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Topics - ahowl11

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31
RTR 0.5 Imperial Campaign / Area of Recruitment (AoR)
« on: April 16, 2014, 06:22:09 PM »
Finally here it is.
We need to finish faction rosters still but I figured we might as well start on the AoR now. We will start off by doing large geographical areas, with no regard to culture or units etc. After that we will get more detailed with regions for AOR.

So let us begin with Italy!

Italy
Spoiler (click to show/hide)

Italian Unit Pool
Spoiler (click to show/hide)

Western Mediterranean
Spoiler (click to show/hide)

North Africa
Spoiler (click to show/hide)

North African Unit Pool
Spoiler (click to show/hide)

Iberia
Spoiler (click to show/hide)

Gaul
Spoiler (click to show/hide)

Britannia
Spoiler (click to show/hide)

Germania
Spoiler (click to show/hide)

Central Europe
Spoiler (click to show/hide)

Balkans
Spoiler (click to show/hide)

Greece
Spoiler (click to show/hide)

Eastern Mediterranean
Spoiler (click to show/hide)

Asia Minor
Spoiler (click to show/hide)

Armenia
Spoiler (click to show/hide)

Levant
Spoiler (click to show/hide)

Egypt
Spoiler (click to show/hide)

Arabia
Spoiler (click to show/hide)

Mesopatamia
Spoiler (click to show/hide)

Steppes
Spoiler (click to show/hide)

Persia
Spoiler (click to show/hide)

India
Spoiler (click to show/hide)

32
RTR 0.5 Imperial Campaign / Plan going Forward
« on: April 15, 2014, 08:41:35 AM »
I should really be trying to sleep, but I feel guilty of not contributing lately. It seems as if RedFox has done everything this past week or so.

I'm gonna start getting at it again, and I have a clear idea now of how I think things should progress.

1) Units: No matter who ends up making units for us, it will take them a long time to finish everything for a release. So I am going to just continue adding units the way I was. I'll start adding the Greek units soon. 1.0 will feature the older looking units, but that's okay, I think it will do fine. All I care is that eventually we have newer looking units some time, but I'm willing to settle for what we have at our disposal. Hopefully TOG or whoever else comes along can end up staying with us while producing quality work!

2) Graphics: In the future I'd like to see how we can enhance the graphics. RedFox mentioned shaders etc. If we want to get peoples attention away from R2, we will need better looking graphics than what is currently offered. I'm sure it could be done, but it is not a focus right now.

3) Map: Herehe is still working on the map, he's confirmed this with me. However this is another aspect that we should not be concerned about too much. Instead for 1.0 let's focus on RTH's map.

4) Progress: Basically all we have done lately is talk and brainstorm. That is good, but we also need to progress the mod. Now we couldn't with all the changes, but now that we have tested RedFox's launcher and it seems like everything is put in place, we need to start moving forward.

5) 1.0: Before we can move forward we all need to have a clear idea of what 1.0 will feature:
-New Faction List
-Total Revamp of Unit Rosters
-AoR System with AoR Units
-New Buildings such as Mercenary Center and River Port
-Better Economy

5a) Faction List: It's complete guys but we will need to do testing to make sure there is balance

5b) Unit Rosters: I'm going to try to get as many units as I can in, but I need help with alpha channels and coding in the mercenary trick.

5c) AoR: I'm going to be drafting an AoR pool set very soon

5d) Buildings: Let's not go overboard with these. Just essential buildings that will improve the gameplay for now.

5e) Economy: Once everything is set up we can alter the economy a bit to make it harder for players to blitz and do whatever they want

5f) Miscellaneous: 4tpy, maybe a garrison script, reform scripts, historical battle of cannae, AEE's trees, new UI, menu. Just little stuff that we come across and have time to put in.
 

