feeling? But you could see them backing away and legging it.

Also the default battle positions of your troops are poor, people default to being spread out from each other yet all groups clumped at the same time.

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Southern Realm / New Bugs Thread
« on: February 18, 2010, 04:30:50 PM »
Quite often the announcements on the left stop showing at all during battle...

Also I'll list more villages encountered with problems here.

Emirin.

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Southern Realm / New Bugs Thread
« on: February 18, 2010, 03:49:41 PM »
Quote from: "xGhost4000x"
Did you save it before you entered the village?
Indeed I did.

Ooo, thank you. ^^

And will do.

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Southern Realm / New Bugs Thread
« on: February 18, 2010, 03:19:53 PM »
Played the correct version now. ^^

Still getting bugged spawn points in villages for bandits random attacks and peasant training, spawning off the map, clumped together. If you jump then you're put on the edge of the map, but the opposition stays where they are and you can't get them.

The village I was in was Dumar.

Maybe the fetch me cows peasant mission could be scrapped... it's really irritating... and it pops up 70% of the time... : /

THEY'RE the farmers... "Oh Sir Knight do our job for us! And we might be more inclined to join your peasant-whipped forces."
*Grumbles*
Especially whilst you retain the herding mechanic from Vanilla, which is merely an aggravation in itself.

Had some deserters spawn on a river where they couldn't move from or be attacked, next to Maras Castle. Though they eventually managed to get free.

Any way for you to change the text size of the announcements on the left? As it's a bit of a mess when it gives you morale updates, which keep scrolling, and by the time you know your troops are being slaughtered it's a bit late to act.

Also it says "Debug Routine 2" now and then during every battle and occasionally enemies will just stand inanimate and wait to die for a bit before moving.

Is it just me... or are roaming troop spawns a little bit jarring, when something poofs up in front you, is there any way that it could not happen within sight radius?

I can't help but think the ladder to Grunwalder Castle, is too steep, causing troops to slowly edge up and on occasion slide straight back down again, making the battle even more steeped in the favour of the defender than need be. As well as this the relative cliff next to the ladder... which none of the troops care about and are quite happy to ponder up under crossbow fire seems a tad much.

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Southern Realm / New Bugs Thread
« on: February 16, 2010, 11:25:05 PM »
Just realised I was using the beta from 09... *facepalm*

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Southern Realm / Depressingly Empty Taverns
« on: February 16, 2010, 11:20:55 PM »
Well I've been to Sargoth, Tihr, Praven, Rivacheg, Uxkhal, Tulga, Halmar and Jelkala I believe, and found close to no one between them. Also the Four Ways Inn, but only a gambler and a non-talkative woman there.

At the time of writing I just walked in to Zendar and there are about 10/15 patrons in there... O_o

In that case perhaps more companion characters are necessary, perhaps with a limit to the amount of full companions you can have at one time. Limit it to 10 maybe, though I tend to stick to 5 myself.

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Southern Realm / New Bugs Thread
« on: February 16, 2010, 09:27:12 PM »
There are Voroks guarding the holdings of Alania.

Not a bug as such... but an inconsistency.

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Southern Realm / Depressingly Empty Taverns
« on: February 16, 2010, 09:21:19 PM »
Seriously... after visiting about 8 towns, I'd seen about 16 people in them at most, 8 of which the inkeeper.

The taverns are rather devoid of any sense of life, I haven't seen any party characters, only a handful of mercenaries, a book seller and a ransom guy.

Surely there is something you can do to make them a tad more lively? Adding patrons for instance.  "The Wedding Dance" at least has a spattering of drunks for you to beat up when you're bored. But there is simply no one of any interest in any taverns, anywhere. I really need a party character or two.

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