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General Chatter - The Boozer / A City for a Changing World: A Trip to Varna
« on: November 28, 2023, 12:11:18 AM »
A City for a Changing World: A Trip to Varna



“This period shows,” said the lady in the museum, “that it is possible to change.”

It was perhaps the most excited I had heard any Bulgarian sound about anything in my brief time in the country, here in one of the most ancient settled landscapes of Europe, a city that was indeed both modern and countlessly old, with a shifting, endless agelessness that both belied and proved the uncounted years that mankind had lived here, between the high hills and mountains of Bulgaria and the wide shores of the Black Sea.

I was in Varna, on the edge of a changing world.





The shore of the Black Sea at Varna.
When I arrived in Varna and got my suitcase to my hotel, my first walk was down to the sea: the city sits beside a port at the mouth of Lake Varna, itself an estuary for several inland rivers. The centre of the urban area, to the north, is a mostly early to mid twentieth century set of town-houses, restaurants and hotels, a city well geared to tourists though not solely catering for them, with the Sea Gardens sitting between the town centre and the sand of the beaches. The gardens contain trees and walkways and benches but also shelter some eateries, museums, and monuments, with steps down to rows of beachside restaurants.

Varna is a city that has no single central monument, no great classic postcard views or enormous vistas. The trees of the Sea Garden are so thick that there are barely even clear views out to the sea. Its building style is reminiscent through British eyes of Brighton or Bournemouth: a genteel seaside city. There is something about it, though, that is hard to pin down: perhaps because it feels lacking in a singular centre or focus, it has the ability to shift what it is to different viewers and different times.

Part of that feeling of shapeshifting perhaps comes from the fact that Varna is a seaside city largely inhabited by a people whose relationship with the sea does not come entirely naturally. Indeed, until the later decades of the 19th century, the little sea-port was largely inhabited not by ethnic Bulgarians but by Greeks: in 1873, of Varna’s 21,000 inhabitants, just 3,000 were ethnically Bulgarian. For much of the city’s history, Greek was probably Varna’s dominant language, with the Bulgarians preferring the country’s rich soils to the poor pickings of Black Sea fishing. Both the first and second medieval Bulgarian kingdoms had ruled the city, nonetheless, a key port for the region, but those days were long centuries of Ottoman dominion ago by the time of the foundation of the new state of Bulgaria in the 1870s. The newly established (or, depending on your perspective, re-established) state began life as a Russian satellite, founded as a buffer protecting the route to Istanbul against the Turks - but statehood led to dramatic changes in Varna’s existence. Bulgarians moving to the new country either out of choice or pushed out of Ottoman lands in the Balkan wars flocked to Varna, and the city as a result ballooned in size both as an industrial centre and seaside resort.

The Sea Gardens seem to reflect this ambivalence about the sea itself: the thick trees shield the city from the sea air, so thick that there are few places where one even gets a wide vista of the bay to look out to. They are a last imposing bastion of the land, such that Varna does not really show off its maritime nature but sits back away from it. The gardens are prowled by endless cats, large and small. They are not quite the scrawny scrapping ferals of a city like Tbilisi, or the wheedling, curled, restful fish-thieves of a more Mediterranean town, nor again the imperiously well-fed little lions of Venice’s outer islands: they, perhaps sharing something with the place and people, felt quietly enigmatic, ever alongside humans but never either imposing on them or debasing themselves to them. As darkness fell, a flock of little brown red-breasted flycatchers moved down the sea edge of the trees, and I went and found food and rest, wondering what more this place had to say.





A path through the forests of Golden Sands.
My first major day’s sightseeing involved some calamitous public transport interactions. Whilst Varna’s public transport exists, is cheap, and can get one to places, exactly which places it will get one to are often entirely unclear from the available information. In general, tourists seem to be expected to use taxis and tours, perhaps good for the local tourist industry but very disappointing given the huge need to make these sorts of activities less carbon emitting.

I eventually made it to about an hour’s walk from the start of my planned walk in Golden Sands, and bought possibly the worst sandwiches I have ever tasted for some lunch. The detour gave me a good amount of time to see Golden Sands itself, essentially a long strip of hotels and nothing else, castle-like resort blocks from which tourists could shuffle down to the beach and back. A single jay complained from a high tree, and an argumentative mob of starlings could be heard but not seen past yet another high hotel wall. It was not an auspicious start.

Then, though, there were the woods. The Golden Sands nature reserve runs from wet woodland on the low seaward side up into limestone-dotted dry forest as one winds up and inland, away from the coast. The hole-riddled limestone chunks sticking out beside the winding paths are often impressive in size, with a thick covering of sharp leaved butcher's-broom as the low cover on the forest floor, occasional robins flitting in and out of sight among the leaves. I was reminded again that it was migration season by the whistles of bee-eaters overhead, their bright colouration barely visible as they flocked in numbers larger than I had ever seen before, high in the sky above me. The woods also contain some natural springs which are good places to refill water – indeed, as I got closer to the Aladzha monastery, I saw some men with cars filling up numerous large water containers to get the most of the bounty, whether for its cleanliness or holiness I could not be sure.

The Aladzha monastery’s name is from the Turkish occupation, meaning multicoloured – perhaps a reference to its now largely lost wall paintings. The small cave monastery is built at multiple levels into a sheer cliff-face, with myriad little icon pictures and coins tucked by visitors into the rockface despite the signs asking people to refrain from doing so. A few parts of the original painting can be seen though largely the modern monastery is more exposed, with its outer walls mostly gone, compared to its heyday. A short further walk can bring one to what are known as the monastery catacombs, another series of deeper rock-cut rooms with much poorer access, their original functions now unclear.



A king of the trees - a black woodpecker, in the woods near Golden Sands.
The monastery also boasts a very good little museum, which is worth visiting. The religious history of Varna is interesting: in the classical world a local Great God was a senior deity though rubbing shoulders with the Roman imperial cult, classical Greek deities, importations from Egypt like Osiris whose twin-crowned statue is recognisable among a case of local deities at the main archaeological museum. Nonetheless, one cannot but wonder whether the Great God’s prominence locally was helpful in easing Varna’s early conversions to monotheism. This was a part of the world that Christianised quite early, with the new faith sweeping across the region in the fourth and fifth centuries. One site I did not make it to at Djanavara near the city was a 5th-7th century basilica built far more in Syrian styles than those of other early Balkan churches, suggesting long distance influences on the area. In every era, this part of Bulgaria has mingled local and foreign religious influence: at least twice during my stay, I passed groups of orange-robed dancers in the city centre, likely some variety of Hare Krishna worship. Whether they knew it or not, the welcoming of distant faiths to this shore put them in a tradition stretching through the centuries.

