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Messages - Phodex Games

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1
Also congrats from me. Looks like people like the game :). Honestly don't have time to play it at the moment, got addicted to Skyrim once again  ;D. But I will put it to my wishlist and check it out later.

2
This game is really amazing i love this game

Thank you I am glad to hear that. Currently not very active with sharing content but the game is still under heavy development. Aiming towards an open beta playtest in early 2022.

This looks very noice, very noice indeed.

Also thanks to you :)

3
No, they aren't. For me, it wouldn't make sense if brainless skeletons had an agenda that goes being taking revenge on the living ^^. This actually made it tricky for me to come up with good idle behaviours for the skeletons. Like what do they do when you encounter them. Standing and walking around, feels a bit boring doesn't it? So far I implemented that they sometimes are lying on the ground and awake from the dead, but I can't think of much more that would make sense, apart from that ritual maybe or making them awake from a coffin or a chair.
your skeletons have enough of a mind to fight and perform rituals.  Maybe they go through the motions of common activities in life?  Seeing skeletons driving an invisible plow or spinning an invisible spindle could be entertaining.

Interesting point you got. But maybe that would feel a bit too comedic. Also if I would see a skeleton with an invisible plow, it would consider it a bug ^^. But still, maybe I can do something like it. Skeletons that are stuck in their former behaviours is an interesting idea.

5
Are the skeletons in this game meant to be sapient (that is, do they actually have an agenda rather than just being mindless like in most games)? Was wondering given the evil rituals thing.

No, they aren't. For me, it wouldn't make sense if brainless skeletons had an agenda that goes being taking revenge on the living ^^. This actually made it tricky for me to come up with good idle behaviours for the skeletons. Like what do they do when you encounter them. Standing and walking around, feels a bit boring doesn't it? So far I implemented that they sometimes are lying on the ground and awake from the dead, but I can't think of much more that would make sense, apart from that ritual maybe or making them awake from a coffin or a chair.

However, the other races (goblins and humans) are a bit more complex, but in general, the game isn't too complex in regards to lore. I mean I like writing and would enjoy that, but Raidborn's focus is on gameplay, and at the end of the day it's an action RPG and not so much an RPG if you get what I mean. It's also a matter of resources in the end.


7
I saw your game every here and there and I have to say I really like the idea and the art style. Reminds me a bit of Stronghold 2, but more stylized. Also, the plot of participating in a medieval tournament sounds really interesting. Looking forward to seeing more!

8
Looks good!

If the goblins tend to attack the player... it makes me wonder how the first picture was taken!

Well as you can see by the lack of user interface, its a scene shot, not ingame :D.

10
Will these various factions like bandits and goblins be quite interactable if they have this much in the way of buildings/infrastructure, or is it going to be mostly there as backdrops for fights with them?

Interesting question. It's mostly for scenery, however, to a certain degree the creatures will interact with the environment, like working at a workbench, sitting at the campfire, etc. How would you expect to interact with them? I mean they are hostile enemies.

There will be interactable NPCs however just not in dungeons. Just recently I have implemented a quest system, though you should expect complex multi-layered quests.

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