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Messages - nokanomi

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1
Raiders and Traders / Backstory
« on: July 23, 2010, 02:23:42 AM »
you didnt tell me weather or not you could influence the villagers in building whatever they are currently building...will you have any skills that modify anything in the construction time? ect. ect.

2
Raiders and Traders / BETA RELEASE
« on: July 23, 2010, 02:20:00 AM »
eh, i hope im helping you sniff out possible bugs

3
Raiders and Traders / BETA RELEASE
« on: July 21, 2010, 06:12:00 PM »
thank for the fix, but i have a new problem apparantly, im on the part of registration where it say choose a region to start in, and i keep pressing continue but nothing is happening, im guessing this might be lag, but it has been a solid 60 seconds (yes i counted it out) and so  im guessing its not lag, im presuming you have a magical fix for this? it may be either a break in the scripting, a broken link, or maybe the menu fade thing is broken, i have no idea really, this game is really determined to deter me away from being able to play a game that likes to deter people.

4
Raiders and Traders / BETA RELEASE
« on: July 20, 2010, 01:17:33 AM »
Parse error: syntax error, unexpected $end in /home/st628jg/public_html/RaT/Final/register.php on line 156    i beat myself in 0 turns via being unable to play, BEAT THAT!

5
Raiders and Traders / Beta Testing
« on: July 20, 2010, 01:12:21 AM »
so uh about this menu of which you speak....where is it? i have no idea T.T
- oh and since i cant even start i technachly beat myself in 0 turns, BEAT THAT!

6
Raiders and Traders / Backstory
« on: July 20, 2010, 01:07:29 AM »
well i mean, all things considered, i agree with stormclouds first post on this topic, somewhat. you make it sound like all stereo typical mmo's. honestly, sorry for sounding flaming, or whatever but it has to be said, anyway i have a few questions about this game...first and foremost, will this game use a custom built engine or one that has already been made? and uh, any non combat, like mining, forging, smithing, crafting, foraging, farming ect. or will thise game focus primarily on combat? and what about cn2's question, some serious martial arts race would be kind of cool for a change. also, how will combat be handled anyway? will it have a pirates vikings and knights  2(http://www.pvkii.com/main.php?page=pvkiiabout) / mount and blade (http://www.taleworlds.com/main.aspx) feel where based on where the mouse is pointing is where you attack feel? visa versa for blocking, or will it be more like tes IV oblivion (http://www.elderscrolls.com/games/oblivion_overview.htm) where blocking and attacking is generic?(sorry if i broke any rules with those links, first post lol) will the technologichal advancement be stranded 2 (http://www.stranded.unrealsoftware.de/s2_infos.php) style where you build a building to get more tech and buildings or will it be more allegiance (http://www.microsoft.com/games/allegiance/features.htm) style where building a building unlocks technology for you to research? will the player be able to build buildings like in stranded 2 (not posting link again)? or will it be more mount and blade style where you can only tell the villagers what to build and they build it, with no interferance from you? thanks, it would be nice if you could answer those questions

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