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Topics - Jubal

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1591
Announcements! The Town Crier! / A Triumph for Andalus!
« on: January 14, 2012, 12:59:16 PM »
Oh hear ye, hear ye, Exilians all!

For today there shall be rejoicing - on our system of allowing citizens to gain Triumph Points as an accolade for good work on the site, our noble friend Andalus hath become the first to gain a full 300 point Triumph! May his name be forever enshrined and stand as a shining example to others.

For those of you who don't know him, Andalus is effectively the god of the poetry section, providing us with regular thought-provoking fascination and interest. His good works have also included a starring role in Exilian's drama "The Teacher" as the Jesuit preacher Robert Parsons, and building mods for Rome: Total War that include work on the upcoming Narnia TW release.

All hail Andalus' triumph!

Citizens: do remember to use the Triumph system and ensure that you notify the Tribunes when you see a release or other good work being done. That way, hopefully we'll have even more cause for celebration in the future!

1592
General Chatter - The Boozer / Bad Translator
« on: January 06, 2012, 05:59:59 PM »
Don't know how many of you have come across this before but here it is:

http://www.ackuna.com/badtranslator

It shows just how bad web translators are by taking languages in a random order, translating to them then back to English.

So for example, with 36 translations:

"Don't forget to be awesome!" -> "Remember my name."
"They may take our lives, but they will never take our freedom!" -> "Life for me, but not the game!"
"Discretion is the better part of valour." -> "In the report."
"He has all the virtues I dislike, and none of the vices I admire." -> "As a facilitator of weakness. "
"We shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender." -> "These experiments two blocks to Beach attack? Click the tab for the Arena to see the Bildirimizde escaped."

Post any funny ones you find. :)


1593
Announcements! The Town Crier! / ELECTION RESULTS
« on: January 05, 2012, 05:17:39 PM »
The results of the elections are as follows. Party affiliations are in brackets after the name of the candidate:

TRIBUNES
Death Nade (ECHO) and Ladyhawk (ECHO) won with 47.4% of the votes each, with No1 Croat fan (Independent) taking 5.3% of the vote.
Turnout: 11 voters (15% of possible voters)

SPATHARIOI
Dripping D (FIF) and Nightangel (Independent) won, again drawing with 44.8% of the vote each, No1 Croat Fan (Independent) had 11.1% of the vote.
Turnout: 10 voters (14% of possible voters)

SEBASTOKRATOR
Son of the King (FIF) won a second consecutive term with 60% of the vote, Dimos (Independent) gained 40%. No1 Croat Fan gained no votes.
Turnout: 10 voters (14% of possible voters)

BASILEUS
Jubal (FIF) won the election with 40% of the vote; comrade_general (ECHO) took 30%, Dimos (Independent) took 20%, Doomchild (NCIU) took 10%, and No1 Croat fan gained no votes.
Turnout: 10 voters (14% of possible voters)

Well done to the winners!  :)

1594
Tabletop Games - The Game Room / Christmas A Call To Arms
« on: December 24, 2011, 07:16:41 PM »
http://s1.zetaboards.com/A_Call_to_Arms/forum/1695748/

Here we go, Merry Christmas. There's a set of puzzles and riddles in this issue with bragging rights up for grabs, so anyone can post answers in the issue's Editorial thread.  :)

1595
Narnia Total War / Faction Details
« on: December 24, 2011, 12:30:13 PM »
Okay, here are some more preview details of the factions for everyone.  :)

Marauders
Flavour: Wild, aggressive tribes of the North
Philosophy: Independent tribes welded together by religious devotion to the Witch.
Strengths: Berserk troops, cheap fighters, strong aggressive force
Weaknesses: Unpredictable armies, weak starting position and infertile lands
Selected unit: Talking wolves, huge mass of berserk light cavalry that can sweep across a battlefield.
Harfang
Flavour: Flamboyant man-eating Giants
Philosophy: Absolute Monarchy
Strengths: All units are giants.
Weaknesses: Expensive units, only average morale, poor starting position
Selected unit: Giant Noble, single huge armoured giant with a hit strength commonly seen on artillery.
Dwarfs
Flavour: Tough, independent hill-Dwarfs: mistrustful of humans and outsiders in general.
Philosophy: Elective for-life Senate rules over scattered towns and villages
Strengths: High morale, good starting territories
Weaknesses: Expensive troops, long training times for armies, aggressive neighbours
Selected unit: Dwarf War Mammoth, huge beast capable of taking on Giants with a crew of deadly accurate Dwarf archers.

