Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Jubal

Pages: 1 ... 105 106 [107] 108 109 ... 111
Southern Realm / Bug reports
« on: December 14, 2008, 06:31:07 PM »
Please put ALL bug reports here and nowhere else. Please be descriptive too.

Southern Realm / 1.010 beta NEW VERSION 2/10/09
« on: December 14, 2008, 06:30:22 PM »
Here it is...

MBrepository download
Filefront Download


NOTE: Sea Battles are autoresolve ONLY in this version due to bug problems. This will hopefully be fixed soon.

There you go, have fun.

Lots of bugs, nearly no scenes, but what the hell.

Previous versions;
2. Download

Tutorials / Sea Battles
« on: December 14, 2008, 03:31:09 PM »
[size=14]TO SEA![/size]
Implementing Sea Battles in Mount&Blade

THis is a full tutorial, spanning many posts and vast amounts of code, of how to implement Mirathei's sea battle scripts into the game using the modle system. It is accompanied by downloads of BRF files and scenes necessary for it to work. It may be expanded in future to include more information, more ship types and clever stuff, and so on.

Finally, can I say that this is not my work. I've tweaked, I've edited, I've added, but the master craftsman is Mirathei here, and this is to Mirathei's credit not mine.

I haven't had the time to work through the whole tutorial from a vanialla game yet, it may not work 100% or I may have missed some code (can you blame me?) If so, please post explaining your problem fully and I will do my best to work out the problem and edit the tutorial.


Screenies before you start;

Announcements! The Town Crier! / Server issues
« on: December 14, 2008, 01:39:36 PM »
The server seems to be having problems, and servie is patchy. We have conatacted IF and await further help/a fix.

Tutorials / Script and analysis - one banner per faction
« on: December 14, 2008, 09:41:44 AM »
Fron Grailknighthero, the modding machine that is...

