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Messages - ahowl11

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1156
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: April 02, 2012, 01:22:19 AM »
Yes, I did

1157
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: April 02, 2012, 12:51:13 AM »
An error comes up saying:
"Couldn't find Spouse: Bendis"

That's the name of the Faction Leader's wife.

I don't know what the issue is... ??

1158
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: April 02, 2012, 12:39:00 AM »
No, they are, custom battles work with the Illyrian names. Something must be wrong in the descr_strat

1159
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: April 02, 2012, 12:29:46 AM »
Well there seems to be a problem. I've copy/pasted over the Scipii names with the Illyrian names but I get an errorless KTM. Any thoughts? Maybe those names were not to be used? I had to delete many colons for there names to look like other faction's names.

;     Ion
;     Attila
etc...

1160
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: April 02, 2012, 12:08:50 AM »
Thanks!
For the Illyrians: In the descr_names file there is a list of Illyrian names. I will use those
For the Bosporans I will use the names used by Roma Surrectum 1.6
And for the Nabataeans, would it hurt to use the names by Saba from Extended Cultures?

1161
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: April 01, 2012, 11:52:10 PM »
Thanks. I may have found someone who could do them at TWC as well. He seems interested but I don't know if he is sold yet, so keep a look out as I might need you. As far as faction colors are concerned, nothing is going to change :). What we can do, if we end up working together is I will find an image to my liking and post it along with it's link, on here. Then all you would have to do is make the symbol/banners and implement them. This would require me sending you the current files of the mod.

Mod Update:
I have finished assigning regions to all necessary factions, these positions are not set in stone however as I have yet to test the tendencies of the AI.
Also, I have changed the cultures of the following factions:
Egypt: Egyptian to Greek
Senate: Roman to Greek
Brutii: Roman to Eastern
Scipii: Roman to Barbarian

I need to give each faction suitable names. For Egypt it will be easy as I will just give them Macedonian names along with adding the name 'Ptolemy'
However for the other factions I forsee some difficulty. Anybody know of ways I can get names for Illyrians, Bosporans, and Nabataeans?

1162
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: April 01, 2012, 06:55:49 PM »
Ok, cool. Anybody know how to make some faction symbols? I would like the factions to have different faction symbols, while still retaining the vanilla RTW look and feel. Anybody care to make some? Here are my ideas for the faction symbols:

Rome: Senate's faction symbol, just with a Red background
Carthage: Stays the same
Macedon: Vergina Sun symbol, but the sun needs to be Orange (Macedon's Color) Not yellow
Seleucids: Anchor symbol, need to be Seleucid Colors
Ptolemies: Ptolemaic Eagle
Pontus: Stays the same
Armenia: They have a symbol that has two birds
Parthia: Armenia's symbol but in Parthian Colors
Gauls: Celts' faction symbol from BI
Germans: Burgundians faction symbol from BI
Britons: Stays the same
Iberians: Can either stay the same or be changed, but I don't know what it could be changed to
Numidians: Vandals symbol from BI but in Numidian colors
Greeks: Stays the same
Nabataeans: Parthias symbol but in Brutii/Nabataean Colors
Bosporans: They have a Lion Symbol that can be used
Sarmatians: BI symbol but in Scythian colors
Thrace: Stays the same
Dacia: Dragon/trumpet symbol that other mods use
Illyria: I have no Idea yet, the wolf symbol that they Scipii use could stay

Let me know if you guys can help or know of anyone who could help. I don't have time to learn on my own and want to get this mod rolling. I'm currently working on the descr_strat file

1163
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: March 31, 2012, 03:54:06 PM »
Reasoning?

1164
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: March 30, 2012, 05:25:19 PM »
Thanks for the support. I just got cleared to play this weekend, so my injuries luckily were not too serious. Been thinking about the mod a little, and it's bugging me that I'm not including Epirus. What do you guys suggest? Should I add them? If so, who should I have them replace? Or should I leave them out?

1165
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: March 28, 2012, 06:18:37 PM »
Just wanted to let you all know that Expanding Rome Total War is still alive, and i'm still alive. However I have not made any progress. I am so busy, any time modding would hinder my grades or my performance on the field and I'm not willing to take a risk. If there comes a time when I am free from life, I will finally get the flow going.

P.S. On the 25th of March I went to the hospital. During pregame I had collided with one of my teammates and best friends face to face. I was unconscious for about 30 seconds, gushing blood from my nose and mouth. After I woke up and got some ice and cleaned up, I was sent to the hospital for examination. I ended up fracturing a cheek one, and a minor sprain to the ankle. I am ok, but wanted you all to know that Expanding Rome Total War will be finished

1166
Total War Mods - The Engineer's Shed / Re: SotK's Spain Mod
« on: March 24, 2012, 04:31:32 AM »
Sounds good!

1167
Total War Mods - The Engineer's Shed / Re: SotK's Spain Mod
« on: March 20, 2012, 05:22:55 PM »
Any news?

1168
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: March 12, 2012, 04:35:02 PM »
Ah sweet! That's awesome! I will definitely do that

1169
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: March 12, 2012, 03:21:13 AM »
Well it tells you the coordinates of each city that way you can place characters where you need them to be. I would rather do that than figure it out manually. I just wish I knew how to get it working

1170
Extended Rome: Total War / Re: Expanding Rome: Total War
« on: March 11, 2012, 07:02:29 PM »
Small update:

I have neutralized the senate and can now start changing some cultures ans settlement ownerships, however the RTW Settlement Locator is not working for the Mundus Magnus Map! It says that it cannot open the descr_regions.txt file in my data/world/maps/base folder. I will try to see if I can do it manually but it would be much easier to use the settlement locator. Any ideas to what is wrong?

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