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Messages - yobob

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1
Ohh I didn't see the spoiler tag. Omg This helps so much! I'll make the corrections!

2
Hey Jubal, thanks for the feedback

The motto I wanted was, "You submit, you obey, you pay your tax" I shortened it to Submit, Obey, Tax. I think I'll leave the motto as is since most people understood the intent.

The other wife is blind. I just didn't have the portrait to display her being blind. I hope you knew that she was blind. Spoiler alert, Mark is the red coat guy. That's a hidden thing I didn't want to reveal. Mark left her b/c she was blind XD The game itself doesn't say that but it does reveal who her husband was but not strongly. The connection will become stronger in the future

Emilia and the wife next door are different people. Wife is just a generic name. It just means, she's not important towards the story and Arr doesn't know her that well. But Emilia, Arr knows her. There're a lot of characters in the world. I think it's hinted that she's from the inner city.

A tutorial for steal/advantage mechanic? Like stealing from the miners? Hmm, that seems intuitive to steal and to press the arrow keys. There isn't much to say besides pressing the keys. And stealing is just stealing.

Really? I need to fix that!

The game I plan to have is about 10+ hours (I think) Every time a new concept arises, I need to have a tutorial for it. But it's good that you mentioned that the tutorial is a bit off on day two. I should move the explanation of the tutorial of knocking and stuff to day one when they first interact with the door. That would be a lot better.

Ah, I know that bug. I've been trying to figure out how to fix that. It happens only when you fail and succeed at the same time.

The timing I will leave it as it. Because the game is slow paced, having that intense key timing creates this contrast of exciting and slow. Have too much exciting will numb the players and eventually it becomes boring. Having different contrast to the keys will make it that the keys won't fit in the world. It'll be difficult to think of a new key idea. I could animate the keys but given that this is a one man project, I have to not do that and keep the game to what I can do. As for the practice bit, I'm reserving long keys for bosses. That way there's a challenge to them instead of it being too easy.

I have to look into that. I think an image failed or something. It should've turned on with the light being yellow

That's a bug I knew. I left it in there because it'll take me maybe two weeks to fix that. I had to release the game b/c I wanted people to try out the demo for the kickstarter I put up.

Plz send me any of the spelling and grammar issues you saw. It's really hard for me to look at them because I'm literally staring thousands of words and they all look the same to me. It's very natural for me to lover look them. (I need to hire an editor x.x) I will make the corrections. Screen shots would help a lot!!

I'm very happy that you gave me these feedback. It gauges me on what to adjust and improve on. I really do want to hear your general thoughts too!


3
Oh wow! thank you so much! Yeah, it's an alpha demo. I had to release it early because of GDWC

Your Iron quota is supposed to be 10. It's marked as so.

Also, I had to upload another build because of a game crashing bug. Should download the new build.

4
Ok. So this is a bug of the game. When you enter the mines, and after talking to Valentina, trying to exit the cave says you completed the iron collection, that dialogue isn't supposed to say that. In order to get away from this bug, you need to steal from the miners. The located miners are Here.










5
Thank you so much @Tusky! I appreciate your support! We just made a discord too you can follow us here!
https://discord.gg/BFJGHd8

6



Download and Support!






Story

The Chains That Bound Me is a story rich game that has the elements of an rpg genre. You'll explore the city of Florie in the lower district, a place where the guards oppresses the working people. Death is common and starving people will ask you for food. You will play as Arridaios, one of the leading members of the rebellion. People look up to you and hope that their revolt will succeed. But Arridaios is reluctant in helping the people. He wants to live in what little peace he has. Things don't go the way as planned. Arridaios discovers that his friend went missing. And along the way in finding him, he sees something he dreads. Something he never wants to see again. Far worse than the oppression of King Leuric.



Developer Blog

This game is low funding meaning I've been doing all the programming, art, music, story, marketing,  you name it. Besides the exception of the character portraits which is done by Sphenops. Lots of thanks to her. The game logo is designed by Leonardohendo.

I've published an alpha demo because I needed some exposure to see if this game would do great or not, and if I should continue or not. This game is so big in story that I'm regretting even designing this big feat of a game! I can't tell you how many hours this completed game will have or if it'll even be completed, but I can tell you that this alpha demo has about 2-4hours of game play. Which is big, yeah I know. You can imagine how many more hours there will be if this game does finish.

There are a lot of twists in this game. You'll be surprised at every corner. And as you play on, there will be a lot of questions that will leave you like, "what?! I can't believe - what happens next?"

I've had a few people play and tested my game and they enjoyed the story. And some of them gave me great feedback. There were only minors problems this game faced like exploration felt like a must, there's no point in leveling, and sometimes I felt lost on where to go next.

This was done on purpose because of the lack of time I had in polishing this demo. That's why I call it the alpha demo. I had to publish this game mostly because I'm applying to a game competition called game development world competition.  And the date of the last submission is the end of September.

So I made the mode easy for this game. Just because I wanted you to enjoy the story and not be too nit picky on the little flaws the game has.

I've published another game long ago called the beast named eliza which did very good. I always love to see the lets play. It's probably why I develop video games hahaha...