Find this section of;
Code: [Select]
(assign, ":num_khergit_lords_assigned", 0),            (try_for_range, ":kingdom_hero", kingdom_heroes_begin, kingdom_heroes_end),        (store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"),        (try_begin),          (eq, ":kingdom_hero_faction", "fac_kingdom_3"), #Khergit Khanate          (store_add, ":kingdom_3_banners_begin", banner_scene_props_begin, khergit_banners_begin_offset),          (store_add, ":banner_id", ":kingdom_3_banners_begin", ":num_khergit_lords_assigned"),          (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":banner_id"),          (val_add, ":num_khergit_lords_assigned", 1),        (else_try),          (store_sub, ":hero_offset", ":kingdom_hero", kingdom_heroes_begin),          (val_sub, ":hero_offset", ":num_khergit_lords_assigned"),#Remove khergits from offset since their banners are assigned above here          (try_begin),            (gt, ":hero_offset", khergit_banners_begin_offset),#Do not add khergit banners to non-khergit lords            (val_add, ":hero_offset", khergit_banners_end_offset),            (val_sub, ":hero_offset", khergit_banners_begin_offset),          (try_end),          (store_add, ":banner_id", banner_scene_props_begin, ":hero_offset"),          (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":banner_id"),        (try_end),        (store_character_level, ":level", ":kingdom_hero"),        (store_mul, ":renown", ":level", ":level"),        (val_div, ":renown", 2),        (try_begin),          (faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),          (troop_set_slot, ":kingdom_hero", slot_troop_loyalty, 100),          (store_random_in_range, ":random_renown", 250, 400),        (else_try),          (store_random_in_range, ":random_loyalty", 50, 100),          (troop_set_slot, ":kingdom_hero", slot_troop_loyalty, ":random_loyalty"),          (store_random_in_range, ":random_renown", 100, 200),        (try_end),        (val_add, ":renown", ":random_renown"),        (troop_set_slot, ":kingdom_hero", slot_troop_renown, ":renown"),        (store_random_in_range, ":random_readiness", 0, 100),        (troop_set_slot, ":kingdom_hero", slot_troop_readiness_to_join_army, ":random_readiness"),        (troop_set_slot, ":kingdom_hero", slot_troop_readiness_to_follow_orders, 100),        (troop_set_slot, ":kingdom_hero", slot_troop_player_order_state, spai_undefined),        (troop_set_slot, ":kingdom_hero", slot_troop_player_order_object, -1),      (try_end),#Correcting banners according to the player banner      (troop_get_slot, ":selected_banner_spr", "trp_player", slot_troop_banner_scene_prop),      (assign, ":end_cond", kingdom_heroes_end),      (try_for_range, ":cur_troop", kingdom_heroes_begin, ":end_cond"),        (troop_slot_eq, ":cur_troop", slot_troop_banner_scene_prop, ":selected_banner_spr"),        (troop_set_slot, ":cur_troop", slot_troop_banner_scene_prop, banner_scene_props_end_minus_one),        (assign, ":end_cond", 0),      (try_end),
Replace with the following;
Code: [Select]
    (try_for_range, ":kingdom_hero", kingdom_heroes_begin, kingdom_heroes_end),        (store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"),        (try_begin),          (eq, ":kingdom_hero_faction", "fac_kingdom_1"), #Swadia          (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, "spr_BANNER_ID"),        (else_try),          (eq, ":kingdom_hero_faction", "fac_kingdom_2"), #Vaegir          (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, "spr_BANNER_ID"),        (else_try),          (eq, ":kingdom_hero_faction", "fac_kingdom_3"), #Khergit Khanate          (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, "spr_BANNER_ID"),        (else_try),          (eq, ":kingdom_hero_faction", "fac_kingdom_4"), #Nord(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, "spr_BANNER_ID"),        (else_try),          (eq, ":kingdom_hero_faction", "fac_kingdom_5"), #Rhodok          (troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, "spr_BANNER_ID"),         (try_end),        (store_character_level, ":level", ":kingdom_hero"),        (store_mul, ":renown", ":level", ":level"),        (val_div, ":renown", 2),        (try_begin),          (faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),          (troop_set_slot, ":kingdom_hero", slot_troop_loyalty, 100),          (store_random_in_range, ":random_renown", 250, 400),        (else_try),          (store_random_in_range, ":random_loyalty", 50, 100),          (troop_set_slot, ":kingdom_hero", slot_troop_loyalty, ":random_loyalty"),          (store_random_in_range, ":random_renown", 100, 200),        (try_end),        (val_add, ":renown", ":random_renown"),        (troop_set_slot, ":kingdom_hero", slot_troop_renown, ":renown"),        (store_random_in_range, ":random_readiness", 0, 100),        (troop_set_slot, ":kingdom_hero", slot_troop_readiness_to_join_army, ":random_readiness"),        (troop_set_slot, ":kingdom_hero", slot_troop_readiness_to_follow_orders, 100),        (troop_set_slot, ":kingdom_hero", slot_troop_player_order_state, spai_undefined),        (troop_set_slot, ":kingdom_hero", slot_troop_player_order_object, -1),      (try_end),
Now go to module_scene_props, find the banners you want (you may need to dig into the BRF files to find which is which, it's not totally intuitive), and replace in where it says BANNER_ID with... shock... the id of the banner.

Commenting out the following, in module_presentations, helps things not mess up (thanks to hokie_bt)
Code: [Select]
         (troop_set_slot, ":cur_troop", slot_troop_banner_scene_prop, banner_scene_props_end_minus_one),
          (party_set_banner_icon, ":cur_party", banner_map_icons_end_minus_one),
          (party_set_banner_icon, ":cur_center", banner_map_icons_end_minus_one),

Southern Realm / Faction Thread; The Voroks
« on: December 14, 2008, 08:49:15 AM »
The Voroks are a tiny mountain kingdom living in the southern mountains. The ancestral land of the Rhodok tribes too, the Vorok land is a tribal kingdom with few of the advances other kingdoms have. Their main advantage is thier rugged, mountainous terrain and the tenacity and courage of thier warriors.

The army is essentially, like that of their more technologically advanced cousins to the north, based around spearmen, with some archers. In the Vorok religion, monks are required to serve in defending their people, and so there are a lot in the army as well. As well as the spears an pikes, though, there are more archaic clubmen and the feared Tribal Bjornsarks, or bearmen, who are increddibly tough ad strong and charge across the battlefield in a berserk frenzy.

91% Vorkar
7% Conirile
1.3% Varalite
1.1% Orinite
0.6% Other

94% Dharrok
3% Pelean
1% Gorin
1% Swadian
1% Other

Troop Tree;

The poor tribesmen of the kingdom are often called up to war. Very basically armed, these troops should pose no problem to any capable fighter.