That's all I want to put on our plate for now. Traits/Ancillaries, Culture System, Loyalty, Government, Advanced Economy, and other stuff can wait until 1.5

Guys, 1.0 is going to be tough because it's not going to be a whole lot of fun adding in unit after unit and balancing their stats, writing their descriptions, setting up recruitment, and making their Unit Cards. However if we really work as a team, we can do this quickly and efficiently.

So now some assignments:

Myself: Search for and add in unit models/textures as well as DMB/EDU entries; Sort out DMB and EDU; Create AoR system; Look for full time unit maker/artist. A little of everything else

Mausolos: Unit/Faction Descriptions (I hope your buddies are available for the barbarian factions soon)

Bercor: Unit Cards; Menu; UI; Loading Screens

Alavaria: Economy

RedFox: Any scripts needed; Buildings; Recruitment systems for units and AoR (Levels etc)

Everyone else needs to comment below on what they can do to pitch in. Testing will be needed, if I didn't mention you and you want to offer your service, please let me know.

Let's get at it!

I will be gone all day tomorrow at work, so I will begin my part on Wednesday.

33
RTR 0.5 Imperial Campaign / Roman Armour
« on: April 11, 2014, 04:39:31 PM »
Okay guys, I have been talking to bucellarii from TWC, a renowned historian with old RTR. Here is something he PMed me:

"By the way I trust you are aware that the RTR Roman unit roster/skins for the bellum Pyrrhicum (i.e. the opening of the mod) was a known issue within the team.

Take for example the RTR depiction of the Roman heavy infantry all wearing the lorica hamata (mail cuirass). Here is an excerpt of a larger post I made on the subject:"

Quote
The manufacture of mail, which involves interlinking rows of iron or copper-alloy rings, is relatively uncomplicated. However, alternating punched rings with riveted rings and linking each one to its four neighbours is a time-consuming process. One reconstruction suggests that it took 4,813 hours (1.3 years, given a working day of approximately ten hours) to produce a single mail cuirass (Sim.D, Roman Chain-Mail: Experiments to Reproduce the Techniques of Manufacture, Britannia, Vol. 28, 1997). Whilst this estimate may be on the high side the manufacturer of lorica hamata is undoubtedly an expensive process. The use of the lorica hamata by Roman soldiers for much of the Middle and Late Republican period is accordingly restricted to members of the prima classis (first class).

those men who are rated at more than 10,000 drachmas put on a halusiddtos thorax (mail cuirass), instead of a kardiophylax (heart-protector) along with the others

Polyb. 6.23.15

It is not known what percentage of the entire citizen body is enrolled in the prima classis at any given time. The prima classis perhaps comprises a third of the heavy infantry in a manipular legion (Develin. R, The Third Century Reform of the Comitia Centuriata, Athenaeum 56, 1978); although this figure must have been significantly lower during periods of large scale mobilisation such as in the bellum Hannibalicum. It probably reduces still further during the second and first centuries BCE with the proletarianization of the Roman army (Erdkamp. P, The Transformation of the Roman Army during the Second Century BC in Ňaco and I. Arrayás (eds), War and Territory in the Roman World, Oxford, 2006; de Ligt. L, Roman Manpower Resources and the Proletarianization of the roman Army in the Second Century BC in de Blois L & Lo Cascio E, The Impact of the Roman Army (200 BC – AD 476), Brill, 2007)

To conclude, the Roman legions which fought during the bellum Pyrrhicum featured a variety of defensive body armour. However, the predominant form was the bronze pectoral (Gk. kardiophylax) and this probably remained the case until the Late Republican era and possibly beyond. Italic anatomical cuirasses must also have fairly common and it is likely the shoulder-piece corselet was also worn. In contrast use of the Greek-Style muscle cuirass was rare; whilst this type of armour might have represented an ostentatious display of the wearer’s familial wealth and status it was ill-suited to missile warfare and cannot have survived long into the third century BCE. The more widespread use of the lorica hamata only probably occurred as small-scale arms production by skilled local craftsmen was gradually replaced by more intensive methods of mass production and the establishment of state armouries (Cic. Rab. Perd. 20). However, at nearly all times during the Republican period the lorica hamata was only worn by a minority of Roman soldiers.

