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Messages - xGhost4000x

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16
Southern Realm / Scene Progress
« on: February 18, 2010, 02:09:43 PM »
Hey jubal there seems to be a problem with many scenes being buried or moved, even ones that I have done in the past. For example, Fort Castaean was done by me. But when I go there it is buried... but if I go there in my old SR (The one I did the work on) it is fine, I can move it from the old SR to the new and it fixes the problem, but then we still have the underlying issues of not knowing what is causing it.

17
Southern Realm / New Bugs Thread
« on: February 17, 2010, 11:15:44 PM »
Actually if you could tell me the areas that are missing or flying it would help speed up my scene editing/creating.

18
Southern Realm / New Bugs Thread
« on: February 17, 2010, 09:53:57 PM »
Quote from: "Shafol"
i got the problem solved this far, yet some random crashes :) it was Vistas fault as i suspected but i got a bug report now too...

when i go to university where they should sell guns they say "Engage me or begone" or something i really dont remember so i cannot get any guns :(
When they said that to me I shot them with an Arrow and got the friendly fire message....can I claim that as a bug :)

19
Southern Realm / Scene Progress
« on: February 17, 2010, 09:52:04 PM »
Hey Jubal do you know of any way to transfer the Town Center scene to the Town Wall Scene without screwing everything up? Ever time I transfer it the city becomes buried and is moved to a different part of the map scene....

I would like to make some of these cities siegable...



Which reminds me I have a small amount of stuff done: (I'll upload it when I get more done....)

!# Towns/Cities
* Rulissa - Arena AI Mesh Completed, Prison Created

!# Forts/Castles
* Fort Carilii - Doorway to prison added. AI mesh Completed (Siege Worthy)
* Kerkoporta Castle - Lords Hall Mesh
*Mesoteichon Castle - LH Mesh
* Blachernae Castle - LH Mesh, Also large amount of cosmetic changes to LH, and fixed spawn point.
*Castle Vorkar - AI Mesh Complete (Siege Worthy)

!# Villages
*Qurhaksh - Mesh Complete
*Franakkar - Mesh Complete

20
Southern Realm / Southern Realms; Main thread and Latest Release
« on: February 17, 2010, 12:22:52 AM »
I completely missed the new release. I'll d/l it in a bit. I have to finish my current bout of AI mesh editing.

21
Southern Realm / Scene Progress
« on: February 16, 2010, 11:59:01 PM »
Okay, I present the first functioning siege.

Fort Carilii
I'm still working on small things, like getting banners to be whatever lord owns the castle at the time. And I had some issues with AI mesh, but overall I think it works great. Let me know what you think.

Attachments:

22
Southern Realm / Depressingly Empty Taverns
« on: February 16, 2010, 11:41:46 PM »
edit....never mind jubal responded.

23
Southern Realm / Depressingly Empty Taverns
« on: February 16, 2010, 09:54:09 PM »
Not sure if it's code related or Scene Entry points, if you would be willing to give me some names of the towns you were in I will see if they are scene related and fix them.

24
Southern Realm / SR: How You Can Help
« on: February 16, 2010, 01:52:56 PM »
I have a friend who likes writing. I told him about your contest and he seems interested, I'll give him the link to this page. It would probably help if you could lay out some form of backstory or atleast a general idea of what each of those factions are like, (from the look of their names they all must have broken off of a larger kingdom correct?)

25
Southern Realm / Scene Progress
« on: February 15, 2010, 06:20:40 PM »
Hey, so I have sieges properly working almost. All that is left is Ai mesh. Wich I have done in Carilii, but it doesnt seem to work properly. Some of the soldiers follow the mesh and go through the gates but others run into the walls...

I don't know if you have any experience with AI mesh but if you do could you help me out. Here is the file.



Attachments:

26
Southern Realm / Scene Progress
« on: February 14, 2010, 09:48:33 PM »
After running some tests I have discovered that certain props if placed in siege mode (or the cheat to enter the exterior of a castle) will only appear in siege mode(or the cheat). For example, if I place a damaged wall in the cheat entrance and enter the castle via the courtyard option the wall is fully repaired, but if I siege the town that bit of wall is damaged. So far damaged walls, and bits to siege towers and ladders are the only things I found that appear in one instance of the scene but not the other.

27
Southern Realm / Scene Progress
« on: February 12, 2010, 05:34:19 PM »
Okay I figured out how to enable cheat mode so I can force sieges to happen immediately. I've been trying to figure out exactly how they work. I'm having trouble though because sieges seem to modify the scene without actually creating a new one. For example, I've been using Tilbaut Castle as a example in teaching myself. If I use the cheat mode to enter CastleExterior I get me+my army outside of the castle with damaged walls and a siege ladder. However If I request entrance into the castle and take a walk around the courtyard I spawn inside the castle, using ctrl+e I look outside and the walls are in perfect condition and no siege ladders exist. The part that stumps me is that both of those are scn_castle_6_exterior.sco
So how can the same scene be different depending on whether you access it via a siege(or cheat) or if you access it via the court yard.

28
Southern Realm / Scene Progress
« on: February 11, 2010, 01:56:39 AM »
I don't know if I would call it magic... :)

Anyway, here are the following:

Kerkoporta Castle
Charisius Castle
Xylokerkon Castle
Blachernae Castle
Mesoteichon Castle

Interiors only, but I feel they are unique. I don't think I used the default interiors at all. They are all modifications or cluster jobs. They should feel unique. These are all for the Commagen Empire. As always feel free to use them for any other faction. Sorry I can not turn up more, but between this, playing M&B, trying to get a job, and starting a new hobby(Warhammer 40k) it is hard to find time to balance all of them.

Attachments:

29
Southern Realm / Scene Progress
« on: January 21, 2010, 11:02:32 AM »
Yeah I know that feeling.

I am still working on these scenes but It's going at a slower pace than before. (Probably a good thing, I'll try to polish them more before posting them.)

30
Southern Realm / This forum is so....dead?
« on: January 02, 2010, 10:54:32 PM »
You might be able to find some people willing to help an even rekindle some interest in the mod here: http://forum.paradoxplaza.com/forum/forumdisplay.php?f=410

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