Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Snoopy

Pages: [1]
1
Southern Realm / Feature ideas/plans/suggestnions
« on: March 08, 2010, 02:17:37 PM »
Faster auto resolve (like the Bloodbath in SoD) to make the world map evolve a little faster (though it should be optional)

AI that focuses on neighbors rather then distant countries (It is odd to see the leader of Zendar besieging a Khergit castle in the middle of no where)

Invader Faction?

Crusaders for the various religions

2
Southern Realm / Faction Overviews and Background FAQ
« on: February 23, 2010, 06:12:50 AM »
A couple more:

How has Zendar not been annexed by any of its neighbors yet?

What exactly stopped the Gorinae advance towards Calradia proper?

How was Curaw formed and what is its situation?

(Also, what is up with the Fenland Tribes? I saw a couple messages of them switching sides between Alania and Zendar, but I have never seen any groups of Tribesmen in the area)

3
Southern Realm / Faction Overviews and Background FAQ
« on: February 22, 2010, 02:41:47 PM »
Alrighty, here goes:

How did those two/three 1 castle 1 village nations get formed without being annexed by Empire?

How has Lexandia (sp?) survived the growing size of the Empire?

4
Southern Realm / New Bugs Thread
« on: February 14, 2010, 02:33:42 AM »
Megara so far

5
Southern Realm / New Bugs Thread
« on: February 13, 2010, 04:05:12 PM »
Certain towns/villages have no landscapes so to speak.

I tried to liberate a village from bandits, but discovered a battle where my troops were crowded in a line while being bombarded by forest bandits on a hill above my troops.

6
Only works really well against the Khergits. Their advantage is being able to sneak around enemies and pepper them with arrows. In forests, they get owned due to their poor armor and lack of strong melee weaponry (barring the occasional lancer)

7
Southern Realm / Voroks/Dharroks underpowered?
« on: October 29, 2009, 11:12:30 PM »
A while back, I was wandering through the lands of the Dharroks. I had a 40 something army composed of a mixture of freed prisoners, low tier troops, and mercenaries/bandits. I attacked a Dharrok army (with about 80 troops) and totally slaughtered them with perhaps 15 deaths on my side. A while later, I supported the Voroks against the Dharroks and won with virtually no casualties (though the Voroks took big losses). I later attacked the Voroks, but they were even easier to defeat.

I know it isn't an issue of my army (I tried to attack the Alanians and had my sorry ass whooped by their longbows and swordsmen), so I think they are rather underpowered. Mind, having some underpowered barbarian factions is great, but there should be something to balance it out (EG their armies are allowed to be huge, or they get a whole bunch of lords).

8
Europe 1080 / Europe 1080 mod - General Discussion
« on: October 20, 2009, 01:42:41 AM »
Make the Normans and Saxons in Britain different factions if you can

9
Khergits:

Take your army, lure as many Khergits as possible to follow you (make sure you are as fast, faster, or at least not WAY slower then the Khergit armies). Go into a forest, wait for them, slaughter them.

In general, they will crash into trees, fall off of cliffs, and generally fail at winning the battle. This tactic also works in mountain battles. Assuming you have a half-decent infantry force, they will catch the Khergits crashing into something, and all non-Lancers will be quickly and easily gangraped. The Lancers may get a few kills, but will soon become equally dead as well.

Rhodoks:

In general, the Rhodoks are pretty multi-purpose in terms of terrain. However, the best combo is heavy cavalry, infantry, and archers. If you can, fight them in a flatland battle. Use infantry against spearmen (or horsemen, since Spears generally stink regardless), and do whatever you can to hit the crossbows from behind with cavalry. If you have a Khergit army, circle around as much as possible, and send Lancers when needed to drop their shields.

Usually though, it comes down to who has more troops, and whether they have any sergeants/sharpshooters.

Swadians:

Hold position on a hill, wait. If you can, surround and butcher any cavalry, then charge down and destroy any infantry (due to Swadian infantry not being very strong). When in doubt, swamp them silly.

Nords:

Take your archers, use them first. When the Nords get close, charge. Ideally, hit them while they are crossing a river so as to surround and slaughter them.

Vaegirs:

Get your cavalry to follow you and your infantry/archers to hold position near a defensible position (either a river or a hill).

If possible, swamp any cavalry charges. If not, have your infantry keep the Vaegir infantry distracted. Charge their archers with your cavalry. Kill them all, then surround and destroy any Vaegir survivors.

10
Southern Realm / Southern Realm
« on: October 17, 2009, 04:41:47 PM »
Just to ask, is it impossible to join the two 1 castle nations?

11
Southern Realm / BUG REPORTS
« on: October 11, 2009, 09:37:15 PM »
Well, if you want to be REALLY creative, add an invasion script and have some big strong empire (maybe the Calradian Empire Resurgent or something) or nations attack around day 60 or so.

That would certainly be interesting. Otherwise, the more tiny nation states, the better.

12
Southern Realm / Southern Realm
« on: October 08, 2009, 11:34:15 PM »
Just to ask, does the new version allow the player to start a kingdom/get lords?

Also, is there going to be that mega quest you mentioned where the player tries to gain control of a kingdom?

13
Southern Realm / 1.010 beta NEW VERSION 2/10/09
« on: October 04, 2009, 10:54:30 PM »
Sounds awesome (as always) :D

A couple questions to bother you with:

(1) Any more "Small Nations" with few vassals, like Zendar?

(2) Does Zendar grow at all if it gains land, or is it entirely split between the king (or whatever he is) and the constable?

(3) Why is Alania so damn powerful compared to the Voroks (who really are useless, even against low-tier opponents)

Also, I tried the new version, and apparently not all the textures (the Zendarian cavalry helmet being one of them) are included, making things not work quite right. Unless I was supposed to paste it over my old version, I think you might want to fix that.

14
Southern Realm / 1.010 beta NEW VERSION 2/10/09
« on: October 04, 2009, 09:44:59 PM »
What are the new features?

Pages: [1]