Thoughts?

Currently our Principes, Triarii, and Equites have Lorica Hamata as well as our Marian Cohorts and Antesignani, and Alae Cavalry lol

34
RTR 0.5 Imperial Campaign / Ideas and Concepts from other Mods
« on: April 05, 2014, 12:26:08 AM »
Here are mods that have some unique features to them. My hard drive doesn't have enough room to download every single mod so we may need to assign certain mods to certain people. I'll assign names for now, if anyone wants to change their assigned mod just comment.

All you need to do is download the mod, and get a solid overview of it. Maybe it has a certain look that makes everything look good, maybe a mod has a nice interface, maybe a mod just has one really nice unit that would fit in with our mod. Also, go through the mod forum and look at the features and screenshots. Just do some in-depth research on the mod, and then come back here with your analysis along with what you think we should take from it.

I will post each mod here, with my general thoughts and knowledge (If I have any) along with the mod leader to contact and who I'll be assigning the mod to.

Aristeia - Never played, I know it's based on Trojan Wars. - Up For Grabs

B.C. Series - Multiple mods made by Sony Costanzo. Hastily made, and none of them are polished but some feature a lot of different looking units. - Up For Grabs

Hegemonia City States - Never Played, leader is Jarlaxe. Mod has amazing settlement layouts as well as a new accurate hoplite animation.

Rise of Persia - Don't know much about it.

The Greek Wars - I know literally nothing about it

The Hellenic States - Made by our own comrade_general, I'm sure he could explain any of the features in it that would be to our benefit. Has a few new models.

Troy: Total War - No nothing about it

Warlords of Sparta - No nothing about it

Amazon: Total War - From what I've heard it has some of the most unique features for a RTW mod, besides women Warriors. The Mod leader is Parthian Shot, you can PM her here if you'd like.

BarebonesWars - Older mod, may have some features to use. Leader is repman

Casus Belli - Italian mod, I'd like to really dive into this one. Maybe there mod leader, Iulianus Apostata, would be willing to help us? - Bercor, would you take this one? Or anyone who speaks Italian?

Classical Age Total War - French mod that has English version. Known for plethora of units, but not very quality looking ones. Mod leader, z3n. - Mausolos, would you be willing to look into it?

Darthmod - Never got into it, but apparently it has best AI for mods.. Leader is Darth Vader.- b257 could you check this one out?

Diadochi Total War - We really need to look into this one. Leader is RedFox. We already are using it's Walls and lighting/sun.

Europa Barbbarorum - Do I need to explain? Many people to go to for reference. Who wants it?

Extended Cultures - Basically gives all cultures and factions the same attention as vanilla romans. Leader is Zarax, and Suppanut contributes immensely. I really want to use a lot from them. - Who wants it?

Extended Greek Mod - XC and DTW are offshoots of this original mod. Leader is DimeBagHo. - Who wants it?

Fall of the Republic-Rise of the Empire - Later time period but worth a looking into. A shootoff of RTRPE. Davinci is one to contact.

Iberia Total War - Last release was in Spanish. May have some interesting stuff - Bercor?

Invasio Barbarorum - Never played but they might have some things that we could use

Lusted's Terrae Expugnandae - Made by Jack Lusted, apparently is one of the smoothest running mods. Worth a solid look as they have a few new units.

Rome Total History - Unique mod and fresh but lacks good visuals. There is a lot we could use. Philadelphos is the creator - I will take this one

Paeninsula Italica - I'm not sure about features but they sure offer many choices for an Italian AOR. - Who wants it?

Res Bellicae - Italian mod but looks like it has a similar look to RTR. I wish I could find a download link that worked. Anyone know of any?