On the way back through the woods to work my way back into town I saw a black woodpecker, the largest of Europe’s woodpecker species at about the size of a crow, perched vertically on a tree and making no shortage of noise. There was also a further fountain, one created to mark 1300 years of Bulgarian statehood, counted from the first Bulgarian kingdom of the early medieval period. Proudly marked as the Song of Spouts fountain, it had five pipes: three were for the first and second Bulgarian kingdoms and for modern Bulgaria, and the other two for Byzantium and Turkey, the long periods of non-Bulgarian rule in the region.

I wondered what it said about the past that all five spouts were dry. The water instead was flooding from a burst pipe at the back over the path and pooling under a swing that hung from a nearby tree which I sat on for a while before making my way back downhill to the buses and ultimately to Varna once again. Perhaps history does not sing in such a canalised way as we would like, sometimes.





Some of the oldest gold-work known to mankind, part of the Varna treasure.
The next day I worked my way around a number of the city’s museums and historical sites: the primary one of these is the large archaeological museum, but I also visited the modern Varna history museum (covering the period from independence to the 1930s), the medical history museum, the Roman baths, and the naval museum.

The archaeological museum covers much of the ancient and medieval history of Varna – if perhaps I’d have preferred more on the medieval section, this can in part be chalked down to my personal interest, though at the same time this was another point of noting the national narrative of the Byzantines and Turks being temporary embarrassments to be skipped. The real treasure of the museum, however, comes well before Byzantines or Bulgars had even been conceived of, for Varna’s stone age necropolis is the site of some of the oldest gold-working finds anywhere in the world. This is one of the greatest treasures of the city, and no visitor should go without seeing it: the scale and quality of the artefacts combined with their sheer age is a deeply powerful sight. They lie alongside shell and bone work, amber and pottery, elaborate and high in quantity suggesting the high status of those buried in such a way. But it is the gold that is most impressive in its antiquity and quality. Staff-ends, tiny ox-shaped badges, and rings, loops and disks of gold shine from the museum’s cases, looking much as they might have done six and a half thousand years earlier when someone laid them with their rulers, parents, lovers, in a stone tomb.

The sheer age of Varna is something almost unfathomable. It was not, of course, always Varna: its earliest names have long since passed from memory, and we shall never know what the early gold-workers called their home, nor indeed what people a thousand years later called it, with some periods of depopulation likely between the two as shifting waters and natural disasters caused breaks in the archaeological evidence. The Greeks gave it the first name we still know, Odessos, and it bore that name until the early medieval period when it fell out of Roman hands into those of the new Bulgarian kingdom: the Byzantine recapture of the city was not enough to restore the Greek name, even if the population of the city were still largely Greek speakers, so Varna it remained to the Byzantines, the Second Empire, to the Turks and to us. That which is old should never be seen as therefore an unchanging testament to the years: indeed, that which did not change is almost always lost to time. Truly old things are above all those who best change, and this town, ancient beyond measure, knows above all else that it will continue to shift, imperceptibly and inexorably, to fit the changing days.



Varna's Roman Baths - this was the section sadly closed while I was there.
One thing that has given this city its particular character is its location, so I also visited the naval history museum: Varna is a port city and still a primary base for Bulgaria’s navy, with the country’s naval academy and headquarters both in the city. At the south end of the Sea Gardens, a large pond in the shape of the Black Sea shows the relative elevations of its shores, the high Upper Caucasus dominating the east side and the lower hills of Bulgaria and Romania on the western shore. The naval museum is nearby, and whilst it has two rooms of a handful of pre-modern artefacts (it is a pity this is not given considerably more detail), the majority of the indoor rooms and outdoor exhibition focus on the twentieth century and the modern Bulgarian navy.

The Russians’ influence in Varna is felt very differently to in most countries to its north or on the other side of the Black Sea: as Bulgaria was a buffer state for the Russian Empire and an ally rather than member of the USSR, Russia is not remembered as an occupier in the way it is in Armenia, Poland, or Czechia (and in Georgia or Ukraine, partial occupations are present politics not a matter of memory). Conversely, the Turkish and Byzantine periods remained somewhat quiet in the public displays of the city’s history.

It was in the modern history museum, focused on the period between independence from the Ottomans and the Second World War, that the vignette that started this piece took place as the museum guide talked happily about Varna’s capacity for change. “We Bulgarians do not like the sea,” she also explained. “We are a practical people, and prefer the soil.” She was nonetheless interested to note the development of twentieth century beach tourism – cleverly, a way to make money from the sea without having to actually use boats overmuch.

The museums were quite focused on the stories of individuals around Varna compared to equivalents I knew from other countries. Each was billed as part of a wider narrative of local and national pride, but not at all far beneath the surface were things less explicitly said about what it meant to be Bulgarian in the twentieth century. Many of the people lionised in museum tales had fought their hardest against the Bulgarian governments of their day, for example the communist, naval engineer and poet Vaptsarov being executed in Bulgaria’s flirtation with the Axis to be eventually rehabilitated by the subsequent Communists. Bulgarian liberals who opposed joining the fascist powers and Bulgaria’s participation in the Holocaust but then argued for democracy against the Communists had to wait until the last decade or two for the public rehabilitation of their efforts. Many of the people who shaped Varna, too, were not Bulgarian in origin: the local historical monuments owed much of their presentation to the Czech Skorpil brothers, and the city’s sanitation was pioneered by Lithuanian doctor and political and cultural activist Jonas Basanavičius, who was a member of the city council for the very first years of the twentieth century.



Ottoman era inscriptions - an unmarked memory of a little-memorised past Varna
My penultimate stop was at the Roman baths – there are two sets of these, but only the northern one further into town was open. I have perhaps been a bit spoiled for Roman bath architecture from having seen so many sets across Europe, but Varna’s is a good classic example and impressive in scale. The inclusion of the shops at the front of the bath-house area was particularly of interest, grounding the baths better in the world of everyday life: meanwhile in the ruins themselves, I walked room to room with occasional flowers growing from the old walls and black redstarts flitting into prominent vantage points in the late afternoon sun.

At the back of the Roman baths, well out the way of anywhere that most tourists would take the time to walk, lay a number of broken stones, pale grey where the Roman walls were flat reddish brick, upon which cats lounged across much more recent inscriptions. These were in a mix of Persian and Ottoman Turkish, likely put up after the Ottoman-Russian war of the 1820s as part of Sultan Murad II’s rebuilding of parts of Varna heavily damaged in the fighting. Out of sight and out of mind, they lay without sign or translation. The shifting faces of a city are as much about the shifts in what it chooses to show and remember of its past as the changes of the day, and this little tucked-away connection to a Greek-inhabited, Ottoman-ruled Varna that stood as that empire’s bulwark of the north was a window into a world often silent in the displays of the city’s museums.

