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Topics - eZanmoto

#1
Hello Exilian! As promised, Clever Kiwi Games is thrilled to announce the launch of our second title, Kudosu, coming this Friday! For the impatient, the demo is available >here<

Kudosu is number puzzle game with simple rules and a lot of depth. Relying on your basic instincts can have dire ramifications in Kudosu, as the obvious move is often ill-advised. An ability to deduce patterns and see into the future are highly recommended.


The influence of Sudoku in the creation of Kudosu becomes apparent when one finds out that the rules fit in a single tweet. However, these simple rules hide a depth that can only be appreciated through experience.  You will begin to see patterns. They will often be incorrect. You may notice similarities between levels. They're actually very different.

Clever Kiwi Games is a new indie game company that hopes to appeal to a mass casual audience by creating small games with cunning mechanics that provide a lot of replay value, and also reach out to an audience of both older gamers and female gamers that are typically neglected by modern mobile gaming. Find out more at http://cleverkiwigames.com.

If you like this, be sure to follow us on Facebook and Twitter!

EDIT: urls fixed
#2
Hi all, my name is Sean Kelleher and I'm an indie developer from Ireland. I've just launched my company, Clever Kiwi Games, and with it my first product, TRACE: Duplex, on Google Play and the App Store.

TRACE: Duplex is an abstract infinite-runner-style game that has the player navigate a "tracer" down two parallel tracks at the same time. Progress is of course met with greater challenge, as the tracks get wilder and smaller and the tracers shrink - so far no-one has been able to obtain the top achievement. You can see a preview of the gameplay in our 30-second YouTube trailer.


I would love feedback on the game - it's been well received by friends and family, and now I'm hoping to make it more widely available. Any opinions on the gameplay (too slow/fast/easy/boring) and design in particular are more than welcome.

With Clever Kiwi Games I'm hoping to make small games but with interesting mechanics that provide a lot of replay value. The colours and designs have a Japanese influence through the use of delicate pastels and clean white shapes, and are particularly inspired by Japanese paper craft. In this way I hope to create games that also appeal to female gamers and older gamers, demographics which, while as prevalent as others, are often neglected when it comes to choice with modern mobile gaming (other than the myriad of Candy Crush clones), which are usually targeted towards young males. The name Clever Kiwi Games itself was chosen with those demographics in mind, and tries to convey the idea of simple games for people that like to flex their mind muscles while they have fun.

Finally, my twitter handle is @CleverKiwiGames if you want to receive updates on my current and future games or if you want to leave feedback. I'll also be posting links to some technical articles, if you're into that sort of thing!

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