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Messages - BeerDrinkingBurke

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Hi all! Here's my next One Minute Dev Diary, all about my use of perspective in the game.

Thanks! ;-) I'll try to keep them coming.

Hi again all!

Today I'm releasing the first of a new series of 'one minute dev diaries.' The idea is quick little videos that each focus on a single feature / element of the game that I'm working on.

Lo all!

Work continues on Innkeep. Recently I was fortunate enough to be invited to submit a trailer for Realms Deep 2021.
It was just screened yesterday, so I thought I'd share a link. Gives some sense of where the game is at now.

Oh thanks!
Yes, I have played a bit of Graveyard keeper too. Nice graphics on that one.

Innkeep will be not so much a tycoon style game, although it will have some management aspects. It's a bit hard to describe, but maybe like an RPG meets This World of Mine is closer?

Plugging away! I've been working on the dialogue system and animations for the opening scene. ;-)

Thanks for the feedback!
Yes I agree about the barrenness. It's partially intentional, because it is a kind of empty steppe, but it's also because I'm still finding trees and such quite difficult to draw. ><So rather than get bogged down I was thinking I could populate some of the back layers with a few more details later on.

Re: the dirt. I am wondering if this is partially due to the video, and if it looks more natural in-game. The dirt is very dark but usually covered by all the grasses. If I get this feedback consistently I guess I will need to consider making some changes.

Hi everyone. After another long gap it it's time for another dev diary. ;-)

This time I get to show off the new menu and the opening scene / exterior area.

This is all building up towards a working demo.

No prob!

I put off doing any animation for years because it looked really complicated. Turned out there's just a few simple steps to follow
to get something looking half decent.

If you are ever interested in trying your hand at pixel art animation I can really recommend Pyxel Edit. Super user friendly and powerful.

Using this and watching some simple youtube videos was enough to get me started.

Here's one I used to learn how to do a walk animation using the same software.

Thanks Jubal!

Yeah I really am enjoying the animation process. There's going to be a hundred or so animated guests once I'm done (working off a few dozen base models). It should really help the place come alive once you have 9-10 animated characters on the screen at once.


Hi all. It's time for dev diary #16!

- Player walking animation.
- Working candles
- Shadowmap - ambient light integration
- Spawnable guests linked to a dialogue window
- the sexiest barrels you ever did see
- less waffling!

Hi all. Another busy week with gamedev this week. I did a wrap-up post linking to different screenshots over here:

Looks like you are making a lot of progress. The boats look great!

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