My last stop for the day was the medical museum, which is one of the few completely free museums in the city and worth visiting, tracing the history of medicine from the mix of ancient healing deities in the region (local and foreign alike) through to a mock-up of a nineteenth century pharmacy and the story of Hristina Hranova, Varna’s redoubtable first midwife and Bulgaria’s first woman lifeguard as well as a participant in the anti-Ottoman wars of independence – a woman for a time of great change, if ever there was one. I headed for the sea myself, to one of the beachside fish restaurants, and watched the dark waves lapping at the shores as I ate.





The tight-packed buildings of the fortress at Shumen.
I was fortunate to be able to go on a tour inland with a guide for the subsequent day – not something I would usually do, but a well worthwhile gift from family – and so the next day I found myself setting off early for Madara. The Madara Rider is one of the more impressive monuments of the region, a life sized rider trampling his prey and followed by his hound, carved high into the side of a cliff. Inscriptions, not really visible from the ground, are from the earliest Bulgarian kingdom, in the opening decades of the 8th century AD: they are in Greek, pre-dating the Cyrillic script invented in the 890s by nearly two centuries. The image of the horseman is prominent in ancient religious images and inscriptions from the region, and whilst the Madara rider’s inscriptions are royal, they come from a time when Christianisation was still at a very early stage across the region. Here, inland from the shifting between-space of Varna, the Bulgarian imagery felt somehow stronger, the rider overlooking the wide valleys across which actual Bulgar horsemen might once have moved.

The few horses spotted on this trip were pulling horse-drawn carts, though these were a rarity in the very car-focused transportation across the region. Shumen, a small inland city, was the next stop on the list: of its seventy thousand people, the Turkish minority still accounts for ten thousand and the Romani for another two, and over a third of the wider province around it is Muslim: even away from the coasts, modern Bulgaria is a diverse space. We headed past church and mosque alike and up to its old fortress, sitting well above the main part of the town. There are a dense maze of exposed wall foundations in what must have once been a very tight-packed fortified centre: there was no central keep, and little paths, many of them barely more than a person wide, were left between a maze of buildings that included over ten churches. The fortress has sections of late Roman, Byzantine, and later Bulgarian construction, operating for around a thousand years through different medieval cultures with a commanding position overlooking the wide valley in front. Today the fortress is home to lizards, shrikes, and butterflies, with the low remaining stone a shadow of the bustle and din of tight-packed buildings that would once have dominated the hilltop.

Also above Shumen was an enormous monument built to commemorate the most commemorated thing in Bulgaria – that is, 1300 years of Bulgarian statehood. It is strongly reminiscent of the similarly aged Chronicle of Georgia monument in Tbilisi, and its huge, cubist figures loom as one walks through the enormous, blocky construction. As a whole, Bulgaria makes a lot of visual show of its patriotism, but I never heard much real enthusiasm for the concept in the voices of its people: it feels regarded as an inevitability, or a chore, a general sense of “yes, I have painted the children’s playground in the colours of the flag: is the patriotism done now? Music and food will not make themselves.” The flags fly, all the same, so large that it would be viable to sight-see with a car around the region simply by finding the largest un-visited flag on one’s horizons and heading for it, since most of them seem to fly in places of historical note.



A short-toed eagle stretches its wings above Ovech fortress.
In a moment reminiscent of my childhood as the son of two keen birdwatchers, the next stop was entirely unplanned and involved stopping by a seemingly random farm field on the way, with a brief cry of a bird’s name being all the warning available. Here, though, the cry was “eagles”! And so they were. The field was being ploughed, rough old tractors working their way across the wide fields: post-eastern bloc farming often has enormous fields compared to Austria or the UK, largely as a result of collectivisation merging different farms together. Behind the tractors, or sitting grumpily on the bare earth up the slope, or wheeling lazily overhead, there were around twenty lesser-spotted eagles, their majesty only slightly undercut by the agricultural surroundings and the fact that they had gathered in order to follow the agricultural machinery and eat worms. Even the food of kings comes from the same brown earth: but kings these were. There is something about the angular nature of an eagle’s face that gives it a certain sharp regality, their dependence on the earth below their wings notwithstanding.

The last stop on the long day’s trip was Ovech fortress, a castle on a high plateau overlooking the town of the same name. The sheer cliffs must have made it, in its day, almost impregnable: a few low walls are all that remain, the looped end of one indicating a church, with some slightly more reconstructed sections around the gates and low cuts into the rock where the exits would have been overlooked from both sides. Balkan wall lizards – a new species for me – scattered through the grass, as overhead yet more big birds, among them short-toed snake eagles, sailed down the winds. The inland hills are a dramatic sight, a land of steep drops and prey birds. Their high flags and heavy walls, their scale and power: all these may belie the complexity of their histories, pulled between faiths, occupiers, and new realities. Time caught up with some of these places, leaving for now bare low remnants of walls under an open sky: and I returned to Varna, perhaps older than all of them and escaping Chronos the pursuer still.




Dinner at Staria Chinar.
I spent the next day around town, and finished my book (Miroslav Penkov’s East of the West, an excellent read for some tales of late twentieth century Bulgarian life, attitudes, and relations with the outside world). I subsequently went nosing through the local bookshops failing to find what I was after - specifically, I wanted to see if there were interesting Bulgarian or local books in English, but most bookshops only had a small current English selection, especially of science fiction and fantasy, and in some cases also a larger array of second hand options. No interesting little books of local folklore or anything came to light, sadly though I had an interesting chat to an older American lady who owned one of the local bookstores and had some more good ambles through the streets and gardens, getting my bearings better for the city centre as a whole.

Food in Varna definitely had both low points and highlights. The city is quite diverse in its available food, with decent sushi or rice bowls just as available as more traditional fare – though the latter is worth going to find. Banitsa, slightly bready pastries, are a key part of the cuisine, a little similar to a Turkish borek: a spinach and cheese banitsa from Iglika a small bakery on the main road down to the Sea Gardens' entrance, formed my lunch on more than one occasion. Another thing that Bulgaria in particular shares with Turkey, unlike much of the rest of the Balkans, is ayran, a cool and slightly salty yoghurt drink, which I had picked up a taste for at Turkish restaurants in Birmingham a few years earlier and which I was happy to return to for this adventure.

