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Utherwald Press / January 2022: Signing Off
« on: January 03, 2022, 03:37:53 PM »
New Year, All Change.

Regular readers should hopefully be aware of a pretty major change in personal circumstances for me that is looming soon (the pic below is a good clue), though I have some pretty big news regarding that. Hand-in-hand with this is news of what's happening with Frozen Skies for 2022. So, should be something of interest for folk with this post.

Utherwald Press / December 2021: City of Rats
« on: December 06, 2021, 10:27:25 AM »
We're coming to the end of the year and the Festive Season (at time of writing) is almost upon us!

This time of year it is typically customary to give gifts, so this is what this month's blog post is all about. Some years ago I ran a Savage Worlds campaign based on the video game Dishonored, something that I created a fan adaptation for. I've been wanting to run a follow-on game for some time, but we've had the Adventure Edition of Savage Worlds released since I originally ran the game. So my gift to folk this year is an updated version of my Dishonored fan adaptation for SWADE.


Utherwald Press / November 2021: Desert Days
« on: November 01, 2021, 10:26:54 AM »
I've posted about the world of Darmonica beyond the shores of Alyeska, ever-expanding the overall setting of Frozen Skies. One of the things I've posted about has been the Commonwealth Colony of Orduesh, an outpost located in the southern deserts. This week we're going back to this little outpost and exploring some options to expand your games of Frozen Skies.

Utherwald Press / October 2021: Savage Skies
« on: October 04, 2021, 05:32:27 PM »
Recently had the chance to do a one shot where we ended up running an air combat for Frozen Skies, again it seemed like the air combat rules had a solid foundation and the hex grid certainly seems like the way forward. That said, it was also an opportunity to get some more feedback from my players and brainstorm ideas for possible revisions and improvements. As it turned out there were some good ideas to make movement more clearer and keeping it true to the Fast Furious Fun motto of Savage Worlds.

Utherwald Press / September 2021: Lionheart
« on: September 06, 2021, 09:45:53 AM »
As summer gives away to autumn and the final few months of the year, perhaps a good time to announce a project I've begun which I hope to have finished before the year's end. It's a supplement for Cold War Skirmishes that I hope to release via the Savage Worlds Adventurer's Guild on DriveThruRPG and may form the general format for CWS related products going forward.

Oh and SWAGtember III: Return of the SWAG Bundle is how out. Check it out to find a ton of great community created content and my Operation Thule adventure.

Utherwald Press / August 2021: Alyeskan Gazetteer - Scrapper's Island
« on: August 02, 2021, 04:55:39 PM »
Certainly been a while since we've had a Gazetteer post, so probably high time that was addressed. As ever this serves to explore the untamed wilds and expand the map of Alyeska, thus providing more fodder for people's games of Frozen Skies. In this month's entry we take a look at one of many ventures that failed to live up to their investor's expectations.

Utherwald Press / July 2021: To Pay Donn's Toll
« on: July 05, 2021, 09:54:51 AM »
This month we're back in the world of Frozen Skies with a look at an idea for some background lore for the setting. The genesis of this stems from a recent discussion about the portrayal of the afterlife in fantasy settings and various different cultures. Focusing on the Commonwealth here whose beliefs are rooted in Celtic mythology but altered and adapted to fit the setting.

Utherwald Press / June 2021: State of the Press
« on: June 07, 2021, 10:19:57 AM »
Good grief, almost halfway through the year.

We're now heading into summer (or winter for those readers residing in the southern hemisphere) as signalled by it not raining for more than five minutes here in the UK, so it seems like a good enough excuse for an update on things. It'll be a short post, covering Frozen Skies and some personal stuff that still effect things.

Utherwald Press / May 2021: Clan of the Fallen
« on: May 03, 2021, 10:24:29 AM »
This month we return to the world of Frozen Skies by building some background lore, something that could possibly be used in games of Frozen Skies. It builds upon the clan society of the Commonwealth that I was aiming for, in addition introduces a plot angle for people to play with. Hopefully it'll be something that folk will find interesting and, if the reception is good, I'll see about doing more of these lore/plot-hook posts.

Utherwald Press / April 2021: Forsaken Revisited
« on: April 05, 2021, 10:37:05 AM »
For a while I've had ideas for other settings beside Frozen Skies, settings that I've posted about time and time again. One of these has been a Dark SciFi that I'd dubbed Forsaken Space, which revolved around a single system where wrecked spaceships seem to be drawn to. Though I'm mulling going into a different direction with it, hence this post.

Utherwald Press / March 2021: Bravo November
« on: March 01, 2021, 10:19:57 AM »
This week is bit of a break from Frozen Skies, instead we're focusing on one of my various other setting ideas. In this instance it's the turn of Cold War Skirmishes, a project that covers the Cold War period between 1945 and 1991. The aim is to cover various nations and conflicts, particularly the lesser well-known ones. This particular post is something I've planned to do for a while and concerns a Chinook helicopter in British service; Bravo November.

Utherwald Press / February 2021: Frozen Skies Thoughts
« on: February 01, 2021, 10:41:26 AM »
There are times when the inspiration particle strikes and hit upon an idea whether something would work in a RPG project of mine, be it Frozen Skies or something else. In this instance it's a couple of things from Deadlands Lost Colony that I'd like to adapt for Frozen Skies. Whether I'll be able to include them in Frozen Skies remains to be seen, though I'll go over what they are regardless.

Utherwald Press / January 2021: Through The Looking Glass
« on: January 04, 2021, 10:23:59 AM »
New Year, new post.

Hopefully bit of an interesting read to start off 2021, namely some alternative takes on the setting of Frozen Skies. Some of these stem from ideas I've had over the years as I developed the setting, others were suggestions offered by folk who had come up with their own interpretations. All of these are pretty fair game for folk to use for their own version of Frozen Skies, though if there is overwhelming interest in a particular one I may see about developing it further.

Utherwald Press / December 2020: Flight of Mercy
« on: December 07, 2020, 09:18:55 AM »
We're coming to the end of an unprecedented year and entering what is a traditionally a time to share with loved ones and of gift giving in addition to spreading cheer and hope. This is going to be my last blog post of the year and the next one isn't likely to appear until mid-January, so in the spirit of gift giving I'm giving you lot an adventure for Frozen Skies. This is in part inspired by the 1925 Nome Serum Run, least to the point of a remote snowbound settlement requiring urgent supplies. Still, I hope the adventure provides a fun and interesting game for those that play it.

Utherwald Press / November 2020: Skywright's Guild Revamp
« on: November 02, 2020, 01:41:50 PM »
This month's post was prompted in part by a rethink of the relationship between skyships and airships in Frozen Skies and in part by a suggestion by user MicaMoo on the Unofficial Savage Worlds Discord. Hopefully this will ultimately expand couple of aspects of the setting and give one or two things greater importance within the world. Overall, something that adds to the setting.

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