The herders of the voroks are often tough and hardy, fighting off wolves and bandits in the hills. However, they are untrained and unused to true war, and cannot br relied upon to hold in battle.

The backbone of Vorok armies, spearmen are weak  and lightly armoured, but can neverthelss hold well as long as they hold formation, thier long spears driving back most enemies.

The Fighters are the Voroks' better troops, used to try and take out an enemy being held up by the spearmen. They are of average trainign and morale, but are ofte less well equipped than troops from other nations.

Scouts provide the eyes an ears of the army, riding ahead to find the enemy. In battle, they excel at fast-paced, ranged combat, providing harassment and covering fire for the army.

Monks, armed with long iron staves, are never to be underestimated. They can fell cavalrymen with a blow from their staff, and are often well trained fighters.

Bjornsarks re powerfully built, strong men who go into dealy rages in battle. They can fell a mailed night simply by beting their helmet in repeatedly with a wooden club. However, they wear no armour and are vulnerable to missile fire.

Chosen Warriors
The bodyguard of a local chieftain, Chosen Warriors are tough and well-armed troops. Stubborn, determined and wellitraned, they are more than a match for many other nation's troops.

The minor chieftains who accompany lords to war are well equipped with the best armourand weapons in the kingdom, and are very weel trained to use them. They are more than a match for all but the very toughest of Calradic troops.

Tabletop Games - The Game Room / Links - Modelling, Painting and Gaming
« on: December 13, 2008, 09:59:41 PM »
A list of good links and companies.

Games Workshop; Warhammer Section
Obvious one, this is the online store and article repository for Warhammer.

The Hammer and Anvil
The Hammer and Anvil is an awesome site for fan-made rules and units, their 'sealed works' are easily the most compehensive and well-tested fan rules on the 'net, andhe gus on the fourm have masses of experence. Definiely worth a visit.

The Forum of Doom
One of the best places on the 'net for minatures and converting

Things to Make and Do; Sculpting/Modelling
This site doesn't have much on it, but the face sculpting tut is one of the best anywhere...

Heresy Minatures
An excellent UK-based minatures store, some good figs (Van Halfling is a classic) and insanely cheap greenstuff, looking at their prices you will NEVER buy it from GW again.

Hassle Free Minatures
Another good minis site if you want some variation form the GW regular stuff.

Warhmmer Online; Age of Reckoning
The huge new Warhammer MMORPG.

Tabletop Games - The Game Room / So what is Warhammer?
« on: December 13, 2008, 09:38:16 PM »
What is Warhammer?An FAQ

What is Warhammer anyway?
Warhammer is a tabletop-based game where players have fantasy armies which they command in battle, with a wide range of races to play and different unit types and playstyles. From undead to dwarfs, Orcs to Elves, Men of the Empire to the dark warriors of Chaos, the end times are nigh in the wolrd of Warhammer...

So how do you decide who wins a fight or whether soemething's happened right?
Dice, and lots of them. Basically based on a given unit's statistics, the dice roll requires a different value in order to succeed or fail. Sometimes the statictics of two opposin units are comapred to work this out; in the rulebooks there are tables of values and so on.

What races are there?
Orcs and Goblins, Hordes of Chaos, Demons of Chaos, Skaven, Beasts of Chaos, Dark Elves, Ogre Kingdoms, Wood Elves, Lizardmen, Empire, Brettonia, Dwarfs, High Elves, Vampire Counts, and Tomb Kings are fully supported.

Dogs of War, Chaos Dwarfs, Kislevites, and Imperial Armies of Middenheim all have lists butare not fully supported and do not have a full range of models.

The universe sounds good - anything computer based I can do?
Games Workshop, the company that produces the models and rules, hs made several PC games, most notably Mark of Chaos, a strategy game, and Warhammer Online, an MMORPG. May other games have Warhammer-themed modifications for them, such as the Warhammer Mod fo Mount&Blade or Warhammer; Total War for Rome; Total War.

Do I really need models?
No, although they look cool. You can cut squared paper to the right size for the bases of your units instead.

Tabletop Games - The Game Room / The Road to Victory; Jubal's CD army
« on: December 13, 2008, 09:18:48 PM »
The Army of Arakagaan Calasson;
A Chaos Dwarf Lord of the Southern Seas

I'm going to post pictures and info on my CD force here.

Greek. Big crested helmets, centaurs, possibility of converted cyclopes as DoW ogres, humans instead of hobgoblins.

