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Messages - Private Clark

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736
M&B Mods - The Explorer's Society / Bandit King
« on: April 27, 2008, 05:28:49 PM »
is southern realms the one with the bar fight?  :D

737
hopefully il have the Unit cards done by tonight, ive already done the hoplites :


738
The Great Baths - RTW Discussion / Favourite Faction
« on: April 27, 2008, 02:56:52 AM »
Quote from: "Marcus"
Britannia. Head hurlers and chariots are made of nothing but awesome.
Lol  :P

739
M&B Mods - The Explorer's Society / Bandit King
« on: April 27, 2008, 12:53:30 AM »
Well, ive been playing this and i really like the mod, if you guys are interested, its for 903:

Quote from: "Shortened the original post is very long"
Current Stable Build -
Module : http://code.google.com/p/banditking/downloads/list
Source : http://banditking.googlecode.com/svn/
Google : http://banditking.googlecode.com

Current status
0.1g.2 released to testing.

HOW TO REPORT BUGS AND MAKE FEATURE REQUESTS

Point your browser to : http://code.google.com/p/banditking/issues/entry
The rest should be reasonably self explanatory.  Please try to be intelligent about it.  Including a savegame file is important if your problem is specific.

OR

use the child board on the forum if you would like your bug discussed so we can really pin down what it is.


I warn you ahead of time, I am not a content guy.  I'm not interested in graphics or models and I'm not interested in providing that.

~------------------------------------------~

Summary :

The Empire is collapsed and the old nation states of Calradia struggle for dominance.
Play the middle as you carve a kingdom out of the struggles around you.  Choose your enemies carefully at first, whittle away at all your rivals, keep them fighting while you help out one or the other to bleed them dry.   
Engage in banditry, raze villages, enslave populations, raid caravans or escort them.  What you do is up to you, just remember to keep your enemies close.
Conquerable cities and castles, banditry and relation based faction consequences make this an interesting way to play Mount and Blade.  There are many ways to win.  Do you play the middle, slowly building power and working against whoever is winning, or do you ride in like thunder - conscripting villagers and bringing war?  Play the game your way.

Follow no man and make your own fate.

The basis of the mod is that it permits the player to remain neutral, and to 'finish' the game by eliminating all the other kingdoms.  There are numerous small and large changes, which I will permit you to discover yourself or you can read the changelist that I am about to include if you are extremely impatient or compusively cannot avoid reading things.

I'll be adding things to it that I always wanted in Mount & Blade such as evil choices with appropriate consequences (conscription, executing prisoners, etc.), lots more faction/relation impacts from siginificant actions (such as gaining favor with all nearby entities when you defeat their enemies, and 'revenge' favor for hunting down city raiders), and cleaning up some awkward things such as the recruitment system and adding more interesting economic mechanisms and village growth/management systems.

[...]

~------------------------------------------~

Also, in the subversion repository above you will find regressions going back to .892 of the vendor trunk, to help with merges.  I recommend getting accustomed to TortoiseSVN.

I am doing this project open-faced and in the public domain.  Everyone is welcome to look at my code and ask questions about how and why I do things.  Anyone is welcome to use my code in any way they see fit including stealing it, incorporating it, taking credit for it, tatooing it on their bodies, etc.

Enjoy!

This is a work in progress.  There are many more things to do on it, however it's playable (and enjoyable) now.

~-------------------------------~

CHANGE LIST

version 0.1g.2
Fixed Messenger texts
Fixed village raiding
Fixed mercenary stuff
Fixed Kidnapped girl quest
Fix for phantom party members (part 2)
You can no longer seperate from your aids

version 0.1g.1
New messenger system, talk to your friends!
ported to .903
Stole Town Siege fix (http://forums.taleworlds.net/index.php/topic,32083.0.html) Thanks Seff.
various bug-fixes

[...]

TODO

Fix player kingdom display on the report screen
leadership total a soft limit, having more than limit lowers morale
prisoner total a soft limit, having more risks escapes and slows party down
improve recruitment from prisoner system
set up caravan inventories and money
first pass at player companions as 'captains'
fix siege spawn placement in defenisve town sieges
correct siege events so that players are included in sieges that happen in towns the player is in
fix neutral-owned centers getting correct flag when player is awarded flag via event
storage inventory in castles and towns
player must capture enemy king to get 'birth marque'  (papers that show proof of noble birth)
routing/fleeing from morale loss
ability to get a privateer letter of marque which eliminates criminality of raiding caravans (legally)
add recruitment pools to castles and towns
meaningful town improvements
ability to fly other faction's banners (with privateer marque)
add new trooptypes available only in castles
make city sieging a 3-stage process (walls, streets, courtyard)
chance to lose privilege with any kingdom when you lose faction with them (trade rights, privateer, peace treaty)
chance for heroic troops to be promoted to heroes, (if possible) which can be commissioned as captains
turning noble prisoners over to any faction gains/loses related factions depending on that factions relation to the prisoner

[...]

Link to the Forum

740
great, sounds real great.

741
The Great Baths - RTW Discussion / Favourite Faction
« on: April 27, 2008, 12:47:05 AM »
id say the brutii, good infantry, and have  direct access to Greece, where fortunes are amde daily  B)

742
Announcements! The Town Crier! / Exilian...
« on: April 27, 2008, 12:45:49 AM »
Hey guys  :D

743
Mount and Blade Discussion - Sargoth Town Square / Favourite Faction?
« on: April 27, 2008, 12:43:26 AM »
Hey Jubal, nice to see Mixed Mods has been re-established here  :P                                                       . Anyway, i tried Mount & Blade out not long ago and loved it, my favorite would have to be the Kergits because good horsemen can mow down any infantry.

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