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Messages - SubRosa

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1
Total War Mods - The Engineer's Shed / Amazon:Total War
« on: September 17, 2009, 12:14:48 AM »
Amazon: Total War 3.0c is now out!

Go here to download it.

Please note that this version and all future versions of ATW are for the Barbarian Invasion executable only. I have ceased support of the RTW exe.


Here is a full list of new features and changes:

  • Added new Amazon Bean Sidhe faction.
  • Converted Briton faction into the Independent Celts.
  • Created land-bridges between Ireland and Scotland, Iberia and North Africa, Thrace and Asia Minor, Sicily and Italy, and Britain and the Continent.
  • Added more territories to British Isles, and renamed all existing ones there.
  • Paved roads to the Barbarian and Eastern cultures.
  • Added Stonehenge and Hesperides Wonders.
  • Implemented Pinarius' Horse mod.
  • Integrated Riczu's ships and blockade icon.
  • Added high resolution campaign map textures.
  • Tweaked ship stats to make naval combat more decisive.
  • New units - Thracian Heavy Pikeman, Rebel Barbarian Slingers, Latin Mercenaries, Mercenary Barbarian Axemen, Mercenary Barbarian Swordsmen, Roman Amazon Auxilia, Roman Amazon Auxilia Archers, Rebel Amazon Militia Cavalry, Rebel Amazon Peasants.
  • New reskins of many units, including a new Amazon General, Bull Warriors (Devotio), Carthaginian Generals, Iberian Scutarii, Macedon Standard Bearer, et al.
  • New unit cards for all mounted Amazon units and many others.
  • Made all slingers armour piercing.
  • Increased morale of all units to make battles last longer.
  • Added more units to the city views of your settlements.
  • End of support for RTW executable.

2
Total War Mods - The Engineer's Shed / Amazon:Total War
« on: June 17, 2009, 01:12:03 AM »
Thank you Silver. But the credit all goes to Riczu, who created the ships.

3
Total War Mods - The Engineer's Shed / Amazon:Total War
« on: June 11, 2009, 12:16:54 AM »
Indeed. Although they are awfully big. Still, it is their size that allows you to actually see some detail, as opposed to the vanilla ships.

4
Total War Mods - The Engineer's Shed / Amazon:Total War
« on: June 06, 2009, 10:13:54 PM »
I finished re-doing all of the Amazon faction unit info cards. Next I plan to redo all of the info cards for all the new non-Amazon units. That should keep me busy for a while.

I decided to finally integrate Riczu's ship mod before that. So now ATW has those spiffy boats of his:

5
Total War Mods - The Engineer's Shed / Amazon:Total War
« on: June 05, 2009, 01:22:33 AM »
I have been busily working on ATW. I finally completed redoing the unit cards for the cavalry of all the Amazon factions in order to get the new horses in.

When I finished I was looking at the old info cards of the other Amazon units, and decided to go ahead and remake all of them as the info cards are relatively simple to do (it is the ui cards that take forever, since you have to size them just perfect to make them of uniform height and scale as all the others). My unit card-fu has dramatically improved since I made the previous ones. I am about a third of the way through, and here is an example of what I have done.



Thanks to some advice by Scutarii I also revamped ship stats in order to make naval combat more decisive, and less a game of ping-pong batting enemy ships back and forth between your own fleets. I doubled all of the attack ratings, cut the defense to the bone, and reduced all the crews to a base of 10 (so 40 on Huge scale). That should make more a lot more ships being sunk rather than running away.

6
Total War Mods - The Engineer's Shed / Amazon:Total War
« on: May 31, 2009, 10:29:56 PM »
Thank you Jubal.


I finally fixed the problem of victory videos not playing. I was mistakenly putting the mod path in descr_sm_factions.txt.



I only have stills looped into a video for now. I am not sure when I will be able to create actual new videos. But it is a lot better than a black screen.

I also imported neo_deus' Numidian Legionary shield for my own Numidians. It really completes the excellent work that Medusa0 did for them. Special thanks go to both for their contributions.


7
Thank you.

Actually I worry about the Amazon factions not doing well enough when in the hands of the AI. The Valkyrja generally do not get far on their own, and the Gorgons rarely get beyond North Africa. Amazonia is usually does well to start with, but is eventually swallowed up by a combination of Armenia and Egypt.