Res Gestae - A lot of interesting features were previewed but I'm not sure if they were released. Leader was Prometheus ts, and Salvor Hardin finished it. -b257 could you look into it?

Roma Surrectum 1 and 2 - Dvk901 is the leader, most popular mod I'd say right now. - Alavaria, can you give us an in depth look?

Roma Vicit - A mod that had much promise but never was finished. There were BETA releases though. Many ideas were discussed!

Rome Total Realism - our ancestors. I'll take it since I'm already deeply involved and have all of the materials.

Sicilia - Mod based on Sicily. Halie Satanus made it

SPQR Total War - One of the most enduring mods, yet very simple. Probably the hardest mod I've played. Made by Lt1956. -Bercor?

Sparta Total War - Don't know much about it. Leader is Amorphos. I do know they reskinned the siege engines

Vlad Total War - Similar to BarebonesWars I believe. Vlad is creator.

There are others but let's cover these first.

Make sure you really read through the forums to get a good feel for the game, as well as playing it yourself to see what you come across!



35
RTR 0.5 Imperial Campaign / Plan of Action
« on: April 04, 2014, 11:32:26 PM »
I'm going to take advantage of this day off.. It seems as if this mod is living and dying based off my activity. The more active I am, the more the mod churns and people are active. When I am away or tied down in RL it seems like the wheels stop and everyone becomes dormant.
Guys, this is a community project, not a one-man mod with a bunch of followers. Feel free to start working on something, all you gotta do is let me know beforehand so we can discuss the specifics, but I am pretty lenient and liberal with that you all do, you've seen that with how me and Sloth work.
I'm not upset or anything, but I just want to remind everyone that if you have time, find a way to contribute somehow. Find things wrong with the current version, come up with ideas, start taking up a modding trade such as coding or scripting. The bigger this mod gets, the harder it will be for me to work on it by myself. I thank Bercor for his work and Mausolos for his research, I thankb257 for always being able to test and I thank the Sloth for implementing his ideas. Everyone else (if you still come online), feel free to contribute in any way possible.

We need to get some previews going. Aquila and Mandoni, I think you two should get together and start brainstorming about some stuff to make a preview out of. Mandoni is talented with video and Aquila is on the content staff at TWC, I'm sure you two could come up with some cool stuff!

We also need more ideas, and discussion for the future. I will post more extensively on that in Bercor's Ideas thread.

This is RTR guys, I know none of us were on the original or most recent RTR teams, but we have a name to live up to. You don't need to wait for me to tell you what to do to contribute :)

36
RTR 0.5 Imperial Campaign / Adding Units Method
« on: March 19, 2014, 11:19:29 PM »
Alright it is finally time to add in the units but there is a process to this. I need others to help me if we want this to go smoothly. There are certain steps that we will need to take to make sure every unit is added in an orderly fashion. If not there will be chaos and confusion.

We only have so much room too so keep that in mind. Our current slots available are: DMB: 124 EDU: 171

Here are the steps of adding the units:

1. Find Unit - ahowl11
2. Add unit to custom battles (EDU/DMB) - ahowl11
3. Name Unit and give description - ???
4. Edit Unit Stats to make unit balanced and realistic - ???
5. Make Unit Cards for Unit - Bercor

Then after the faction units have been added for each faction:

6. Set Recruitment up for Unit - ???

So basically We need someone to name the unit and give it a description, preferably a historian. Then we need someone to balance the unit out so that it has realistic stats, and finally we will need someone to make the unit recruitable. I can add the unit in game to make it work, and Bercor can make the unit cards, but the fancy stuff we will need help with!

Please sign up here.

Also I have made a separate folder in dropbox for this. I will add in the units and then upload their files to the folder. I'll then post here the units that I have added.

Then the guy making the unit descriptions can do his work, the guy setting up recruitment can do his, and Bercor can make the Unit Cards. Just make sure once you are done with your part to post here.

For example I am uploading the Pedites Extraordinarii Unit first...

