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Messages - Brother Librarian

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Southern Realm / SR: How You Can Help
« on: May 07, 2010, 05:59:15 AM »
well i put a chest in every castle internal scene that needed one int he entire gorrin empire.

also while i can work out the spawn points generally from your tutorial and stuff. i cant work out which ones relate to where people spawn in sieges.

becuase loads of the places in Gorrina empire have the scenes built, but when you siege them either everyone spawns in the same place somewhere riduculous or they spawn on a blank map in the corner all bunched up with both sides. even when town wall scenes have been built.
how could i fix this?

oh and is there are way of selecting multiple objects to lower them as a gropu?

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Southern Realm / Steppe nomads
« on: May 06, 2010, 07:33:46 PM »
would that make them actively hostile to said factions enemies?

cos that would be cool.

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Southern Realm / SR: How You Can Help
« on: May 06, 2010, 06:09:05 AM »
ive started work editing the scenes that were impossibly silly. i did a big fix up on the red khanate caslte walls. so they no longer fly.

a small bit of the keep is still flying, but there are stairs up to the main door. oh and i put a chest into the internal scene.

in order for the chest to then be usable is anything special rquired? or is just that chests in your own castle internal scenes are automatically useable. next up will be the spawn points for that castle - then the same for the towns in gorrina.


- did the same raising of floor to nice level and adding chest to the Harlushian castle. - although i didnt raise the floor the mysterious tower that is apart from the rest and ridiculously high up.

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Tutorials / A Comprehensive guide to scene editiong
« on: May 06, 2010, 04:54:30 AM »
im giving this a go on the red khanate castle. - tring to solve the floaty castle problem with the ground elevate option.
- its not easy

- and after that half the trees still float.

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Southern Realm / Feature ideas/plans/suggestnions
« on: May 03, 2010, 05:09:39 AM »
is there a reason why steppe riders cant upgrade to steppe warlords? (i know some people dont like top teir troops to have leader names because once you get a load it feels wierd - i personally dont have problems with it though)
because if there isnt a reason not to i would like to suggest that they be able to.
(and yes this is a little bit because im trying to collect as many steppe tribe soldiers as possible by recruiting from prisoners).

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Southern Realm / New Bugs Thread
« on: May 03, 2010, 03:35:47 AM »
im also coming across difficulty with attaining a lord and master to be a vassal to. ive even tried shopping round and asking people at random - and doing the jessica renown grabbing thing.

it might have something to do with my having independantly taken over the red Khanate..... but the game has never had a problem with me owning stuff before being a vassal before (not that ive tried it often). although its entirely possibly that its simply my pathetically low honour rating of 13 thats the problem.


also every single king i come across when i meet them for the first time seems under the impression that i have some sort of agreement with a rival claimant to their throne... and i havnt even said hello to more than 2 of the pretenders (i know from the past that pretender quests can get a bit funny - although thinking about it that would be an easy way to get around the lack of leige lord thing - right - TO THE TAVERN MEN TO FIND A TRAVELLER AND PUT A RIGHTFUL KING ON A THRONE).

edit- plans a bingo

further edit: the tavern in Garhias (in the Gorrin Empire) looks very much like it was intended to be an arena. its possibly the two scenes were accidentally switched at some point.


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Southern Realm / Steppe nomads
« on: May 03, 2010, 12:03:55 AM »
well the obvious one there would be to have the Altayan's as one of those mini nomad factions. given that they are already distinct.

Prophesy of Pendor has loads of spawning mini-factions that can't hold land and work in roughly the same way as what your describing. they all have different relationship values to each other and the real kingdoms. (i think the only reason they dont seige stuff though is the lack of lords). just in case a working example was handy.

also fighting the nomads is fun. its like Mongol Delta - without the inherent flaws of that unfinished wonder.

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Southern Realm / New Bugs Thread
« on: May 02, 2010, 09:01:29 PM »
the red Khanate castle (camp paskent) is one of the unfinished ones flying in the air, but im sure thats known about and isnt really a massiave gamplay problem.
the real bug with it is that some of the enemy spawn points are actually off the map....  and they have crossbows. so its impossible to get to them but they are in range to protect their spawn points that are on the map. (which are close to the edge). which makes the castle impossible to take without doing things that amount to cheating.

also are spawn points set during scene edit mode? because if so then i might try and learn how to fix the most annoying ones and (if its useful) contribute that work.

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Warhammer; Total War / Release
« on: May 02, 2010, 08:47:49 PM »
is the campaign mode meant to be working for the current release of this?

because if so then im doing something wrong because I cannot get it to work and if thats my fault then i'll give it another try and work out whats going wrong.

I would additionally like to say WWWWAAAAAAAGGGHHH.

thankyou

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Southern Realm / Steppe nomads
« on: May 02, 2010, 08:42:51 PM »
Okay im loving the steppe nomands - they are exactly what i would expect to find in khergit lands and what has been missing from them in all other mods and indeed native.

but im having a problem with them - there are soooooo many bands of them. which would be fine and fun - but no matter what i do i cant attack them - and neither does anyone else apart from bandits that stand no chance against them.

so what im really asking is if anyone knows a way to edit save game files to make one group or another hostile to a player (or indeed the actual mod files). all the other parties in the game have some sort of enemies that keep them in check. but not these guys.

(also congratulations on the new release - under the previous release I couldnt hire any companions for some reason which made it unplayable, despite being awesome in other ways. now that this has been fixed its one of my favourite mods. and yeah i know it was a known bug for ages i just wanted to give a special thankyou for fixing it))


edit: - the wierdest thing happened. five minutes after posting this, despite not being able to attack steppe nomands before before, suddenly wheni say surrender or die it does actually let me attack them. and i have no idea what changed. whereas previously the pre-battle screen agaisnt them only gave me the "leave option". it now gives me the other usual 2 as well. which is great, if not a little mysterious.

also ITS CULLING TIME!

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