For dinners, my best in Varna were spent at Staria Chinar (Старият Чинар), a restaurant with a few outlets around the city though I went for the one on the corner between Preslav and Han Omurtag streets, a bit further from the heart of the city and therefore noticeably quieter than the city centre options. The beachside restaurants include some good fish options, though much of the sea cuisine is seasonal so for example shellfish weren’t available when I was there – I had bluefish instead, which was very good. There are plenty of non-Bulgarian cuisine options too, as noted, though it’s very worth trying some of the Bulgarian meat dishes and salads. Some desserts were interesting too, such as Bulgarian biscuit cake, which turned out to actually be rather more like Armenian layered cakes than anything especially biscuity but was very good.

My penultimate full day was spent on the last major excursion of the trip, to the nearby town of Beloslav. I went there from Varna by train: the rail services are rattling and outdated but reliable and somewhat harder to confuse than the buses. There are no electronic ticket machines, but the ticket office managed to understand what I wanted well enough. Varna station boasts one electronic departures board, whereas Beloslav’s still pins times to a physical board on the wall.



The stone forest - the largest of these hollow columns were two or three times my own height.
I set off north through the little town, one stop inland from Varna itself along the shores of the estuary lakes. I noticed some local cultural quirks, such as the practice of putting up and for the medium term leaving up notices of deaths or funerals which I’d seen mentioned in Penkov’s East of the West. It was not something I’d seen in Varna proper, but most households in Beloslav seemed to have one or two such notices, some of them quite a few years old. The town petered out to the north, and a sandy, scrubby hillside boasted the tall form of a short-toed eagle in a far off tree, and the heavy plod of a tortoise through low-growing young trees.

The walk north of Beloslav took a bit over an hour, and was more pleasant than I’d expected, largely through a mix of grassland, shrubs, and low tangled trees. A quarry changed the landscape, having limestone-blasted the surrounding trees until they were covered winter-white. There were small flowers by the path, occasional butterflies and lizards, and spotted flycatchers doing fast looping flights down from the bushes and trees. For the last ten minutes or so the walk was less good, along a busy road with a couple of slightly oddly dressed people getting out of cars, but there was enough verge not to feel unsafe and I did also pass another tortoise - and my destination was more than worth the walk.

Pobtie Kamanani, the Stone Forest of Varna, is a wonder of the natural world. There’s really no other way to put it: huge stone columns, the largest of them at least triple my own height, and all naturally hollow, litter a wide sandy area about eight hundred by two hundred metres in size. One could at firest glance easily mistake them for the remains of some Grecian temple or Roman basilica, until the scattered nature of them comes into its natural focus.

Beside the simple beauty and natural history of the site, some people go to the Stone Forest for spiritual purposes, and I saw some people walking in circles around the pillars, and one slender lady even huddling by some of them, shawl pulled over herself and her wide-brimmed hat perhaps in some sort of communion or attempt to emulate the stone. Others go to try and find specific stones, and the tiny visitors’ centre has a range of photos of rocks with names like “the large chair”, “the mushroom”, and “the heart” that one can try and find. The people at the desk, asking me whether I had come in a hire car or on a tour, were a little surprised to find that I had walked from Beloslav and cheerfully proclaimed that I was a ‘real tourist’ and handed me a very gratefully received bottle of water.

For myself, the stone forest was simply a delight to explore. I managed to take a couple of pictures of myself with some of the stones by setting up my little camera on a timer and then running into position, a particularly difficult ask with the ‘large throne’ stone which as its name implies can be sat upon – but doing so is a bit of a scramble for a man of my not entirely gargantuan stature, and doing so with the camera timer running meant effectively doing a sort of running jump and twist which at least paid off after a couple of attempts. The structures themselves were fascinating to see, and so was the local fauna and flora, with at least three different species of lizards skittering between patches of shade and a range of interesting low-growing plants that were happy enough in the sand. An especially strange looking cricket also sat on one of the rocks, an Acrida or conehead, observing me with oval eyes perched atop its high, narrowing face. I am not sure there is another such place in the world, and I do not think any trip to Varna would be complete without seeing it: I am more than glad than I did so.

Walking back along the road, I noticed considerably more rather oddly dressed people getting in and out of cars, and it was only when one of them cheerfully asked me if I wanted sex that I was really sure what was going on. Exactly why this particular area had emerged for this particular trade was not entirely clear, given it was a considerable distance from the nearest settlement, but perhaps that was the best way to avoid the unwanted attentions of the law locally. I politely declined and ambled back under a kestrel’s outstretched wings, past hummingbird hawk-moths and vivid green lizards, and returned the same way back to Beloslav.



Ruddy shelduck on the Beloslav lakes.
Beloslav is cut in two by the canal that connects Lake Varna and Lake Beloslav, with a regular ferry running between the two throughout the day that takes both foot passengers and vehicles. Picking up some food at a small shop in north Beloslav, I crossed the river and turned east, heading immediately out of town towards the Beloslav Lakes. These smaller lakes, disconnected from the sea unlike the larger expanses of Lake Varna and Lake Beloslav proper, are a short hike from the town, and offer a wide area of beautiful wetland landscape and, as I had hoped, some more natural interest.

The lakes offer no cover for birdwatching, so a telescope – which I sadly didn’t have – would be advisable, the birds tend to be skittish when one approaches. The surrounding land is flat, open, and grazed by cows: the grasses were covered with wagtails, a mixed flock of the yellow and white species, with warblers, shrikes, and buntings in the trees. On the water itself, flocks of ducks burst into flight and the great brown wings of a purple heron wheeled overhead. A snipe revealed itself only when I looked back at a photo of a little egret having got home, entirely unnoticed when I was actually out photographing the wildlife. A mixed roost of pygmy and common cormorants huddled in the trees, and most spectacularly, out on the water sailed some ruddy shelduck, with glorious chestnut backs and pale white heads.

The heads of a newer entrant to the area, the invasive South American coypu, bobbed above the water at times – large rodents that are probably rather bad news for local low-nesting birds and for the conservation of the water economy, though the birds were fairly relaxed at their presence and their mini-capybara appearance is somewhat endearing. Saying farewell to the water-fowl, and stumbling past a large bird of prey, probably a marsh harrier, that burst from the reeds, I headed back to Beloslav and the train rattled its way back to Varna. It had been a long day, and my feet undeniably felt the strain, but it was entirely worthwhile.



A panorama of the Beloslav lakes.




A green-lit section of the sea gardens, at night.
My last day in the city was spent first going to the natural history museum, nestled in the Sea Gardens. This was a small but well kept museum with some mixed English notes among the Bulgarian signage, though it varied room by room whether this was the case. Some were phrased more like the sayings of sages than biological notes: “The ways of life,” one case opined, “determine the shapes of the beaks and of the legs.” Whilst I understood what it meant, the idea that a different way of life would lead to a whole different body morphology felt somehow right: a chart of astrologically notable minerals was likewise an oddity for a science museum, though in this place with its kaleidoscope of shifting realities it felt less strange than it might have done elsewhere.

