Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - korsakoff

Pages: [1] 2
1
Awesome! i was originally looking into modding and adding the Iazyges myself some months ago but forgot to back it all up when doing a regular windows wipe and lost everything. The roster for them is pretty spot on good work!  ;D

2
Total War Mods - The Engineer's Shed / Re: Illyria Reborn V1.1
« on: May 10, 2020, 08:25:41 PM »
Updated the original post with a new link to Version 1.2, many thanks to warcrafthero for the help of putting it together and fixing some minor issues. Patch notes can be found on the download page. :)

3
Total War Mods - The Engineer's Shed / Re: Illyria Reborn V1.0
« on: May 03, 2020, 03:54:00 PM »
Thank you!  ;D

Updated the original post with a new link to V1.1 as well as patch notes.

4
Total War Mods - The Engineer's Shed / Re: Illyria Reborn V1.0
« on: March 30, 2020, 03:43:59 PM »
hmm i'm not actually sure on the exact number of factions per culture is allowed. They have the Greek culture though as was intended during the original development.

5
Total War Mods - The Engineer's Shed / Re: Illyria Reborn V1.0
« on: March 30, 2020, 01:47:55 PM »
Ooh cool! What's the Illyrian roster like? And does that mean Thrace now has Eastern culture?

Mix of Greek & Barbarian, Hoplites, close combat and pitates!  ;D Thrace is left just as they are in Vanilla, i just slightly tweaked the unit selection to make them a little more interesting and gave them the original faction look they had during the games early development!

6
Total War Mods - The Engineer's Shed / Illyria Reborn V1.2
« on: March 29, 2020, 08:21:33 PM »
    Illyria Reborn V1.2


    Illyria Reborn is a mini mod for Rome total war 1.5. During Rome Total War's develpoment Illyria was originally a playable faction but was cut during the games closing stages with most of the assests instead being used for Thrace. Creative Assembly thankfully left refrences of Illyria behind in the game files so with the desire to play as them i have resurrected this once lost and forgotten faction to a fully playable status.

    This mod adds The Illyrians to Rome Total war, changes Thrace to it's original faction look during the games original development, tweaks the thracians unit roster by giving them levy pikemen and noble cavalry, makes various other small tweaks to the campaign map, and adds new menu graphics and other small tweaks for enjoyment. All features can be found below.

    Features

        - Parthia has been replaced by the Illyrians to better represent the games original starting date.
        - Thrace has been given it's original faction colours and unit selection has been tweaked.
        - All original unlockable factions are playable from the start.
        - New win conditions
        - Seleucids now have Parthian territory.
        - New maps for the campaign faction selection screen
        - Text changes/additions to reflect faction modifications

    That's pretty much everything. Enjoy!  ;D

    Credits - Thanks to Ahowl11 for unit suggestions and to Lanjane for helping with unit cards.

    Download  V 1.1 - https://www.moddb.com/mods/illyria-reborn/downloads/illyria-reborn-v-1-1
    Download v 1.2 patch- https://www.moddb.com/mods/illyria-reborn/downloads/v-12-mini-patch

    V 1.1 patch changes.
    Spoiler (click to show/hide)

    Screenshots
    Spoiler (click to show/hide)
    [/list]

    7
    Total War Mods - The Engineer's Shed / Re: Vanilla Extended Mini Mod
    « on: November 01, 2019, 03:22:04 AM »
    Mod finally released  ;D

    Updated the front page! Going to go into hiding for now,  i need time to relax after working on this lmao!

    8
    Total War Mods - The Engineer's Shed / Re: Vanilla Extended mini project
    « on: October 30, 2019, 05:02:51 PM »
    Thrace has always been a favourite of mine so i totally had to give them a little bit of buff  :P

    And of course another small little update!

     numidia: unit roster slightly tweaked including town militia and desert swordsmen. The swordsmen unit card is a place holder
    Spoiler (click to show/hide)

    Iberians: This faction always felt rather weak in vanilla so they now have access to spearmen and a slighty more heavier version of scutarii (really need unit cards for these)
    Spoiler (click to show/hide)

    Carthage: When i was looking into the RTW data files it seems CA left behind a Scutarii texture so rather than let it go to waste of course carthage now have them too!! ;D The unit card was pretty simple to make with a couple of mins of image manipulating in gimp and i think it turned out rather well.
    Spoiler (click to show/hide)

    Last but not least a few campaign map images. I'd say the campaign map is pretty much fully complete at this point with some polish needed here and there. I had originally intended for the mod to start in 279bc to include pyrrhus and i had a plethora of ideas and routes for the mod to go down on but at the current moment i'm simply lacking time as my studies will be starting rather soon and i also felt that since the mod is called "Vanilla Extended" most of my ideas and the start date i had originally planned simply diverged a little too far from Vanilla. Baiscally this means sadly no pyrrhus and the pyrrhic wars but Epirus is still included i just cut them back down  :(

    Spoiler (click to show/hide)







    9
    Total War Mods - The Engineer's Shed / Re: Vanilla Extended mini project
    « on: October 21, 2019, 12:42:49 AM »
    Thanks Ahowl  :D

    Thought i would post a small little update since it's been a while. Currently working on replacing the entire julii roster to fit with the new faction symbol and banners which has been a bit of a headache with how many unit cards and textures they have but i think it's turning out pretty well so far.

    Spoiler (click to show/hide)

    Thrace has recieved some small buffs to their unit roster as the default vanilla roster is pretty meh. They now have warband, levy pikemen and noble cavalry.  Dacia also has a tweaked unit roster with swordsman and Sicklemen taken from alexenader now added. Falxmen are now exclusive to Dacia and Sicklemen can be recruited from a blacksmith for game balance.

    Spoiler (click to show/hide)




    10
    Total War Mods - The Engineer's Shed / Re: Vanilla Extended mini project
    « on: September 27, 2019, 03:54:47 PM »
    Been a fair while since i posted anything about this little project. I had to stop working on it for a good while due to focusing on studies but the RTW nerve hit me again recently which has got me fully back working on it. That being said i have pretty much started with a clean folder so it's taking me a fair bit of time to get to where i was before but it's been fun. In the mean time i have made some slight changes to the faction roster included down below.

    I wanted to originally include the Britons but they seem to just sit on the little island dong virtually nothing. While you could say this is pretty accurate it does feel like a waste of a faction slot and having them sitting around and praying one of the AI actually some how bothers to invade the island is rather boring so i have came up with the idea of mostly replacing them with a faction called "celts" or "celtic tribes". This could give the gauls a bit of a fight rather than being too dominant in france alone and i could give the  faction one province in Britian and give them access to unique units only recruitable in briton?

    Parthia is another faction i have replaced, the original game kind of just shoehorned them on the campaign map when they really should not have been there. I have been playing some Rome 2 and imperator rome as of late and i rather like the idea of Media Atropatene being included instead to replace them.

    Spoiler (click to show/hide)

    WIP screenshot below of the  Bosporans

    Spoiler (click to show/hide)

    11
    Those Dacians are looking good!  ;D

    12
    Those Ptolemaic units are looking good!

    13
    Good stuff on a first release. HRTW still lives!!  ;D

    14
    Total War Mods - The Engineer's Shed / Re: Vanilla Extended mini project
    « on: August 17, 2018, 11:38:46 AM »
    Yeah, i remember helping you out with that mod a long time ago  :P

    15
    Interesting mod idea! From the last picture, with the green Parthia, i guess an Alexander Extended  :)

    Thanks! A lot more further back in the time however :P
    I'll probably have a thread up for it when i feel more confident and have some more content to show off.

    Pages: [1] 2