Narnia
Flavour: Huge range of mythical beasts and humans in wild but productive country
Philosophy: Absolute, Imperialist monarchy, very benevolent though with extreme monotheistic religious overtones
Strengths: Huge unit selection, true combined arms force; access to several unique units
Weaknesses: Start surrounded by Telmarine Narnians with only two provinces rebelling with Caspian
Selected unit: Centaur Archers, deadly and fast-moving light cavalry force providing excellent skirmishing capability
Archenland
Flavour: Mountainous realm of knights & castles, on Narnia's southern border.
Philosophy: Feudalism, King as first among Equals with his nobility.
Strengths: Powerful knights and good defensive territories
Weaknesses: Few possibilities for profitable expansion without getting drawn into major wars in Narnia: likelihood of clashes with Calormenes
Selected unit: Knights of Archenland, deadly heavy cavalry troops
Kingdom of Terebinthia
Flavour: Seafaring island Kingdom with benevolent monarchy and professional army
Philosophy: "Philosopher Kings" Plato-style
Strengths: Powerful knights and good defensive territories
Weaknesses: Few possibilities for profitable expansion without getting drawn into major wars in Narnia: likelihood of clashes with Calormenes
Selected unit: Terebinthian Sharpshooters, incredibly hard-hitting archery troops.
Lone Islanders
Flavour: Mercenaries and pirates in breakaway, abandoned Narnian colony
Philosophy: Untrammelled libertarian capitalism, rules are for other people
Strengths: Excellent early naval forces, cheap troops
Weaknesses: Powerful opposition makes expansion difficult; poor unit selection
Selected unit: Lone Island Caravel, powerful and cheap early warship to dominate early-game naval warfare

Calormen
Flavour: Huge orientalist Empire
Philosophy: Semi-divine Emperor with the strong war-cult of Tash prevalent.
Strengths: Powerful professional army, very wealthy territories
Weaknesses: Poor at naval warfare; potential enemies on all sides.
Selected unit: Calormene Chariots, deadly unit capable of disrupting enemy formations and doing catastrophic damage.
Lands of Munesh
Flavour: Peaceful farming towns, in alliance.
Philosophy: Polytheistically religious priesthood from whom representatives of the states are elected.
Strengths: Rich territories, good starting location
Weaknesses: Poor unit selection, aggressive enemies with more professional forces
Selected unit: Faceless Ones, religiously inspired warriors with incredibly high morale

Tribes of Surval
Flavour: Zulus riding Zebras
Philosophy: Traditional tribalism, with alliances against major threats.
Strengths: Good starting location and unit choice, most units can do shamanic chants to boost nearby friends
Weaknesses: Few truly elite troop types and unruly forces
Selected unit: Zloranti, masses of cursed shambling slaves under the ritual control of a shaman.
Erinese Confederation
Flavour: Scimitars, lots of scimitars.
Philosophy: Tribal Elders wield full control over increasingly linked alliance of tribes
Strengths: Decent unit selection, easily defensible start location
Weaknesses: Mostly infantry with few exceptional unit types
Selected unit: Tarlahad Infantry, tough hill-spearmen as the backbone of an army

Telmarine Narnians
Flavour: Professional army, strong "civilising" ideals
Philosophy: Strong hereditary monarchy recently usurped by Miraz
Strengths: Rich territories, strong professional army
Weaknesses: Narnians occupy central Narnia, with outer provinces weak and exposed. Possibility of several early wars.
Selected unit: Telmarine Pikemen, disciplined heavy pike lines forming a strong infantry backbone to the army
Old Telmar
Flavour: Feudalistic state with very weak monarchical control
Philosophy: Baronial feudalism with retinues relied upon for war
Strengths: Few nearby foes in early game, good cavalry forces
Weaknesses: Starting territories not wealthy, units not the strongest in the game.
Selected unit: Telmarine Knights, deadly feudal cavalry force.
Kingdom of Koraly
Flavour: Expansionist, disciplined state with extremely tight central control
Philosophy: Authoritarian "Kings" usually dictators by survival of the fittest.
Strengths: Good starting location, very professional military
Weaknesses: Few easy early opportunities to expand.
Selected unit: Falx Guards, armed with war scythes to cut down enemies with ease.