That afternoon I met another in the long line of outsiders, from Osiris worshippers in the Roman world to Syrian Christians building their basilica, to Basanavičius and his sewer systems, to be drawn to Varna between one reason and another. It is a feature across many parts of Europe that German medical or dental students, owing to the relatively few places available for study in Germany, will study those subjects abroad (the town of Krems, near where I live in Vienna, has fee-paying German medical students forming no small part of its economic and cultural base). Varna is not an exception to this rule, and so I spent the afternoon with a German medical student studying at the local university.

Seeing bits of the city through semi-local eyes makes a further difference. We met further out than I might have gone otherwise, in areas of somewhat more modern blocks. The residential parts of Varna are busy with cars and smaller shops and badly signed road crossings, and like the rest of the city could perhaps do with some public transport improvements. After a lunch of discussing life, travel and photography we headed in through the sea gardens to, eventually, the lighthouse and views of the estuary and the open Black Sea.

This trip, I reflected at the time, was my first time actually standing next to a sea that had been crucial to so much of the history I study and indeed, thereby, to my own life over the past decade and more. The Black Sea was known as the Euxine, to the ancient Greeks, the hospitable sea – a name thought to perhaps be an ironic flipping of Axine, the inhospitable, both a more apt name for its difficult, fish-poor shores. This in turn was possibly itself a Hellenisation of an Iranian-rooted word for a dark colour, so Black Sea may simply be a return to such a designation: the sea itself is both eternal and fickle, but our relationships with it as people give it an additional shape-shifting nature as we shape and reshape our understandings of its enigmatic waters. The route out to the lighthouse includes a commemorative plaque for the boats that carried Jewish refugees out of Varna in the middle of the last century: we may in many ways have mastered the world in ways the ancient sailors could not have imagined, but their Euxine has never stopped being a place known for difficult voyages.

The photographers’ light slipped away to the west, falling red-skied behind the harbour. And so I went to Stavria Chinar one last time in the evening, and in the morning wound my feet along the paths around the Sea Gardens, between the land and the sea, the infinite pasts both remembered and unremembered and the infinite futures both imagined and unforeseen. I saw a middle-spotted woodpecker, its crown a livid flaming red among the trees, and I saw the sea, and the sky.




As I flew into that sky again a little time later, a few last glimpses could be taken of Varna below – and for all the endless chimerical change that the city behind me had seen, the waves and clouds and the flight of the birds probably did not look so very different to the ones that some ancient goldsmith had known, living between the wine-dark sea and the stone forest in a time far before pen had been set to paper to write the first histories of humankind. But on the shore, the world turns, and brings ever new travellers and faiths and to the shores of that chimerical place, which we now call Varna and perhaps, someday, will have another name entirely. Few places know the long waterways of never-ending change so well: and that was the Varna I found, an ancient coastal lizard changing its scales to shine again, or a bird that has seen ten thousand skies moulting and changing its feathers before another flight down the winds of the Euxine shores. When any words I can attach to it have passed beyond thought and memory, it will have slipped long since out of their grasp, and changed to something altogether else: and so this city, in its changing world, will live forever on.



47
The World of Kavis / Olives and Salt: Test Game 1
« on: November 25, 2023, 11:36:05 PM »
Five new players, five hours of TTRPG play, and I ran a new one-shot, entitled Olives and Salt. This is one of three stories/scenarios that will ultimately, I hope, be in the Heart of the World Kavis book, set in the southeastern Heirophancy.

The characters included a gem merchant, a former Heirophant fleeing from her old life, an assassin on the run, a wizard with a deeply personal interest in the fey, and a dung-flinging goblin (literally had Trademark Weapon: Bag of Manure).

Path taken:
  • Manor (Heirophant)
  • Manor (Prison) - sensibly talked to the kids
  • Mill - the gem merchant was in the table society of the miller, he gave them other NPCs to go for (shrine keeper, priests, nursemaid)
  • Village - Quizzed shrine keeper, got general info about people interacting with fey
  • Temple - Found secret door, boot prints of bandits, made a poor impression
  • Night - Goblin got fatigued but saw bandits visiting the temple
  • River docks - mention of danger in water, got a boat via persuasion
  • Gharial - no way for them to easily injure it, escaped via Entangle
  • Nurse - discussion of fey and songs
  • Olive groves - talked to the Tessacare, talked to Rostom the boy, got the Nurse to take his place
  • Final fight - with the priest and bandits

Notes:

  • Forgot some key NPCs. Having a guard available and named in advance was sensible and I might characterise two senior guards. Also needed to introduce a second character who might have been an obvious "swap" at the end (the party found one but I didn't have a great backup).
  • I made the Gharial far too powerful for a newbie party: I should either have made it a young one and weakened it, or given the players (none of whom had boating) a boating NPC to make skill challenges etc and fend off the Gharial's attacks.
  • I don't know how best to add interest to low level fights without adding tons more rules weight: I'd like to make the surroundings more interactable maybe? A lot of my combats feel like they're happening in a void and I'm not sure how to avoid that.
  • The players approached things more or less as I'd expected. I wonder if for more advanced parties or people playing with more time, some additional complexity or complication needs adding.
  • Working out how to condense things for a one-shot is really tricky! I think six hours wasn't bad given that probably 90 mins was spent. I could have sped things up a bit with better setup and a shorter starting fight, but probably that's not more than 40 mins of cuts.

48
Tabletop Design - The Senet House / Disabling strikes in game rules
« on: November 19, 2023, 11:16:17 PM »
One thing I was mulling over - a logical point but one I've not thought on much before - in a recent ACOUP post about spears was the importance of disabling over killing in battle. In other words, the key aim is not to ensure death, but to ensure rapid loss of fighting ability, and those things are similar in that they generally both involve killing people but they're not the same in that a pointy neat stabby killing weapon like a rapier will not necessarily make someone lose their fighting ability quite as fast as something that destroys muscles or simply cuts a limb off, and even if that difference is measured in seconds, those might be the seconds that let someone else poke a pointed object rather hard into you.

This feels like something that few game mechanics model in any sense: I've seen health as generic pools, and I've seen systems that try to model effects limb-by-limb (though that's slow and clunky to run in most games). But I think I'm yet to see a game model that accounts for the relative disabling-ness of different weapons. Has anyone seen such a thing and can anyone think how one might separate those concepts? Would that be a useful thing to do in games (and would it make for a more accurate combat model to begin with really)?