2 Warriors
THe first test for my Greek theme, I rather like the look. The arms, equipment and face are GW Dwarf bitz, the rest is my GSing.
Green of a warrior;

5 BCs
The champion was made while I was testing ideas for the army theme, and so is a bit incongruous. I might replace him someday, but I quite like the little guy. The backs of all of these are from GW boars, the arms and faces are Dwarf bitz, the torsos, beards, and helmets are GS.
Green of the Champion;

And painted;

Greens of the regiment;

1 Deathrocket;
This model was made while I was testing ideas for the army theme, and so is a bit incongruous. One crewman is abnormally tall (my first total GS sculpt) but the other turned out quite well. Only the faces, equipment and arms are GW bitz; THe bodies, beards, hats and feet are my GSing.

Forum Games - The Beer Cellar! / The Exilian Papers
« on: December 05, 2008, 10:46:06 PM »
A new game hosted by yours truly.

Each week I post a series of questions under te following headings;

- History
- Science
- Geography
- Politics
- Discuss in 100 words...
- Caption Competition

To enter you must answer ALL the categories, just one entry per member. For each topic I give a point for the correct answer, and a second for the funniest answer. I'll keep a league table of scores.


Announcements! The Town Crier! / New website!
« on: December 02, 2008, 01:45:34 PM »
I think we may as well get on and launch this;

We need articles for mods and content writers urgently, so please submit all articles to Marcus or me!

Mount and Blade Discussion - Sargoth Town Square / Favourite Claimant
« on: November 25, 2008, 08:54:11 PM »
Which do you think has the best story/most right to the throne?

I think Lethwin is cool.

Southern Realm / Screenie Thread (PIC HEAVY)
« on: November 17, 2008, 10:53:41 PM »

The Harlaushian Assassin's Guild;

The backstreets of Harlaushia;

A map view over Calradia;

The northernmost province of the Gorinian Empire (the rest is currently off the map);

And the Geroian Republic and Lacontian Kingdom;

The gates of Geroia;

The city itself;

Marines battle hopelessly against an enemy cavalry force oustide the city of Calamantia;

In Calamantia;

And finally, Alanian Longbowmen cross a river to take the fight to the Swadians;

Sea battles;

A Pub brawl;
The Vorok village of Dhror;

Prepare to recieve Goriniae cavalry auxilia;

The Vorok Capital, Huarikka;

Karzul Deep, a mighty Vorok Fortress (My favourite of the new castles I've made).

A monastery of the Orinite order;

My character standing with a Goriniae Senatorial Guard, looking out towards Fort Varila;

And finally, a shot of the new rebuiild of Zendar;

Southern Realm / With thanks...
« on: November 16, 2008, 08:56:44 PM »
Full credits for the mod;

- Higlander's Age of machinery
- Mirathei' formations and shiled bash
- Mirathei's Sea Battles
- CDVader's spawn script
- Thymo's Town Recruitment
- Chel's battle morale and abilities
- Dain Ironfoot's Cloaks
- Maw's Armour Pack,45833.0.html
- OSP Helmets;,49476.0.html
- OSP Weapons;,48238.0.html
- Highelf's fantasy mod scenery+icons
- Keedo420 (various bits)
- Nema's GuardiansParty
- James' Longboats
- MISHO's galleons and scenes
- Silver Wolf's Resource Pack
- NE Development Team
- Foxyman's Formations
- Owane's Galleon re-mesh
- Subutai's Female Armour
- Sybilla's Model Pack
- Anyone I've forgotten, there are probably several of you out there so do come kick my face in.

And everything else by Jubal and team.

Discussion and Debate - The Philosopher's Plaza / The Enlightenment
« on: November 05, 2008, 10:08:13 PM »
     Although the intellectual movement called "The Enlightenment" is usually associated with the 18th century, its roots in fact go back much further. But before we explore those roots, we need to define the term. This is one of those rare historical movements which in fact named itself. Certain thinkers and writers, primarily in London and Paris, believed that they were more enlightened than their compatriots and set out to enlighten them.

     They believed that human reason could be used to combat ignorance, superstition, and tyranny and to build a better world. Their principal targets were religion (embodied in France in the Catholic Church) and the domination of society by a hereditary aristocracy.

Is it just me, or do we need more of this around today? Discuss.

Pages: 1 ... 105 106 [107] 108 109 ... 111