1596
Warhammer; Total War / Warhammer Total War: The Player's Guide
« on: December 03, 2011, 02:18:56 PM »
I'm going to chip away at writing a player's guide to the WHTW factions and their campaign positions, etc, which will be here.  :)

It'll probably end up including a fair few bits from the old "Previews" thread, but with campaign advice as well.

1597
Who do you think were the most badass and awesome guys and girls in History?

1598
Discussion and Debate - The Philosopher's Plaza / Human Rights
« on: November 06, 2011, 12:14:01 PM »
Okay, I want to open a debate on Human Rights, in relation to my latest Vlogpost.
http://www.youtube.com/watch?v=OxXsMgijO48

Specifically, does anyone actually disagree with the current list? If so, why? And should anything be added or removed?

List is here:
http://www.direct.gov.uk/en/governmentcitizensandrights/yourrightsandresponsibilities/dg_4002951

Quote
Your human rights are:
the right to life
freedom from torture and degrading treatment
freedom from slavery and forced labour
the right to liberty
the right to a fair trial
the right not to be punished for something that wasn't a crime when you did it
the right to respect for private and family life
freedom of thought, conscience and religion, and freedom to express your beliefs
freedom of expression
freedom of assembly and association
the right to marry and to start a family
the right not to be discriminated against in respect of these rights and freedoms
the right to peaceful enjoyment of your property
the right to an education
the right to participate in free elections
the right not to be subjected to the death penalty

So... what's wrong with those?

1599
Okay, this is the intellectual equivalent of a forum game. Essentially someone posts an unusual, little-known or interesting word, the next poster has to find another unusual or interesting word starting with the last letter of the previous one.

Here goes:

Croodle - Verb
Meaning to cower, crouch, draw together for warmth or cling close to someone e.g. "We huddled under the bridge, croodling together helplessly as we struggled for warmth in the bitter weather."

Next person gets E.  :)

1600
Stories and AARs / Perhaps
« on: October 31, 2011, 05:32:44 PM »
This is probably just horrible and crappy and juvenile, but it's a little ghost story for you all since it's Hallowe'en.

Perhaps

I looked over my shoulder, which was a perfectly normal, human thing to do. And, like the perfectly normal human I endeavour to show myself as to those too wrapped up in modernity to think outside the box, I swept my eyes across a crowd of people on the other side of the exhibit. Between those people, and myself, a model of the baths that had once stood here spread out; tiny model Romans, poised in space, wandered between the hot thermal baths and the temple whose very real ruins were somewhere below this tiny mockery of their existence.

An eye in the crowd caught mine, and I turned. It was a dark eye, not quite of the rich chocolate colour that an African might sport, or the tired mud-brown of an Afghan street urchin, but an olive. Perhaps a little like my own eyes, though I must regrettably inform the interested reader that mine, despite having the correct mix of colours for a beautiful olive hue, still manage to end up looking like raw sewage. But those are matters adiaphora, or at least they were compared to the rather striking beauty of that eye.

It was a girl, it was hard to tell how old. Her face spoke a little of the Italianate, but without the hard angularity that characterises the busts of the Emperors. Dark hair just tumbled gently down onto her shoulders. I think she wore blue, with a scarf, but I find it hard to remember. I was never blessed with a photographic memory, and even when I turn away from those very dear to me I find myself wholly unable to conjure their faces in the back of my mind.

I wandered on down the steps, to the next part of the museum. I assumed that that would be that, and that I would browse the remainder of the artefacts and the rather enchanting creature I had seen would do so too.

I looked over my shoulder, which was, of course, not abnormal. The person I had just seen was no longer there. Perhaps she was moving more slowly. I took a few steps back to peer round the corner of the aforementioned exhibit. Nada. Zip. Nil.

Perhaps she had gone the other way. No, that made no sense; it was a one-way exhibition. Perhaps she had already passed me?

This puzzled me; the remainder of the crowd she had been part of were walking past me, and had she moved fast enough to outrun them I felt I would have seen her. I heard the patter and tread of their feet, the low buzz of their English (with, as all major tourist attractions must have by unwritten law, the occasional excited interjection of Japanese from somewhere behind an over-sized camera lens), and the hiss of audio guides just loud enough for the sybillances to be heard. If I had been able to conjure a snake into that room, I suspect it would have wondered where its fellows were. I cannot stand audio guides.