49
General Chatter - The Boozer / November Pub - Friday 24?
« on: November 11, 2023, 02:35:47 PM »
Time marches swiftly on - would Fri 24 broadly work for people?

50
Computer Game Development - The Indie Alley / Game Maths Primer
« on: November 10, 2023, 02:26:02 PM »
https://gamemath.com/

Saw someone share the link to this on Mastodon and reposting here in case it's of interest to people :)

51
Thoughts welcome! I don't have enormous writers' block at the moment but I feel like I'm struggling a bit. It's a long time now (about three years) since I finished writing my last book-length fiction project, which is still unpublished, and I think the bad experiences of trying to work out publication have soured me a bit on writing in general, I've been managing about one short story a year and occasional bits of chain writing in the meantime but I'd like to get back to writing more fiction. It's also difficult when my job is already so text and writing heavy.

So thoughts on how to get round the mental boulders and get fictiony words on pages welcome :)

52

We're very excited to be able to announce the fourth workshop in our series Coding Medieval Worlds, which connects game developers and historians to look at shared challenges and issues in modelling and representing medieval worlds. After last year's successful Landscapes and Backgrounds event, we move to the margins and marginalias, the outcasts and the outlandish, as we look at Outcasts and Monsters for the fourth workshop in the series. The poster (and PDF & Plaintext links below) give you all the details you need if you might want to participate: we'll be announcing speakers closer to the time.

If you want to know more about what's going on, do ask any questions at the Coding Medieval Worlds forum and check out the webpages for details on past events and links to the videos of keynotes from previous years.

We look forward to seeing some of you there!







53
Slightly self indulgent post, but highlighting this book in particular because I have a new paper/book chapter out in it! It's in Freedom, Oppression, Games and Play, the anthology for the Future and Reality of Games conference 2022, which has just been published. My paper, From Vardzia to Val Royeaux, looks at using medieval Caucasia as an alternative model society to compare to the societal ideas and models used in popular computer role-playing games, and what we might be able to learn from viewing those presentations of medieval and medieval-fantasy societies from a different default angle.

There's also lots of other good papers in there, Katrina Keefer's work on the slave fort of Bunce Island in a gamified context is really interesting, the 'A Walk in the Park' paper relating game design and landscape gardening is fun, and more seriously Nikita Stukilov's work on Russian totalitarianism and gaming culture and their overlaps I think is really important.

If you're interested in having a read, you can get the whole book free here under creative commons license:
https://doi.org/10.48341/ttmb-rz82

And if you do take the time to have a read, please do let me know, I'd be interested in any thoughts any of you folks have :)

54
General Chatter - The Boozer / October Pub - Thursday 26?
« on: October 14, 2023, 04:50:41 PM »
We were meant to do a Thursday in Sept but didn't, so I'm going to say maybe we do that this month and do the 26th. Any yays or nays?

55
Exilian Bards' Club / Devil With A Heart Of Iron Chords
« on: October 08, 2023, 03:13:58 PM »
So this is strictly kinda more folk metal, but here's the chords to Jonathan Young's Devil With A Heart Of Iron.

Verses have same tune & chords as chorus!

Chorus:
Devil with a heart of iron,
 Am           C           G
Devil with a heart of iron,
 Am                        C
You can't drag her back to hell,
              Am                   G
You've been burning since you fell,
                 G                        Am
For the devil with a heart of iron
           Am             G          E Am

There upon the riverside you saw her,
A fearsome fiend with flaming f*cking fists,
Oh ever since you met her
Got a crazy f*cking temper
And in battle she is always f*cking pissed

Oh you've never had a lady call you soldier,
You've never had a lady with such rage,
And you can't even hold her
How you wish that she was colder
'cos you're thinking you should prob'ly get engaged

Chorus

She's carving out a bloody path of vengeance,
A barbarian that Baldur's Gate betrayed,
Hell hath no fury like a woman scorned,
A devil girl with just one horn,
You cross her and there will be hell to pay.

You've met some ladies running from their demons,
But this here girl is running straight from hell,
And you really want to kiss her,
And she's not a f*cking wizard,
But it seems that she's got you under her spell.

Chorus

Instrumental

Chorus x2

56
The World of Kavis / Kavis: Development Log
« on: October 07, 2023, 03:49:52 PM »
I appear to not have a dev log here, so here is a dev log to record where I'm at with Kavis and what I might release for it and suchlike.



The current plan is that eventually there will be at least a couple of short books or supplements of Kavis material. I'm currently collecting things in pseudo-book chunks, as follows:
  • The Heart of the World, covering the Heirophancy, Starshore, Palictara, Tullactara, Dulshan, Camahay, and the Dragonfly Sea
  • Starlit Realms, covering the more pseudo-European continent Chardil and the lands around the Starlit Sea.
  • Land Under Sky, covering the Wendings, Mav, Corravan, the Burninghome, the Shaigel
  • The Mists of Serraty, a much more in-depth campaign supplement just for the mist-wreathed fenlands of northwestern Chardil.
  • Tavern Tales from Kavis, a short fiction book.

Of these, Starlit Realms and Heart of the World probably both have half or so of their text done. Mists of Serraty has a lot of its core foundations done and the advantage that I've actually played through it. Land Under Sky is mostly just loose ideas, and I don't want to focus on it until I've got How and Starlit Realms done. Tavern Tales is kind of a separate project which I'm a few stories into but far from done with.



Today's work has been focused upon the Heart of the World bestiary, which I've started filling out with actual rules not just notes, and also on the HoW character creation section which I'm starting to flesh out with some setting-specific edges and a more crystallised picture of the magic system.

57
The World of Kavis / Caracess
« on: October 07, 2023, 03:48:13 PM »
Caracess is a city-state south of the Shaigel and north-east of Tullactara, primarily inhabited by dwarfs. It is built out of sheer sea-edge cliffs, and is very reliant on fishing and whaling for the locals' diets, though a small valley above the cliffs is also intensively farmed for rice. Inland, the eastern edge of the Kharuf mountains rise yet higher, cutting Caracess off on both sides except for exit by sea or, perhaps, by tunnels deep enough beneath the stone that only the dwarfs know the ways of.

Caracess is especially famed for the creation of lanterns and other light devices, and for glass-making more generally: it is a city of wind-chimes and stone carving, elegant in its construction and public in its use of space. Their religious practices are their own, though closer to those of the Shaigel than Tullactara. Its most key import is wood, from the rugged east coasts of Tullactara or from the Shaigel, needed not for building but for boat-making: large Caracessian barges buy and transport timber in exchange for gems, glassware, oil, smoked and salted fish, and whalebone products.

