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Total War Mods - The Engineer's Shed / Re: Fourth Age: Total War
« on: May 02, 2014, 09:44:10 PM »
I added some pics of the newer units.
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Preview battle of Cannae , part 2
Summary of locations and information about the battle
http://www.dailymotion.com/video/x1hpruj_preview-canae-2_videogames
That would be good if we didn't had hardcoded limits like 199 provinces, 21 factions and 7 cultures. With that map, the provinces would be way to big and the rebels would hold most of it. The original map seems to be the best compromise.
I prefer using "d" instead of "c", it gives a greeker (if that's a word) inflection, like Antigonid or Seleucid.
And yes, Pontus definitely needs some kind of lighter Cataphract cavalry.
Ok, so to give an idea of where I'm going so far. This is something that is very short and very barebones. It's mainly an idea.
In this tiny bit we have thunder drums,cinematic toms, the double basses, a mandolin, french horns & trombones in this little tidbit only. A lot more instrumentation of course will be added and paired up where needed.
So remember, its a VERY EARLY work in progress.
We Battle Ever On - Take #1
https://myspace.com/godless_reactor/music/albums
PS. Let me know if you guys can hear it.
That'd be good.
@ Feanaro Aye we have to split this into mines, agriculture, trade etc. But if we are getting a new map for the final version anyway, it's a bit early to discuss this now.
We should also revise the quality (as Sloth said)/ wealthiness of all cities in detail again later on. I'm convinced we should have a densely populated Greece for example, but regions like Aitolia, Epiros, Lakonia or Thessalia should at best be mediocre in terms of the income they provide.
As for the city models, as I said I could probably get a load of plans, but obviously we also need someone who can mod that into the game.