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Topics - Antiquity

#1
Hi there, I wanted to talk a bit about my upcoming RPG, Minerva Labyrinth, if it's OK! It's a traditional-style dungeon crawler in the Wizardry / The Bard's Tale / Experience vein.  It takes place in a mid-sized city in the southeastern USA, a few decades from now, and casts you as a squad of neophyte magical warriors who must defend the city from a demonic horde called the Hate.

Some background: I've been trying to make an RPG like this for a number of years, though my last major attempt collapsed from overscoping and poor technical design.  In 2020 I tried again, but started small this time. I joined a two-month RPG game jam and released a small, bare-bones dungeon crawler called Tower of Metal using Unity.  It's fairly crude, but I am still pretty pleased with what I managed to do in only two months.  That project formed the basis for this one, which I started on in early 2021.

I made slow but mostly-steady progress until Unity blew itself up at the end of 2023.  After flailing for a bit, I decided to convert it to Godot, but this was stressful and overwhelming, and I had to take a break before completing the migration.  Unfortunately, I then had to take an even longer break for health reasons, but I ultimately finished the conversion, threw Unity in the trash, and moved forward with finishing the game.

As of now, it is almost done, and I have a demo out on Steam and Itch.  I'm trying hard to have the final game ready to release this year.

I'm a part-time solo developer with no artistic or musical skills to speak of, and I do pretty much everything myself, so I work slowly and don't produce anything attention-grabbing.  I'm making the game that I need to make, though.  I can't really do it any other way.  ML is a huge step above ToM in size, complexity, and quality, which is why it's taking years instead of months.  I hope that it will also be a step towards making even better and (maybe) bigger RPGs in the future.

Here is a modest trailer!

#2
Hi there, I came across this community on Mastodon and was intrigued.  I grew up before social media and have always preferred forums for public discussion over anything else.  I look forward to checking things out here and on the main site.

I'm a hobbyist videogame developer with a few small game jam releases.  I am currently working on my first* major project, a turn-based magical girl / horror dungeon crawler.  It is very close to being finished, so I hope to release it some time this year.  I'd like to post a little about it in the Indie Alley later.  Traditional computer roleplaying games are my biggest passion, so I hope to keep making better and better ones.

Since I work alone and in my spare time, my games aren't flashy, but I do my best.

* First to not be abandoned because it wasn't feasible to finish, at least.