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Messages - xGhost4000x

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1
Southern Realm / SR: How You Can Help
« on: August 12, 2010, 12:02:54 AM »
A Little bit of an update, I am still working on this believe it or not. Things are just much slower, balancing between this, M&B Warband Multplayer, and Victoria 2, and of course work...

I'm done some good work with a couple of Town Sieges, however working on these has created an interesting dilema....how to upload them to you. You see the only way I could get these working correctly was slight modifications to the scenes.txt file. Now do I just upload the changes made and you put them in your scenes.txt or do I upload mine completely? The reason this may be tricky is because I'm certian yours is a little different than mine, because you are constantly adding towns and what not. :)

Anyway, let me know how you want me to do it.

2
Southern Realm / New Bugs Thread
« on: July 28, 2010, 01:42:53 AM »
I checked the Chapter house and could not find a way in. Could you go into more detail about how you got in?

3
Southern Realm / Scene Progress
« on: July 25, 2010, 01:33:48 AM »
Just a small update on what I've done so far:

I FINALLY figured out how to properly port the city to the city walls, to make accurate sieges for towns/cities.

Here is my Scn9 changelog so far(notice it is very small, I have not gotten much time to work on things yet)

Cities/Towns:
.Doliopolos.
   - Added platform to arena to give variety.
   - Siege now mirrors original town. Creating more authentic siege experience.


Castles/Forts
.Charisius.
   -Added exterior

.Carilii.
   - Now works in Sallies
   - Fixed troops getting stuck outside of AI Mesh.

4
Southern Realm / New Screenshot Thread (With Gallery Link)
« on: July 24, 2010, 03:33:58 AM »
[quote author="Mark

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Southern Realm / New Screenshot Thread (With Gallery Link)
« on: July 23, 2010, 03:21:06 AM »
Quote from: "Marcus"
I like it, but I would say for the sake of gameplay that it needs to at least be possible to get to the walls with enough men to take the castle, else it would be now fun to assault.
Well, I think Jubal is probably right that it will be possible simply because we are human and they are AI. However I will be sure to test the battle and make sure it is not to difficult.

It is still a ways from completion, so far there is no AI mesh and the area to the right of the gate is not player friendly, there are odd invisible walls that I am fighting to get rid of.

Other than that I am just trying to "pretty it up"

Also, if it is to hard to get through the gates that is easy to fix. Just move the spawn point closer. :)

6
Southern Realm / New Screenshot Thread (With Gallery Link)
« on: July 22, 2010, 06:02:34 AM »
A little look at a new castle I'm cooking up.

Comments and Criticism?

Spoiler: click to toggle


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7
Southern Realm / New Bugs Thread
« on: July 19, 2010, 05:20:46 PM »
Hehe, I'll do whatever I can in my spare time to help you port.

Also, work on some scenes is going alright, a bit slower than before, but last time I worked on this I was unemployed.

8
Southern Realm / This mod needs YOU! (Main Team Recruitment)
« on: July 17, 2010, 04:03:21 AM »
I'm wondering if the current release includes all of my old work, I don't want to do scenes I've already done.

Edit: Never mind, I grabbed all of my scenes from my scene thread and compiled them into one scene pack for me.

Here they are for others who may need them as well.

Attachments:

9
Southern Realm / This mod needs YOU! (Main Team Recruitment)
« on: July 16, 2010, 07:03:25 AM »
Alright, sorry it took so long, I've had a hectic week at work, and I couldn't find my copy of M&B, it turned out I had left it with my old roomate, but I've just installed it and will work on some scenes this weekend. I'll pm you to get any details I need.

10
Southern Realm / This mod needs YOU! (Main Team Recruitment)
« on: July 06, 2010, 04:16:28 PM »
Hello, just figured I'd let you know that I am still alive. And I will be working on more scenes soon. I'll also take a look at those trade routes that need doing. I had to take a break from this because of RL and I think I'll have some time to get scenes built. I'm currently building a second computer, which will mean that I will be able to build scenes when my main computer is otherwise occupied.  I'm glad to see the mod is still alive though! I just gotta re-install M&B to work on this.

11
Southern Realm / Scene Progress
« on: March 31, 2010, 08:09:01 AM »
Hey Jubal. I'm wondering with the release of Warband will you be updating to Warband with this mod?

Also I am working on a new set of scenes. Unfortunately this coming month may be my last available to scene edit for some time.

12
Southern Realm / Scene Progress
« on: March 17, 2010, 07:50:22 PM »
As Promised:

!# Towns/Cities
* Rulissa - Arena AI Mesh Completed
            - Prison Created
* Faeria - Tavern tweaked
* Tarrina - Tavern tweaked
* Morea - AI Meshed Arena (Fighters now climb the stairs)

!# Forts/Castles
* Fort Carilii - Doorway to prison added. AI mesh Completed (Siege Worthy); Interior added.
* Kerkoporta Castle - Lords Hall Mesh
*Mesoteichon Castle - LH Mesh
* Blachernae Castle - LH Mesh, Also large amount of comsetic changes, and fixed spawn point.
*Castle Vorkar - AI Mesh Complete (Siege Worthy)
*Fort Castaeam - AI Mesh (Siege Worthy), LH redisigned
*Xylokerkon Castle - Castle Built, AI Mesh added, Siege Worthy(Not Sally Worthy)




!# Villages
*Qurhaksh - Mesh Complete (Should work with Bandit ambushes)
*Franakkar - Mesh Complete (Should work with Bandit ambushes)
*Dhror - (Should work with Bandit ambushes)
*Xhorik (Should work with Bandit ambushes)
*Vakris (Should work with Bandit ambushes)
*Kakkon (Should work with Bandit ambushes)

Attachments:

13
Southern Realm / Southern Realms; Main thread and Latest Release
« on: February 24, 2010, 07:25:29 AM »
Try winrar...

14
Southern Realm / New Bugs Thread
« on: February 18, 2010, 10:12:10 PM »
Quote from: "Shafol"
some sieges to castles are bugged, like Fort Carilii its more like a field battle since enemys and friendlys spawn at same location out side of the walls
This is an ongoing issue. Carilii should work fine but somewhere between my transfer to Jubal and the upload to the public something happens to the castles I think.....or it could be due to it's change of location....

Either way try this and let me know if it helped.

Just put the file in the "SceneObj" folder.

Attachments:

15
Southern Realm / New Bugs Thread
« on: February 18, 2010, 03:48:06 PM »
Did you save it before you entered the village?

Here is the fix. Just put it in the "SceneObj" folder. Let me know if it works...

It's a quick fix however if each village is missing the entry points then it could take a while to get each one. If you happen to come across it again let me know so I know whichever village you ran into is missing it.

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