Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - neo_deus

Pages: [1] 2 3 4
1
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: December 28, 2009, 05:43:43 PM »
Thank you :)

2
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: December 12, 2009, 06:27:34 PM »
Thanks a lot, Jubal and Silver Wolf!

Update for the Roman Factions!

The Republic of Rome



These are turbulent days for the roman people. After the death of their first dictator in a hundred years, and almost recovered from the devastation that decades of struggle, both abroad and internal, brought, Rome finds itself threatened in various fronts once again.

Iberia, one of Rome's most ancient provinces, is now nearly completely dominated by the rebel Quintus Sertorius and his iberian allies, and he is not about to content himself with it. Sertorius must be stoped at the price of having him nominated dictator, or even worse... king of Rome!

In the East, King Mithridates and his armies threatened to take over roman influence and power in Asia Minor for years, and now, after they have invaded, yet again, roman provinces and allies there, war against Pontus has been declared.

Parthia also threatens roman territories. The descendants of the Persians have expanded through the lands of Babylonia, Armenia and Arabia until they reached almost Rome's back door. Will the Parthians be willing to halt their expansion or will war follow?

And in Italy, who is this man that drives a horde of slaves, gladiators, and even freeman who have decided to join an army of rebels? Surely nothing more than rabble scum to be delt easily by Rome's armies...

----

Unit Roster

1 - City Guards


2 - Velites


3 - Auxilia


4 - Legionaries


5 - Legionary First Cohort


Stables

Roman Cavalry


Siege Engineer

1 - Onagers, Ballistas, Scorpions

2 - Heavy Onagers, Repeating Ballistas

The Officers
General, Aquilifer, Standard Bearer, Centurion.






Legionaries will only be recruitable in Italy. In the later game, however, some cities across the map will be able to expand and recruit them. But there will be few of them.
The Roman's siege weapons will be very powerfull. It will compensate to take ballistas and scorpions to the battlefield as they will cause a lot of punishment to the enemy.

To represent the Roman religion tolerance, a system of foreign temple construction will be available. You will be able to construct temples to the native gods, though not all the levels.


Roman territories











The Eastern Provinces




After the wars against the Seleucid Empire some of the cities in Syria were somewhat absorbed into the roman sphere. The truth, however, is that Rome, represented by its Senate, as always been reluctant to create new provinces, thus increasing its bureaucracy and was happy to let those cities be governed by local Etnarchs or even pro-Roman princes from defeated households, as long as they keep paying tribute and wont do anything that goes against the Senate's interestes there.
Now, however, with the war against Pontus and the always threatening Parthians expanding untill the point of reaching roman borders the necessity for a firm and capable command demands that someone from the senatorial ranks is sent to the Eastern Provinces in order to establish order and defend them at all costs.

The Senate has sent a Proconsul there with orders to hault the armies of Pontus if they try to invade. Also its his duty to begin diplomatic conversations with the Parthians to remind them of the pact they signed with Sulla, representing the Senate, not so many years ago, and to act accordingly if they don't want to remember.

It's not an easy job. The Senate has already three different wars to fight so its not likely to be able to help with money or troops. So it's up to whoever is in command to act, and act quickly.


-----
Unit Roster

1 - City Guards


2 - Velites


3 - Auxilia


Eastern Auxilia


4 - Legionaries


Stables
Roman Cavalry


Siege Engineer
1 - Onagers, Ballistas, Scorpions.

2 - Heavy Onagers, Repeating Ballistas.

The Officers
General, Aquilifer, Standard Bearer and Centurion




Territories



The Eastern Provinces are roman so will have access to roman temples as well as to the system of "foreign temple construction".
They start allied with the Roman Republic and probably as a client kingdomm, and will receive sproradic reinforcements from the Senate
Although the rule of "legionaries are only recruited in Italy" also applies to here, they will start with one city capable of recruiting them.


The Roman Rebels




When civil war erupted in Rome, Quintus Sertorius took the side of his uncle Marius and travelled to the Iberia to secure to loyalty of those provinces but was soon defeated by one of Sulla's legates.
Sertorius fled to Mauretania where he organized an army and defeated many of Sulla's legates there. The news os his success in Africa reached the Iberian tribes who were being attacked by Sulla's legates in the region and an embassy was sent asking him to return to Iberia to lead it's armies against the oppressor.
Sertorius soon desimnarked on Iberia bringing reinforcements from Africa and with the help of the Iberian tribes, took over almost all of the Iberian territories under the senate

3
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: December 03, 2009, 03:05:43 AM »
Ok, here are some new units.

For Gaul
Barbarian Infantry (The shield is the work of Halie Satanus)


Heavy Infantry

(to replace these)


and Heavy Spearmen



For the Kingdom of Bithynia & Pergamum
Galatian Heavy Infantry


And Galatian Spears


To replace these



To the Greek Cities
Greek Citizen Militia


will replace these


Greek Elite Infantry




Pontus has a new
Bosphoran Infantry


to replace these


And the Gladiators have a new officer.
The Italian Officer, who will lead the italian warriors (the Samnites and Marcii) when they fight for Spartacus and his followers.