I noticed that the AI was not producing many archer units for Amazonia, so I am now experimenting with trying different build options for descr_strat. I have also thought about making their units cheaper in general to help the Amazons out.

8
First Equal Klito the Conqueror assaults Sidon.


The Egyptians deployed down at the end of the wall, near the gate. Good for me.


I meet little resistance as my troops enter the city.


Klito chases the routing Egyptians back to the edge of the square, then sees fresh Eggies approaching. Instead of becoming embroiled in a melee with infantry, she continues down the street.


This leaves the new Eggies to the Drakones coming up behind her.


But the Egyptians had those damnable Chariot Archers defending the square. I did not want to charge with Klito because General vs. Chariot always = Dead General.


So Klito and her bodyguard settled down into an archery duel with the Chariots while the rest of the army came up the street.


Finally I was able to get my infantry into the square.


That is when I noticed that these Agema Archers defending my breach had decided to advance past the spear women defending them and go into melee combat with two units of Nile Spearmen. WTF?


I pull the archers back and send my Drakones and Companions in to crush the Nile guys.


Now my troops were streaming across the square.


I leave part of the army deal with that Egyptian spear unit in the square, and send the rest to the opposite entrance to block the rest of the Egyptian army from entering.


I get there just in time to deploy and meet the Eggies.


Their Captain was chopped down in the shade.


As always, I continue to the battle to kill every last one of them.


Now there were just a few stragglers left to clean up, like these Pharaoh's Guards.


100 men dead in a matter of seconds. I love Agema Archers.


The rest did not fare any better against my Drakones and Companions.


Victory. I am not sure where that last one Egyptian is.


As usual, I Enslave.


Even after removing half the population as slaves, Sidon still has 17,000 people in it! Here is why, a 5th tier temple to Isus. The women of Eg are most fecund indeed...


Hmmm, now what is this Roman up to?


In Armenia, Marpesia assaults Artaxarta.


A very ugly archery duel ensues at the walls, which I lose a lot of women to. I did not notice that they had so many Amazon Archers when I glanced over the units they had in the odds scroll...


I knock two holes in the walls and enter.


Their Captain was quickly cut down in the street.


The Amazonians quickly counter-attacked my breach.


But they cannot stand against my women.


They come down from the walls to meet me.


In the square there were only Peasants to oppose me.


Victory, but with heavy losses.


I Occupy.


Victory! Once again the victory movie does not play. *grrrr* None of the videos I make will work.  


The Tale of the Tape. 60 territories.


Now some Lists. I am way out ahead in Overall rankings.


Same with Military Ranking.


My Production has been all over the place. I have never fully understood what this one means.


No one is close to me in Territories.


I am also filthy rich. I am not sure how the Sarmatians got so much money. As far as I can tell they never sacked any cities.


My policy of Enslavement has put my population through the roof.


Now some maps with FOW off. Northern Gaul is all Briton, and western Germania a battleground between them, the Rebels and myself.


Southern Gaul is Briton as well, except for Narbo Martius, which they are trying to take from the Iberians.


All of Iberia is Iberian.


Carthage has been reduced to an island empire, existing only on the Balearic Islands, Sardinia, ...


...and lastly Sicily.


North Africa is all Gorgon, with Tecape being the western end of Egyptian expansion.


The rest of Africa is Egyptian, except for the Sarmatians hanging on to Menelaus Point.


The Levant is contested by Egypt and myself.


Amazonia, Parthia, and Armenia are all penned in the eastern mountains.


Well that is it. Stick a fork in me, I am done. *phew* These AARs really get wearing by the end.


9
Okay, time to fix things in Greece. I begin with dealing with the Carthaginian fleet.


I move up the two Generals and three Horse Archers I have in Greece, and hire every mercenary in the region.


Then I attack. I actually have pretty decent odds against them, considering that they caught me with my skirt down.


I send the Horse Archers ahead of my infantry to soften up the Carthaginians. You can see my reinforcements from Corinth coming in on the left, alongside the Carthaginian flank. They are all Peasants, but will prove to be very important.


I send my one General and Horse Archer to destroy the Long Shields on the Carthaginian left.