The rulers of Caracess are an oligarchy, with the various noble houses often competing over the beauty of their city districts, the success of their fleets, and the skill of their glass-makers, musicians, and weavers.

58
The World of Kavis / Verasine
« on: October 07, 2023, 03:47:03 PM »
I'm not planning to do much with Verasine as of now, but it's there so should get mentioned and I need a notes space if only to avoid forgetting the name.

Verasine is the southwestern empire and archipelago that lies far to the west of Dulshan and Camahay. It's an explicitly imperial state, with a particular love of magic users who form its imperial elites: magic users are generally brought up by the state, and are considered sacrosanct to the point where they cannot be executed, only at worst exiled. Its underclasses are largely dusk-folk, for the Verasinka are the only day-folk who widely know and use the art of constructing dusk-folk. Their goblins and trolls form an often poorly treated underclass. Verasine is also not a place where many outsiders go: it is largely self-sufficient and besides one or two permitted ports, foreigners (except wizards) are known to be under penalty of death for stepping on its shores.

59
Coding Medieval Worlds / CMW4: Outcasts and Monsters
« on: October 03, 2023, 11:48:07 AM »
So, after CMW3 Outcasts and Monsters was the clear vote preference of the audience for what we do as CMW4. So here's an early planning-thoughts thread. Shout if you have ideas for speakers, things to do, other cool thoughts, etc.

Possible spins on the theme:
  • The problems of medieval evidence for outcast/marginalised peoples: how do we represent people who we know are under-represented in sources?
  • Marginalisation in the middle ages more generally - what it meant to be an exile or outlaw, or indeed a woman, a minority community, etc
  • What makes a monster medieval, both in our eyes and in what monsters medieval people themselves were fascinated by?
  • Do we have ways of encoding/game-ruling some of these statuses, and what do those look like?
  • How does the modern more monster-sympathetic trend in games play into these considerations?
  • Are there bits of medieval monster inspiration that remain under-used and under-utilised?

Tentatively CMW4 will be the 16-18 February 2024.

60
Announcements! The Town Crier! / Updates from the Forge 51: Autumn 2023
« on: October 01, 2023, 10:33:33 PM »
Issue 51: Autumn 2023

EDITORIAL

Welcome to another issue of Updates from the Forge! This is Exilian's newsletter of creative geekery, telling you what we've been getting up to over the past three months across the community. This time we have another eight updates from different projects, featuring kobolds, intergalactic warfare, the monuments of Armenia, and songs about necromancy, among our usual multicoloured miscellany of topics.

It's always worth noting that our main articles here are only a handful of the things going on among our members: other projects are getting some great updates, including a new steam page and trailer for BeerDrinkingBurke's excellent Innkeep. Also, excitingly, our top article from last issue, Under the Yoke from Priory Games, now has a launched Steam page so you can head over, watch the excellent new trailer, and wishlist the game.

Nor are the projects all we've got happening around the community: there's been plenty of lively chatter about people's reading and gaming, fun in the forum games area, and continued chatter about politics around the world. Other parts of the community outside the forum also include our monthly video-call meetups where we've discussed things from gelatinous cubes and warlock patron flumphs to the fluid dynamics of some very particular fluids. Why not drop by sometime?

In any case - we have plenty to show you for this issue, and it's time to get on with doing so. Without further ado, here's issue fifty-one with eight more updates from the creative forges of Exilian!

CONTENTS:

  • Editorial
  • Game Development
    • Can you survive the elements?
    • Yip! Yip! Yip Quest!
    • Jubal's Warhammer Campaign Systems
  • Arts & Writing
    • Exilian Chain Writing 2023
    • Ben, Books, Bones, and Barbie: Jubal's Music Returns
    • BagaturKhan's Potestas War
  • Miscellany
    • In the Shadows Of Mountains: A Yerevan Travelogue
    • New Lo-fi Music for your projects from SoundImage

GAME DEV

Can you survive the elements?


Mixing the action-roguelike and JRPG genres, new Exilian member samobee has come along with Elemental Survivors, a madcap, colourful game with an auto-attacking system, randomly generated fantasy landscapes, and a wide array of special abilities, powerful equipment and unique attacks for players to use as they forge a path through the game. The world has been overrun by a vast number of foes, and it's a peril you and your train of allies must end. Area runs last around 20 minutes each with a boss spawning at the end that provides an extra powerful challenge. Permanent upgrades and stronger equipment may help you bounce back from defeat as you try to survive the onslaught.

Elemental Survivors went into Early Access on Aug 25, and is available from Steam now, with future elements to be added including evolutions of attacks and high-powered summons that can turn the tide of your battles. The game's plans promise regular updates based on community feedback, so if you know what you want out of a game like this, getting in there at this early stage may be a great way to help shape the game's development. Why not take a look?





The kobolds ponder their next move. At least, to the extent kobolds can be said to ponder anything.
Yip! Yip! Yip Quest!

New Exilian member Ramorama brings us a kobold themed point and click adventure, Yip Quest, a tale of three kobolds trying to rob the treasury of a local princess, buy their own cave, and get as wealthy (and drunk) as kobold life allows. You need to switch between the three kobolds in your party to make use of their different abilities - Ram's strength, Raga's sharp eyes, and Kog's skinny gap-wriggling - as you concoct a fiendish and surely absolutely foolproof plan to boggle the minds of the princess' guards, and get into her luxurious treasury as seen on her PikPok profile. What nasty secrets might you find out about the princess' life and staffing along the way? And will you turn out to be the only ones with an interest in the luxurious royal treasury room...?

The game is entirely free to download from itch.io and is a delightful short old school point and click adventure made for the $107 Adventure Game Challenge. Its gameplay includes a fun range of item puzzles, whimsical comments on the scenery, and kobolds getting up to what can only be described as shenanigans. Very worth checking out if you need a silly hour or so's puzzling in your life!





Jubal's Warhammer Campaign Systems

Some older style wargaming content has come up recently as Jubal has recently released the rules for two Warhammer Fantasy campaign games he ran in 2009-10, with updated rules to make more readable and clear rulebooks. The two systems are Of Stone and Iron, set in the subterranean depths around the Dwarfs' ancient Underway road, and Of Wood and Water, an exploration of the Turtle Islands in the far southeast of the Warhammer world. Both systems offer detailed exploration rules on tile-based maps, with impassable and difficult terrain, natural disasters, monstrous encounters and the construction of new buildings and military units among strategic considerations for the player generals. Individual bonuses or objectives for different factions emphasise a variety of playstyles at the strategic level, adapting to or changing the landscape itself as the different peoples of the Warhammer world play to their strengths in these struggles for dominion.

