Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Aure

Pages: [1] 2 3 ... 16
1
The article is quite lengthy so I can't get to it right away, but it does sound interesting!
I'd generally say that more people will connect with an interesting, relatable character in a tired, cliche setting than with a boring trope-heavy character in a unique setting. The setting may be fascinating for a writer, but it can rarely deliver a punch.

2
It sure does! Next to Citizen Sleeper, NORCO is another 2022 text-heavy classic, though instead of being an RPG, it's an adventure game.

3
Good catch, thank you! Do I understand correctly that the plague was cured, but Elpis never heard about it prior? Or did this greeting show up just like that, while the plague is still an issue?

4
Thank you, that's very helpful. : ) I'll definitely consider what I could change about it. I don't know if I want to rewrite the fisher's hamlet completely to fit into a potential thais-less run, but I should still add it to my list of potential upgrades for the game.

5
Oh dear! Just so I understand better - were some plotlines blocked for V even though they didn't really confront Thais or do anything to harm her?

6
Thank you for spreading the news about my work!
I wonder if the reason why it's so difficult to get to Orentius is somehow connected to the fact is much easier to join forces with Thais and get to him this way... : )

7
I'm sorry you hit a roadblock. Yes, you can buy his friendship by offering him food rations or even better meals, I expect you probably selected dialogue options he was not especially happy with. : P I actually think Thyrsus could use at least one small quest, I hope to fix it in the future.

8
Hah! One thing I can say is that while the game gets better with hours put into it (you understand the world more, you get the grip of the systems), you should be able to decide if you enjoy it in the first 90 minutes or so, so quickly enough to refund it. : P

9
I'd say that nothing about DE's premise is inherently interesting for me, but it lures me in with its tools of expression and its deep layers of humanism. Like I said, I'm not devoutly interested in everything it has to offer, but so far I'd say there isn't a moment where I feel it was overhyped  for me.

10
Is there anything specific that stops you from testing DE?
From what I can tell it may be many things for many different people. Personally, I find a lot of worldbuilding descriptions very unengaging, so there are bits I simply skim over them or even jump through them, but there's a lot that I really enjoy.

While playing Witcher games or Dragon Age without voice acting would be kind of pointless, since the writing itself was built around its voice lines, I usually feel like such games tend to have much weaker writing as well. Games that are allowed to have narration, or text-oriented dialogues, tend to (in my head, at least) flow much smoother.

11
Thank you for saying so! Personally, I'm not a big fan of voice acting and narration. I'm now playing Disco Elysium (for the first time : O) and I turned off the new voice overlay after about half an hour. It just slows me down to much, and impacts my imagination in ways I don't enjoy.

12
Thank you! And you know what? It's never been explained anywhere in the game, but now that my UI is better, I could probably squeeze it in somewhere.
In my head, the reason is tied to Stabulus' expectations regarding moving to a small settlements. Pretty much a play on "finger-licking good". ; )

13
Cheers! It's surprising to me how many people streamed or made YouTube videos out of this game, especially since so often people decide to read out loud everything that's on the screen. I'm not a streamer, but to me it sounds like a torture for my throat.

14
My first screenshot Saturday for new Windy Meadow!






15
I'm glad you think so!
Yes, the setting has been adapted to fit the one presented in Roadwarden, but it's mainly portrayed in text. I think it's been one of the worst things about the original Windy Meadow - there were boring conversations trying to explain how the world works, which are now either trimmed-down, replaced by other conversations, or pushed to other channels of information (like the character descriptions). I think I got much better at introducing worldbuilding over the years.

The plot overhaul is massive, but not easy to see right away. The core parts are still there - the fire, the marriage, the goblins, the main conflicts, the characters - but there are TONS of smaller and larger changes. Now each character has two clear conflict lines (previously, some of them were either vague, or not present at all - Fabel used to have only one conflict), I rewrote 99% of the text - sometimes introducing changes, sometimes completely replacing some parts with new ones - and am adding a few small scenes, various characters have new personality traits, I added accents, I put effort into making each character have distinct voice, to the best of my capabilities... Even the general "vibe" is different, with many characters losing their mean attitude or getting much less preachy or judgmental.

I don't think the old Windy Meadow is worth playing, but I kind of think it would be fascinating to make a detailed analysis of two versions side by side.

Pages: [1] 2 3 ... 16