It was a little hot underground, standing as we were above a hot spring, and the hissing made me feel a little light headed. I was now doubly confused, having discounted the two most obvious theories. My mind (as minds such as mine, being more excitable than those drained by a diet of too much of the Present, are wont to do) began to – if not race – at least canter.

Had I seen someone who wasn’t there? If so, did that make me mad? I had long known I was comparatively mad of course, this being one reason why I am not busy with normality and have sufficient drive and time to write this narrative for you. The prospect of things breaking the laws on which the world, by and large, runs did unnerve me a little.

Perhaps I had mistaken her in the light, and she was in the crowds that I was being swept along with. Damn my lack of a photographic memory!

Perhaps she was Minerva, or Sulis, or even an embodiment of both, looking at the damned young man wandering around her temple and thoroughly enjoying the confusion I was in. My mind span a little, and I sat down on a bench in the exhbit hall probably intended for someone far older than I was. The eyes still looked at me, somehow.

Perhaps it was all a message from my subconcious that I had become too wrapped up in the modern world of science, and that my consideration of the supernatural in this way represented a re-opening of my horizons. It is, after all, hard to think outside the box, simply because the box encompasses a wildly different set of items at every turn. Your new idea today will be old news tomorrow, have been largely superseded by the weekend, be obsolete by next Thursday, and will have won you widespread acclaim a month later. Or if you commit suicide first, it will win you acclaim as soon as you do so. Perhaps someone else is already making money from this story as I type it.

I, as ever, welcomed the supernatural into my mind, poured it a drink from Russell’s ever-handy teapot, then sat back and argued it into submission. Job done. Perhaps this had all been rather silly, and I would stop feeling light-headed soon. I could already barely remember what she looked like.

Perhaps heading on round the museum would be a good idea.

I headed onwards, past pewter jugs thrown to ancient goddesses, tablets of writing whose very language has been lost to time, statues and pigs of lead and gemstones and gorgons. I did not see her again. My head cleared eventually. I read a book on the way home.

Perhaps she had gone the other way.

1601
I'm going to pin and slowly extend a glossary of ideologies, debating techniques, logical fallacies, and so on for use in this section. I'll subheader each type (so for example, the "logical fallacies" section) then enter stuff under that. If there's anything you particularly think should be in there, or you think my definitions are wrong, then do say so.

LOGICAL FALLACIES
These are flaws in arguments which it is useful to be able to spot, with their technical names. Internet names of these are also given as entries.

Ad Hominem
Attacking the person rather than their argument, e.g. "You may think llamas are better than wallabies - however, your argument is invalid because you are an imbecile." This is clearly not true; they may be an imbecile, but who they are has no effect on the validity of their reasoning.argument where they have proven nothing.

Appeal to Popularity
Stating that something is correct because everyone thinks so. "Wallabies are deadly, because 80% of people think they are more dangerous than alpacas." That 80% can, obviously, be wrong - their opinions have no bearing on how dangerous wallabies are. People used to think the earth was the centre of the universe, it doesn't mean that because people thought that it was true.

Circular Argument
An argument where the basic premise is the same as the final conclusion. For example, "There is no alternative to llama farming. Because there is no alternative to llama farming, it would be pointless trying to invest in research into other forms of farming. Because other forms of farming have not been researched, they cannot be used in practical purposes. For this reason, there is no alternative to llama farming." Essentially this debater has just created an argument where they have proven nothing - the conclusion relies on itself being true and has no other evidence to back itself up.

Strawmanning
Creating a "strawman" is the technique whereby the debater misrepresents their opponent's argument, creates a similar but less coherent version, then knocks THAT down instead of the original. This is a very common tactic in political debating, particularly where the sides are "playing to the gallery" and trying to convince a third party that their opponents have bogus arguments.

Example:
Person 1: "Wallabies are better than llamas, because if a llama and a wallaby fought the wallaby would win and that's pretty cool."
Person 2: "Animals that can easily kill people are a menace to our society; wallabies are therefore a real problem whereas llamas should be respected."

Person 2 has created a strawman; person 1 simply stated that a wallaby was better at fighting than a llama; person 2 created the strawman argument from that saying that wallabies can easily kill people. By extending their opponent's argument, person 2 now has something he can argue against far more easily.



IDEOLOGIES - POLITICAL
This section is for political views on subjects such as the size & power of the state, distribution of wealth, etc.