Also, new merc versions the
Boii Mercenaries


and Nervii Mercenaries


Thanks a lot to DimeBagHo and his XGM for the Model and part of the skin for the Barbarian Heavy Infantry :)

4
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: November 25, 2009, 07:53:33 PM »
Another update.

Bosphoran Spearmen



and Bosphoran Archers


5
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: November 25, 2009, 03:34:13 PM »
Thanks, Comrade General!

A new preview for the factions of the steppes

Sarmatians & Roxolani

           

In the 3rd century BC, the Sarmatians invanded the European steppes, replacing the Scythians as the dominating power. Some centuries later, the Roxolani claimed independence from their Sarmatians lords, and now dispute with them the dominance of the steppes.

Steppe Spearmen
Armed with a shield and spear these men are shepherds or peasants, recruited against their will. Useful to increase the numbers of any army, these men can also push a Ram against a wall, serve as arrow fodder or as garrison in a conquered city.



Archers
The people of the steppes are famous for their skills with the bow, but not all of them are able to keep a horse.



Heavy Archers
Lesser Nobles or men that distinguished themselves as arches and are "sponsored" by a rich noble, they are elite archers, with long range missiles that are able to engage the mounted archers. Because they are well armoured and carry a sword to battle, they can even engage some types of light infantry in melee and give good account of themselves.





Horse Archers



Steppe Riders



Scythian Nobles
Not all the Scythians fled or died when the Sarmatians invaded. Some of them stayed and prospered under the new rulers. While they aren't anymore the epitome of the fiercly nomadic warior, these men fight in a manner more similar to the greeks, making them a valuable heavy cavalry force.



Steppe Lancers



Noble Horse Archers



Noble Cavalry





Also, new versions for two units of the Gladiators.

New Marcii and Samnite warriors




To replace these old ones



Oh, and this thing I did
Spoiler: click to toggle

6
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: November 14, 2009, 05:26:08 AM »
New units and skins !

City Militia for

Iberia


Mauritania


and Numidia



Slingers for Mauritania


and Numidia


New skins for the African Legionaries of Mauritania


and Numidian


to replace the old ones



Numidian Cavalry for Mauritania


Numidia


and a merc version


(just imagine the horses under them)

and also Numidian Raiders


It crossed my mind to add another infantry unit to the Numidia roster. Somekind of levy infantry like this


but I think it would be redundant having the city militia and another levy infantry unit, so I guess I wont.

7
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: November 11, 2009, 05:30:14 AM »
I need an opinion. Wich one of these should be the final Merc Numidian Cavalry skin?

The simpler?


The one with the black guy?


Or the one with the leopard skin?



I think the black skin is too dark for a north african, so I probably wont use it, but I decided to post it anyway. The main doubt is if I should keep the animal skin or lose it and go with the simpler version?

8
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: November 10, 2009, 05:31:54 AM »
Here's a new update; this time, units for Iberia!

Celtiberian Infantry


Will replace these


Iberian Infantry


Scutarius


Iberian Heavy Infantry

Will replace these


Iberian Cavalry



And also a merc version for the Scutarii

9
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: November 07, 2009, 02:40:34 AM »
Small update:
New Skin for Iberian Scutarius



And also a merc version


Also, new unit versions for Parthia.
New Indian Spearmen

Will replace these


And new Eastern Axemen

To replace these


To the Greek Cities, new Heavy Spearmen


(I'm almost sure I'm choosing the second one, but what do you think?
Will replace these old ones


And courtesy of the EB team:
Jewish Mercs

10
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: November 03, 2009, 05:18:02 PM »
Thanks :)

11
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: October 28, 2009, 07:41:58 PM »
Spartacus Map Previews

The Gladiators start here


Roman territories






(You can also see the Kingdom of Bithynia and Pergamum here)



The Roman Rebels



Iberia


Numidia & Mauritania



Galia



The Celts


Germania


Dacia


Thrace


Sarmatians & Roxolani



Pontus & Armenia




Parthia




Egypt



The Eastern Provinces

12
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: October 24, 2009, 05:30:51 PM »
Thanks, Comrade General.

I'm preparing several map previews, wich I think the forum is badly missing! Stay tunned <:

13
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: October 21, 2009, 09:54:30 PM »
New mercs:
For Syria. Archers and Infantry. I need two opinions though.






Veil or no veil? Sword or Spear? I'm inclined towards the spearmen, but I'm having serious doubts about the veil.

And Nabateans

14
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: October 19, 2009, 08:45:05 PM »
These are new mercenaries for the regions of Gaul and Germania

Boii Mercenaries


Gallic Mercenary Cavalry



Remii Mercenaries



Germanic Mercenary Cavalry



Mercenary Germanic Heavy Cavalry


15
Total War Mods - The Engineer's Shed / Spartacus: Total War
« on: October 18, 2009, 11:30:49 PM »
Thanks, Silver Wolf.

Pages: [1] 2 3 4