While another Horse Archer baited their Round Shields into a counter-charge by my other General.


However, this left my infantry wipe open to the Carthaginian General's attack.


I move a unit of Mercenary Hoplites over to help the Merc Peltasts the General is slaughtering, and maneuver one of my Generals on a wide sweep behind the Carthaginian line and into his rear.


That breaks their General.


Their horse all destroyed, now I was able to start picking apart their infantry and ganging up on them with my own.


While all of this has been happening, my Peasants from Corinth have been leading the Carthaginian Sacred Band and one of their Poeni Infantry on a wild goose chase across the map.


Soon I had the rest of their army wiped out.


Just the Sacred Band left.


1500 Peasants charging from the rear will ruin anyone's day.


My Peasants celebrate. They were instrumental to my victory. Quantity has a quality all its own.


Victory, the threat to Greece is over.


In the east, Marpesia marched to Artaxarta, but was compelled to turn to face an Amazonian army that advanced upon her rear.


Scratch one Amazonian army.


Far west in the murky forests of Germania, Second Equal Maia the Mighty sallied against yet another Briton siege.


Scratch one Briton army.


The Sarmatians have settled again.


There they are in Menelaus Point. Looks like the Egyptians are not going to sit still for it though.


One of my spies has discovered that Alexandria has the plague. I guess it will not be a good idea for Hypsipyle to attack it (she is in that cluster of three fleets half-way between Rhodes and Alexandria).





10
Total War Mods - The Engineer's Shed / Amazon:Total War
« on: May 29, 2009, 09:37:45 PM »
I have done some more tweaking to the ground textures, varying the shades of the swamp and fertility types to take out the yellows and browns and make them greener. I like how it has turned out.

The map is much more brighter and lively. The fertile areas are easy to tell, the darker the green the more fertile you are getting. When you get really dark it is a forest. All of the ground types really stand out now , making it much easier to tell if an area is swamp or wilderness or something else.


The Nile Valley really pops out against the desert.


The southern steppe shows the 3 basic fertility types. The northern half is low fertility, the area around Olbia is medium, and that around Tanais is high. The very neck of the Crimea is swamp


The Gauls now have natural camouflage, blending in with the background of the Po Valley.





11
Telesilla landed upon Cyprus and attacked Salamis, which was woefully under-manned.


The Egyptians were simply annihilated by my Agema Archers. Not one ever came near my women.


Perfect victory.


Telesilla puts the Egyptians to the sword after seeing how dangerously over-crowded the city was (almost 40k thanks to the Awesome temple of Isus that was in it!)


The Iberians have offered an alliance, and seeing that we both are at war with the Britons I agree.


This is a first for this campaign.


In the west, Second Equal Maia the Cunning sallies forth from Mogontiacum after another Briton siege.


She gobbles up the Britons at the end of their line.


While her horse archers intercepted the lead elements of the Britons after leaving the city via a different gate.


The cowardly barbarians did not stop to fight, but headed straight for the map edge.


None make it out alive.


Nearby Myrine led the assault upon Damme with an army heavily comprised of mercenaries (well, heavily for me).


Myrine's women crush the only real opposition, the two Rebel Generals.


No survivors.


She fits the former Germans with iron collars.


Here is a shock. A Carthaginian army has landed in Greece and laid siege to Corinth! All I have in the entire region are three inexperienced Horse Archers and a few Generals. This will be interesting!






12
Marpesia leads the Army of the Steppe against an Amazonian army west of Artaxarta.


They too have Mercenary War Elephants.


Correction, they have amok Mercenary War Elephants.


While my Agema Archers shred their infantry, I slip my cavalry around their flanks.


Oops, better watch out for those Elephants. Missile cavalry does not automatically skirmish away from amok War Elephants.


It ended the way it usually does.


No survivors.


What is this? The hated Greek Cities have been destroyed? I was hoping to deliver the final stroke myself.


It was the Carthaginians who finished them off.


Back in the east, First Equal Klito assaults Antioch. There will be no escape for the Pharaoh this time...


I set up outside of the square and then let my archers bait him out.


Then it was a slug-fest with spears.


No survivors.


The Egyptians are fitted with iron collars.


What foul treachery is this? My Briton allies have laid siege to Mogontiacum! This crime can only be repaid with the blood of thousands of Britons.