While the rules were originally written for Warhammer Fantasy Battle 7th/8th edition, much of the system should be adaptable to other editions of Warhammer and indeed probably to other battle systems like Dragon Rampant or Kings of War. Let us (and Jubal) know if you have feedback or have run these campaigns yourself - a new way to experience the tabletop gaming hobby on a grand scale beyond single battlefields, adding strategy to the classic modern games of fantasy warfare!




ARTS AND WRITING



Exilian Chain Writing 2023

Quote
There was time to spare, for once, but that night’s journey was still uneasy.

Following her companion, the stocky little woman crept through unlit passageways with a level of quiet, slow purpose more usually reserved for snails than people. Light was not an option. Talking was not an option. Breathing was just about acceptable, as long as she held the imagined death-stare of a librarian in her mind to ensure, with withering glances, that she kept the noise down.

She adjusted her pince-nez and re-pinned a stray grey braid as she walked: there was no need for haste, and keeping her hands quietly busy helped with the nerves. The route was cool, even airy, but a nervous sweat still moistened her hands...

Exilian has done another chain writing project! This project had one chain story, a whimsical science-fantasy in which the mysterious Xellians bring a human to a piece of machinery awesome in its power. But to what end was this secretive project done? And what choices will the human - a grey-haired lady with pince-nez and a penchant for obscure books - make with a machine beyond all humaning reckoning in front of her? The answers to these questions may delight, excite and amuse you...

Our chain writing projects involve a range of writers each adding 250 or so words in sequence to make a roughly 2000 word story together - without conferring, so the tale can take many unexpected twists and turns as elements introduced by one writer get repurposed and pulled in different directions by another. The result is an exciting test of writing skill as the different writers have to adapt to and work with what they have available. Read on and see how our seven authors' penmanship shaped up!




Ben, Books, Bones, and Barbie: Jubal's Music Returns

After some months with a broken guitar and awkward attempts to learn the mandolin and gusle not getting to recording quality, Jubal's guitar is functional and that means music is finally back on the menu! Two new songs have arrived on the Exilian YouTube channel in the last month or so. Firstly, we had the Star Wars/Barbie Movie crossover parody number you very much weren't asking for, I'm Just Ben, in which Ken's earworm number from Barbie becomes a ballad for Obi-Wan to contemplate his past upon meeting Luke Skywalker. The song drops in a number of well-timed Kenobi lines with the backing video montage, and should be But that's not all...


...because there's also the song above - A Song of Books and Bone, based on Veo Corva's wonderful Tombtown novels, wrapping up the themes of these necromantic slice of life adventures and turning them into the sort of soft folksy lyrics that suit both artist and subject matter down to (and indeed, down beneath) the ground. If you like fantasy folk songs, queer magic adventure fiction, or just some warm lyrics about found family and community, this may be a song to have a listen to!



BagaturKhan's Potestas War

In the huge Infinitas setting created by BagaturKhan, thousands of years of interplanetary history and myriad alien species battle over the fate of the cosmos. One villain, however, stands out - Salazarr, a being millions of years old who takes the role of deciever and destroyer to civilisation after civilisation. He has been given many names: Marfur-Niari, the Dragon of Chaos, the Serpent of the Tempter, Bringer of Strife and Darkness. In some places, his name is forbidden, and in others it is reviled - but there is no telling whether he will bear the same name and guise when he next arises.

The Potestas War, a war so expansive it spilled even beyond the frontiers of our own galaxy to Andromeda and beyond, was one of the great rises of this ancient and terrible power, even greater than the Acheronian War and etching damage onto the stars themselves. BagaturKhan's latest story, Revenge of Tyrants: Salah'zarr War, deals with this cataclysmic conflict, tying in his with other Revenge of Tyrants stories and the rest of the Infinitas setting. The full story can be downloaded via the thread below - do go and have a read!




MISCELLANY



The Cascade staircase monument in Yerevan.
In the Shadows Of Mountains: A Yerevan Travelogue

Jubal's travel writings are a perennial feature of the Exilian forums, with historical, nature, and sightseeing notes on locations from Bordeaux to Venice, Tbilisi, and Tunis. In the most recent instalment he travelled in June to the Armenian capital of Yerevan, and his travelogue In the Shadows Of Mountains gives a detailed account of the city, its sights, and its deep and complex relationship with the mighty mount Ararat, today part of Turkey but still looming and overshadowing the Armenian capital. Seeing Armenia's capital through the eyes both of a traveller and a historian, the travelogue includes a lot of reflection on how the difficult history of Armenia does - and doesn't - interact with life in the modern city.

Besides the interwoven thread betweenpast and present, though, there's a great deal to be learned about Yerevan. From sheltopusik lizards in the Hrazdan gorge to the poetry and chatter of Cafe Ilik, from the Pulpulak fountains to the mighty sweep of the cascade staircase monument, it's a city with a great deal to discover and explore. An introduction to Armenian food, transport, and money may stand you in good stead if you ever want to visit Armenia, and if you won't be there any time soon then the pictures and discussion of monuments and artefacts alike will be an excellent remote view of the city. Read on to journey across the Caucasus...





New Lo-fi Music for your projects from SoundImage


SoundImage, the huge free-to-use music and texture library created and run by Exilian member Eric Matyas, continues to grow as time goes on! Recent experiments have included a big new range of lo-fi versions of Eric's tracks, eliminating some sound frequencies to build a softer, atmospheric soundscape for your games and other projects. Some of the tracks added in the past month in new lo-fi versions include some sci-fi themed pieces, Alien Colosseum, Stranded in the Outer Rim, and Tunnels Under Metropolis. Could the lo-fi versions find a home in your next sci-fi or space themed ideas?

Eric's music releases also include OGG music packs: unlike the free MP3 versions, these can be bought in reasonably-priced bundles and which offer greater looping and streaming capacity for game and similar uses. Unlike MP3 sound, which sometimes discards tiny bits of sound at the start and end of loops leading to momentary blips in the sound quality, OGG files allow for a much smoother sound whilst still be far lighter and less filespace intensive than filetypes like WAV. You can find all of Eric's OGG files via his gumroad page.

Why not check out SoundImage and see what's there for your project? Maybe there'll be some sounds you need for the next steps of your creative endeavours!







That's all for this autumnal issue - do keep letting us know about your current and upcoming projects on the forum, we're always very happy to have new things to put in Exilian's newsletter. For big announcements like kickstarters and full releases of games or books we can also sometimes do separate front page announcements, too, just get in touch if you ever need to ask about that. We'll be back in three months at New Year for yet another issue, so see you then for more Updates from the Forge!

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