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Messages - stormwell

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Utherwald Press / The Coalition Revised
« on: July 07, 2020, 09:51:13 AM »
Another instalment in the Revisited/Revised series where I look again at the background fluff as part of the update process for SWADE. This month it is the turn of the Coalition, a state that I wish to alter to allow greater potential for plot lines. This will hopefully make it a more interesting nation for players as well.

Mafias and RPGs / Re: Savage Worlds Exilian Game
« on: June 29, 2020, 10:19:36 PM »
So yeah, just found out the Deadlands is gonna be publicly available in the next day or so.
That's gonna make things easier.

Mafias and RPGs / Re: Savage Worlds Exilian Game
« on: June 21, 2020, 02:42:34 PM »
OK, have gotten my hands on the pre-release PDF of Deadlands: The Weird West.
I'll create a new tread with character creation instructions along with some useful links such as a site where you can create your character and a die rolling app.

Utherwald Press / June 2020 Extra: Air Combat Playtest
« on: June 15, 2020, 01:46:36 PM »
Couple of days before the writing of this post (and around a couple of weeks before it goes live), I did a playtest via Roll20 of Frozen Skies' air combat rules against the backdrop of the launch of SpaceX. It was nice getting back to playing Savage Worlds properly (admittedly in a virtual setting) and a chance to see how well the air combat rules worked. Cannot say whether the virtual format aided or impeded things, though things seemed to go well enough.

If you wish to support me or like extra content, please consider checking out my Patreon page.

Utherwald Press / June 2020: CWS: The Bratty Man Cometh
« on: June 01, 2020, 10:14:14 AM »
Recently came across something rather interesting and being a while since I last did a Cold War Skirmishes post, it is something too good not to post. If things go to plan, this is likely to be the first of two posts this month, the second post will be a write-up of a playtest of Frozen Skies' air combat rules and should be expected some point round the 15th June. Also, if you wish to support me or get access to new posts ahead of the crowd then please consider checking out my Patreon.

Mafias and RPGs / Re: Savage Worlds Exilian Game
« on: May 25, 2020, 10:01:40 AM »
I think I have heard of Deadlands, even though its strange because the American mythical west is not my west (Judge Begbie is not Wyatt Erp, Barkerville is not Deadwood, the Royal Engineers are not buffalo soldiers, a ten-canoe party of Haida is not a Comanche raid).  I never got into that genre like I got into American SF.

My jerkbrain is being particularly awful this month.  I may not be too active or quick to reply.

That's fine, likely to be a little while before this starts.

Mafias and RPGs / Re: Savage Worlds Exilian Game
« on: May 22, 2020, 05:39:50 AM »
Deadlands is looking like the winner here.

I'll wait until I get hold of the new PDF, though I do have an adventure in mind to run.

Mafias and RPGs / Re: Savage Worlds Exilian Game
« on: May 20, 2020, 09:10:50 PM »
Is it Deadlands that has cowboys on dinosaurs as a Thing That Can Happen?
No, the closest it has is reanimated dinosaur skeletons.
You've also got undead cowboys, magic slinging gunmen and crazy mad scientists to contend with.

Mafias and RPGs / Savage Worlds Exilian Game
« on: May 18, 2020, 11:16:38 PM »
So I'm looking to run a Savage Worlds based Play-by-Post RPG on the forums.

Savage Worlds is a simple enough system to get into and I've been playing and running games of it on another site.

There is also this website where you can create characters;

Now for the options;

Deadlands - One of the system's flagship settings, originally Weird Western but has branched out into other genres; Noir, Post Apocalypse, SciFi and soon Dark Ages as well. The original Western based setting has recently had a Kickstarter for a new edition.

Mutant Chronicles - I call this '40K Lite'. Far future has seen the Earth abandoned and megacorporations spreading out across the solar system before dark forces were unleashed and pushed back.

Ravenloft - The classic Gothic Horror setting of D&D fame, has a quite nice fan conversion for Savage Worlds.

Weird Wars - Another flagship for Savage Worlds, Weird Wars combined the likes of WW2 with supernatural horror. Think Hellboy or that recent Overlord film.