It also seems the Sarmatians are in need of a new homeland again.


Yes, the Egyptians have retaken Thebes. Their horde now moves along the coast west of Alexandria.


Maia the Cunning had been marching north upon Damme. But the treachery of the Britons forced her to turn back. However, she found an army of German rebels blocking her path.


I let my archers who could get in range and my Onagers to soften them up.


Then I cross the river and sweep around their flank.


The Rebels were smashed.


Scratch one rebel army.


Maia was able to march back to Mogontiacum just in time for Cynane to sally from the city.


The Briton army includes Chosen Men... (this is an easter egg that was already discovered by neo_deus, so I can finally mention it myself).


The Britons started on the corner of the strat map, so they head for that corner as the battle starts. Cynane and her Heavy Cavalry run down the stragglers.


The rest of their army does not stop to deploy, but continues for the map edge.


There was nothing to do but charge and force them to fight.


Their Chosen and regular Slingers were able to escape however.


Still, it is a victory, lifting the siege of the city.


Back east, Telesilla has taken a small force and landed upon Cyprus. This will be the springboard for the invasion of the Nile Valley.





13
Harmothoe has taken my scratch force from Rhodes and landed on the southern coast of Asia Minor. Her target is Iconium. To the north of her you can see my nearly all-cavalry force from Myrina laying siege to Ancyra, while to the west the lead elements of Hipsipyle's army has left Pergamum and is marching on Nicomedia. You might also notice the new campaign map textures I have imported from M2TW. Expect to see these in version 2.6.


On the Western Front, the German King sallied from Mogontiacum.


He somehow became Cunning. But what I notice is that he is not only an Unhinged Loon, but Deranged as well.


He is deranged alright, he comes out to fight me.


Quite a battle it is.


Eventually his guard routs and he runs for it.


He makes it back into the city, and just seconds later Maia's bodyguards shot the last of his men dead through the closing gate.


That left just the German King. He reformed in the town square and came back for a second time.


I send off my infantry so he does not feel too outnumbered.


Here he comes. This guy is insane.


My heavy cavalry provide some therapy.


No survivors.


The Germans are put into chains.


With that Germania is but a memory. I think they are the 5th faction I have destroyed in this campaign.


Back in the east, the blitz of Asia Minor began with Harmothoe assaulting Iconium.


Here you see a member of Harmothoe's bodyguard performing one of the 'airs above the ground', the Capriole.


No survivors.


I Occupy.


Same turn, Hypsipyle assaults Nicomedia.


Again, no survivors.


As always against my sister Amazons, I Occupy.


Still the same turn, Telesilla assaults Ancyra.


There was slaughter at the city walls.


Then it was woman-to-woman in the streets.


No survivors.


I Occupy.


Asia Minor is now completely mine.


Since the war with Egypt began, I have been using my assassins to destroy their Chariot making ability in their border cities.


First Equal Klito the Conqueror marches out from Tarsus and attacks an Egyptian army north of Antioch. This draws two other armies in on their side, including the garrison of the city and their Pharaoh.


Here are two of their armies.


The third comes on the field directly behind me.


I quickly descend upon them and put them to flight.


Back at the river, I waited for the other two Egyptian armies to come. I reinforced Klito's army with two more Agema Archers to better deal with their Chariots. Now she has six of them. They will prove their worth today.


The Eggies even have Merc War Elephants.


Now they have amok War Elephants.


The leading elements of the Egyptian army rout before they even make it off the bridge.


It is not a battle, but an abattoir.


Time to go after them.


Victory, but once more the Pharaoh escaped. 5 territories to go until victory.





14
Total War Mods - The Engineer's Shed / Amazon:Total War
« on: May 24, 2009, 10:55:48 PM »
I have been working on the textures for the ground types in the campaign map, completely replacing the originals with textures from Medieval 2. I am still tweaking them a bit, but here is an example:

Spoiler (click to show/hide)

15
Total War Mods - The Engineer's Shed / Amazon:Total War
« on: May 24, 2009, 10:55:23 PM »
I have been working on the textures for the ground types in the campaign map, completely replacing the originals with textures from Medieval 2. I am still tweaking them a bit, but here is an example:

Spoiler: click to toggle

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