The person who is doing the description will go to dropbox, download the unit and then edit the export_units file found in the text folder. Once he is done he will reupload the file and then post the description here.

While this is happening the balancer can download the unit files and edit the EDU to balance out the new unit.

When he is able to, Bercor can download the unit files and make the unit cards

And finally whoever is setting up recruitment can edit the EDB and make the unit recruitable. Don't forget to test your work before uploading your changes though!

37
RTR 0.5 Imperial Campaign / Pidgin!
« on: March 19, 2014, 05:02:14 PM »
Alright everyone, we need a better way to stay in contact.

Download Pidgin
http://pidgin.im/

Get your account set up and then post your email used by it here so that everyone can add you.

Mine is ahowl11@hotmail.com
Alias: ahowl11

I understand some of you like to stay private. I suggest making a new email just for this or PMing the whole team your email haha

38
RTR 0.5 Imperial Campaign / Potential Units from other mods
« on: March 13, 2014, 01:38:26 AM »
Here is a thread where we can post suggestions or findings of units, from other mods, that we think may fit in to the RTR Project.

I myself will be going through quite a lot of mods and picking out units who I think may have a shot at being part of this mod.

I will include the images that I take of the units as well as a read me describing each one and what i think of it.

First up repman's Barbones Wars Mod v8.1
http://depositfiles.com/files/eae8hxksc

39
RTR 0.5 Imperial Campaign / 280 BC Starting Locations
« on: March 12, 2014, 04:20:01 AM »
Okay now that we are getting quite realistic now with everything we need more accurate starting positions. For this next version we will not simulate the Macedon/Greece Chaos as we are not ready for that. We will also not simulate the Bactrian/Parthian revolts either. Instead we will have the factions start with certain territories. Some factions like the Geto-Dacians anf Sarmatians are going to be mis-represented until we make our own map, but it's not that bad. The Independent faction is going to be an interesting one that is for sure. I need to message dvk about how he set it up for Roma Surrectum.

Here is a list of each faction and what I think they should start with.

Rome
Rome
Capua
Bovianum
Arretium

Hellenic Kingdoms
Ambracia
Corcyra
Tarentum
Croton
Syracuse
Pergamum
Cyrene
Bactra Zariaspa

Greek Cities
Athens
Aegion
Thebes
Massilia
Rhodes

Greek States
Sparta
Thermon
Panticapaeum
Phanagoria
Byzantium

Macedon
Pella
Thessalonica
Larissa
Chalcis
Corinth

Carthage
Carthage
Utica
Thapsus
Hippo
Lilybaeum
Panormus
Carales
Aleria
Lepcis
Tingis
Gades
Palma

Egypt
Alexandria
Memphis
Ptolemais
Thebes
Pelusium
Jerusalem
Tyre
Salamis
Side
Patara
Halicarnassus
Naxos
Mytilene

Seleucids
Ephesus
Sardes
Pessinus
Iconium
Tarsus
Antioch
Sidon
Damascus
Palmyra
Samosata
Edessa
Nisibis
Dura Europos
Arbela
Seleucia
Babylon
Ecbatana
Susa
Persepolis
Zadracarta
Hekatompylos
Carmana
Antiochia Margianis
Artacoana
Marakanda

Pontus
Amasia
Trapezus

Armenia
Armavir
Tigranocerta
Carcathiocerta

Parthia
Chorasmia
Davaba

Numidia
Cirta
Capsa
Iol
Siga

Sarmatians
Olbia
Gelonus
Siracena
Kasia

Geto-Dacians
Sarmizegetusa
Porolissum

Germans
Teutoburgium
Mattium
Marobudum
Laciburgium

Gauls
Alesia
Lutetia Parisiorum
Mediolanium
Bononia
Lemonum
Gergovia

Celtic Tribes
Bagacum
Camulodunum
Noreia
Numantia
Ancyra

Eastern Kingdoms
Pattala
Taxila
Mariba
Petra
Bostra
Gazaca
Mazaka
Nicomedia

Independent Peoples
Philippopolis
Genua
Olisipo
Patavium
Scodra


Thoughts?
Also, would anyone like to volunteer to edit the descr_strat for this next version?