Utherwald Press / Re: May 2020: Call Ye The Faithful
« on: May 16, 2020, 01:18:32 AM »
This is cool :) You don't subscribe to James Holloway's patreon, do you? His Patron Deities podcast has some really interesting stuff on using Irish mythos in RPGs.
Truth be told, haven't even heard of him let alone his Patreon.
Onto the questions.
How do social elites interact with faith? Do they donate publicly to keep groves, or ostentatiously turn up in a huge car to leave massive oversize offerings? Or if there's some mechanism that counters that, what is it? (Maybe for example they competitively build private chapels to show off to each other and consider the "common" temples as kind of vulgar).Donations; depends really on the family/person.
Some would be more devout and regularly contribute towards upkeep of chapels and groves, others may make the odd and sizeable donation for publicity sake.

As for private chapels, they tend to be built if a particular family favours a certain deity. For example, a family/clan with a strong warrior/military tradition may have chapels devoted to Morrigan.
What social class do keepers tend to be? Do elites look down on them or up to them/what level of respect-for-office do they get?Keepers generally come from a middle or working class background, those from the upper class aren't unheard even if they tend to be the second or third born child of the family.

The Keepers' standing is probably similar to that of a parish vicar, at least respected for tending to the people's spiritual needs. Though families aligned with a particular deity are more respectful of Keepers who are aligned with the same deity.
Course, if a social elite is disrespectful to the Keepers they could find the people being rallied against them.
There are also Keepers who served or do serve in a semi-military capacity as either medics or battle chaplains, these probably receive the greatest respect....then again it's hard to disrespect a crazy priest running around with a battleaxe.

What kinds of ritual are performed where? Like where and how would you perform a marriage or a funeral? Are there civic occasion rituals, feasts, or offerings, and who gets to perform them?Marriages aren't that much different from our own, obviously incorporate more Celtic style traditions like hand-fasting and the like. Traditionally held in a chapel or grove, but nothing says these have to be the only places.

Funerals are different, being week long affairs. Keepers (typically low ranking ones) would wash the deceased and then stay with them, burning candles night and day. A more senior Keeper will lead a wake a few days before the body is interned or cremated. At sunset on the final day is the actual burial or internment takes place. Though there are extreme circumstances where the funeral may take place in a shorter period.

Festivals are basic the Celtic festivals, along with days throughout the year devoted to a certain deity. The important the ceremony or service, the more senior ranking Keeper leads but those of a lower rank may occasionally be given the 'honour' to head a particular ceremony.

Utherwald Press / May 2020: Call Ye The Faithful
« on: May 04, 2020, 10:57:42 AM »
Kinda befitting that I'm writing this on Beltane (the Gaelic May Day festival), particularly since this month I'm writing about the Celtic inspirations for the Commonwealth's culture and society in Frozen Skies. Been thinking about religion with regards to the Commonwealth and I've had some ideas kicking around in my head. It draws on Celtic polyteism but it incorporates some ideas I've had about how it could've evolved.

Utherwald Press / April 2020: Airships Ahoy!
« on: April 06, 2020, 10:02:47 AM »
With the release of the new Vehicle Guide from Pinnacle I was able to go through and adjust vehicle stats in Frozen Skies where needed. More interestingly, the Vehicle Guide had stats for airships which has enabled me to update airship and skyship stats for Frozen Skies. So this month features updated stats and some more thoughts regarding air combat.

Utherwald Press / March 2020: Airborne Musings
« on: March 02, 2020, 04:03:12 PM »
New month, new post.

Stated last month that I was looking at the air combat system for Frozen Skies, part of the overall process of updating it for SWADE. This month is my thoughts I've had regarding this over the previous month. Also, stay tuned for news of the next event Utherwald is attending this year.

Utherwald Press / State of the Press: February 2020
« on: February 03, 2020, 09:42:58 AM »
So here we are, now getting into February as the year marches onwards to spring. This also means a new post from Utherwald Press as part of the monthly schedule it's now operating on. This month I have a couple of things to talk about, so stay tuned.

Like this new monthly format? Got suggestions? Please comment!

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