IDEOLOGIES - RELIGIOUS & ETHICAL
This is for different branches of thought in religion and ethics. There is a clear cross-over with politics, but having them as two sections helps avoid confusion and aids finding the right bits (so for a debate on abortion or god, go here, for taxation or wars, go to "Ideologies - Political").

1602
http://www.bbc.co.uk/news/world-asia-pacific-15319924

Quote
Protests at financial mismanagement and government cutbacks have been held in cities around the world.

Clashes erupted at the biggest rally, in Rome, when riot police intervened after a small group of masked militants attacked property.

Police used tear gas, water cannon and baton-charges, making several arrests.

Inspired by the Occupy Wall St movement and Spain's "Indignants", demonstrators turned out from Asia to Europe, but numbers were generally small.

Organisers expect rallies in 82 countries, with the protests due to come full circle when they reach New York.

Organisers said on their website that the aim was to "initiate the global change we want".

"United in one voice, we will let politicians, and the financial elites they serve, know it is up to us, the people, to decide our future," it said.

Are you in favour of these protests or against them? Are any happening in your country?

1603
Finished/Dead Mafias and RPGs / Axiosa: Game Thread
« on: October 11, 2011, 08:56:13 PM »
Okay, the four of you have all lived your lives up to this point around the hill-village of Kjalt. It's just a few miles from where the Axiosan capital used to be - the place is now a deserted ruin, because it got destroyed in the Union invasion. Banditry is common, the rulers locally are unpopular military types from the Union (a huge state run by Vampires which you currently inhabit).

Kjalt is pretty tiny, just a few houses and a little tavern. There's a small shrine to Hades, but no priest. What'd you want to do?

1604
Finished/Dead Mafias and RPGs / Axiosa: OOC Thread
« on: October 09, 2011, 12:04:12 PM »
This is the Out of Character thread. Ask rules questions and discuss things out of character here.

PLAYER PROFILES
Dripping D
Spoiler (click to show/hide)
Mark - The Khan
Spoiler (click to show/hide)
Nightangel
Spoiler (click to show/hide)
Death Nade
Spoiler (click to show/hide)


Once everyone has checked in I'll put the game thread up. I'm going to have to leave it to you guys to pester each other into remembering to play if needed, I really can't go chasing people on this one.

1605
Finished/Dead Mafias and RPGs / MURDER ON THE ABYSSINIA: GAME THREAD
« on: October 08, 2011, 08:33:26 PM »
MURDER ON THE ABYSSINIA
Okay, here goes.

The fluff:
Spoiler (click to show/hide)

THE PLAYERS
1. Visorslash
2. Nightangel
3. Ladyhawk (John Smith/Elenia Kalazis, Professional Thief, Lynched Day Three)
4. Comrade_General
5. Double A
6. Dimos (Karl Von Astergott, Mason, shot and poisoned Night Three)
7. Phoenixguard (Marcus Gurt, Hired Killer, aka Mark Durban, Lynched Day Two)
8. Floam (Alcinia de Quenliya, switcher, shot Night Four)
9. CN2 (Mycroft Holmes) - Hit by a poison spike, Night Two
10. Son Of The King
11. Andalus (Sherlock Holmes) - Put in a coma by a booby trap, Night One
12. Dripping D (Lord Ganderby Elmingham, Mason, poisoned and thrown overboard Night Four)
13. Mark - The Khan (Officer Dirforth) - Commuted suicide, Day Four

RULES
- When a player reaches 50% of the votes, they are lynched and day ends.
- Vote in the format Vote: Player X, preferably in bold and red. Votes in bold OR red but not both will still be counted because I'm a lovely person, but votes without bolding or being in red will not be counted.
- Days and nights will be about 3 days each.
- You may roleclaim at will.
- You may NOT discuss the game outside the thread unless it is SPECIFICALLY allowed in your role.
- Quoting mod PMs causes modkills.
- You will ALL have ability-based roles. There is no such thing as a normal townie on this voyage. Good heavens, no!
- If you're not sure whether you're allowed to do something, ASK ME FIRST.
- This is probably one of the most unpredictable game setups you will ever play, due to the large number of interesting night roles. Simple logic may not be enough.
- As an addition to that, this could be a very long or a very short game, I've no idea. Welcome along for the ride, ladies and gentlemen.
- Finally, speaking in good English is just good cricket, don'tcha know.

ALL ROLES HAVE BEEN SENT OUT. IT IS NOW DAY ONE. SEVEN VOTES ARE REQUIRED TO LYNCH.

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