40
RTR 0.5 Imperial Campaign / Discussion: New Mercenary Units
« on: March 12, 2014, 12:51:29 AM »
I know Mausolos has his thread on Mercenaries but I thought we could start getting more specific. Here are all the mercenary pools with the units available to them. Let's make changes and adjustments as well as adding the new mercenaries to relevant pools.

Spoiler (click to show/hide)

41
RTR 0.5 Imperial Campaign / Units
« on: March 07, 2014, 12:41:40 AM »
Guys. Here is the plan with the units. I'll add the ones that are premade, fit RTR style, and fit the unit description. If I need a unit to be made or edited I'm just gonna send it to Algaman and hope he can work his magic. He hasn't posted here since joining, neither has TBTWB. So I have to go this route since new units will more than likely not be made in a continuous manner.

This is the order for the formation of unit rosters:

1. Remove unnecessary units
2. Add in 'filler' units to replace deleted ones.
3. Add in the rest of the factional units
4. Create factional AOR system (Machimoi only in Egypt, etc)
5. Create AOR system (Lucanian Infantry etc)
6. Add AOR units
7. Create Mercenary system with new Mercenary buildings
8. Add Mercenary units
9. Set up Recruitment system
10. Balance stats

42
RTR 0.5 Imperial Campaign / Testing 0.6!
« on: March 05, 2014, 09:00:26 PM »
Okay BETA testers, time to really use your testing skills.

First you need to create an account with Dropbox and then send me your email so I can invite you to the shared folder. Then I need you to view the 'Shared Files' thread that way you know what to look for etc.

Take the files that you see in the RTR Project Files and implement them into the 0.5 version. Then test and give your results here. You are testing everything that is posted by the modders in the Shared Files thread.

Good luck and happy testing!

43
RTR 0.5 Imperial Campaign / Shared Files
« on: March 05, 2014, 08:30:59 PM »
Okay when you submit a new file to dropbox, please give an explanation to what it is here, what you have changed and what we need to be testing as well.

Here is a list of things added:
export_descr_buildings and export_buildings by The Sloth on 3/5
- increased weapon and armor upgrades provided by blacksmiths
- removed happiness bonus from lvl 5 markets
- reduced available temples to four per faction
- every faction can build and upgrade all of the four available temple types
- removed all units recruited from temples with the exception of Naked Fanatics for Gaul and the Sacred Band for Carthage
- added Decere and Corvus Quinquireme to the recruitment options of Roman dockyards
- reduced overall bonuses provided by temples
- added faction-specific descriptions for all temples to all factions
Test for missing descriptions (shouldn't be any, though) and possibly historical inaccuracies.

0.6 by ahowl11 3/7
- The Sloth's files (see above)
- EDU, DMB, descr_rebel_factions, descr_mercenaries, and descr_strat
- All ahistorical units removed from game, battles and campaign still work, historical battles not touched
Test all factions and see if any more units should be removed or re-added/

44
RTR 0.5 Imperial Campaign / DMB/EDU Slots
« on: March 05, 2014, 07:44:52 PM »
Can someone give me the count of the current DMB/EDU slots being used currently? I am deleting all the unnecessary entries at the moment, and counting as I go. We will subtract the number of entries deleted from the number of entries at the beginning to see how much room we have for adding units. We will also use this thread as a counter so everytime new units are added we will keep count on the slots.

45
RTR 0.5 Imperial Campaign / Drop Box
« on: March 03, 2014, 08:13:14 PM »
I need everyone to create a drop box account so we can share files with each other:
https://www.dropbox.com/

Once signed up, please post your name so I can add you to the sharing list.

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