I'm hoping I do get to see some lets play for this alpha demo. Maybe I'll hear some nice inputs on how to improve the game. I always like to hear those. After all, as a game developer, this game is somewhat my baby lol...

Anyways, this is my temporary good bye because I'm so burnt out, I need a month off from this game. I think my vision has gone worse since I spent like 8 months glued to my PC. I LOVE GAME DEV!!!


7
Questions and Suggestions - The High Court / Re: Ideas for upgrading Forums!
« on: September 17, 2017, 08:54:14 AM »
Hey jubal, good job on the work. I think it would be better to add descriptions as it will improve the quality a lot. Just reading duplicate things feels like a spam or an advertisement. People wouldn't want to click the think unless they read something interesting.

I'm super new to forums and stuff, but what do you mean by a new thread? Like a new post?

8
Alright, i fixed it, i hope it comes out now.

9
Computer Game Development - The Indie Alley / 36 Days - a working project
« on: September 15, 2017, 08:28:19 PM »
A Y.B. Game
The Chains That Bound Me





Developer Blog

This game is low funding meaning I've been doing all the programming, art, music, story, marketing,  you name it. Besides the exception of the character portraits which is done by Sphenops. Lots of thanks to her. The game logo is designed by Leonardohendo.

I've published an alpha demo because I needed some exposure to see if this game would do great or not, and if I should continue or not. This game is so big in story that I'm regretting even designing this big feat of a game! I can't tell you how many hours this completed game will have or if it'll even be completed, but I can tell you that this alpha demo has about 2-4hours of game play. Which is big, yeah I know. You can imagine how many more hours there will be if this game does finish.

There are a lot of twists in this game. You'll be surprised at every corner. And as you play on, there will be a lot of questions that will leave you like, "what?! I can't believe - what happens next?"

I've had a few people play and tested my game and they enjoyed the story. And some of them gave me great feedback. There were only minors problems this game faced like exploration felt like a must, there's no point in leveling, and sometimes I felt lost on where to go next.

This was done on purpose because of the lack of time I had in polishing this demo. That's why I call it the alpha demo. I had to publish this game mostly because I'm applying to a game competition called game development world competition.  And the date of the last submission is the end of September.

So I made the mode easy for this game. Just because I wanted you to enjoy the story and not be too nit picky on the little flaws the game has.

I've published another game long ago called the beast named eliza which did very good. I always love to see the lets play. It's probably why I develop video games hahaha...

I'm hoping I do get to see some lets play for this alpha demo. Maybe I'll hear some nice inputs on how to improve the game. I always like to hear those. After all, as a game developer, this game is somewhat my baby lol...

Anyways, this is my temporary good bye because I'm so burnt out, I need a month off from this game. I think my vision has gone worse since I spent like 8 months glued to my PC. I LOVE GAME DEV!!!



Story

The Chains That Bound Me is a story rich game that has the elements of an rpg genre. You'll explore the city of Florie in the lower district, a place where the guards oppresses the working people. Death is common and starving people will ask you for food. You will play as Arridaios, one of the leading members of the rebellion. People look up to you and hope that their revolt will succeed. But Arridaios is reluctant in helping the people. He wants to live in what little peace he has. Things don't go the way as planned. Arridaios discovers that his friend went missing. And along the way in finding him, he sees something he dreads. Something he never wants to see again. Far worse than the oppression of King Leuric.

Updates

Arridarios, the Miner!




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Environment 1
It's seems a bit scary to be working in here alone 0.0





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Environment 2
It looks run down.




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To find out more!


Visit me on twitter to receive weekly updates: Yobob

Download: https://yobob.itch.io/a-lovers-rpg-demo

Support me on Kickstarter!

https://www.kickstarter.com/projects/yobob/the-chains-that-bound-me


10
Questions and Suggestions - The High Court / Ideas for upgrading Forums!
« on: September 15, 2017, 12:04:58 AM »
Want to upgrade the forums? Let's give some feedback on how we can do that!
So here's me first!

When we post a link from twitter, can you display an image? for example, i copy a url from this site and post it on twitter, then it shows a nice picture plus nice description on the displayed page. I believe RPG maker does this.

11
Skills & Resources Offered / Re: Game Developer's Small Music Asset Pack
« on: September 13, 2017, 11:52:33 PM »
Oh god, it's like a one man army.

12
Skills & Resources Offered / Re: Game Developer's Small Music Asset Pack
« on: September 13, 2017, 11:19:34 PM »
I'm just wondering also, r u the same person that talked to me on twitter?

13
Skills & Resources Offered / Re: Game Developer's Small Music Asset Pack
« on: September 13, 2017, 11:14:42 PM »
Your one hard worker jubal haaha

14
Skills & Resources Offered / Re: Game Developer's Small Music Asset Pack
« on: September 13, 2017, 01:29:32 AM »
Sure no problem.

15
Skills & Resources Offered / Re: Game Developer's Small Music Asset Pack
« on: September 12, 2017, 07:23:43 PM »
Thanks a bunch. I've updated my post a bit and I want to give more options to devs that need music. Have a look at my post again! and give me some feedback on what you need!

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