Thank you very much, it works! I am probably going to start adding regions to the map. Hopefully I can follow the tutorial correctly. I will start with Italy. Before I start there are a few things to mention:
1. Should I start adding regions first? Or should I focus on the structure of each faction? Meaning the culture, military units, etc.
2. There are 3 faction slots available for new factions. I'm thinking of having Epirus, because of Pyrrhus and the impact he had at the time, Illyria, as they are a unique culture that I believe should have been included in the RTW game. I would like to add Sparta since they had a Renaissance period around this time but I won't because they were not very powerful. Same can be said for Aetolian and Achaean Leagues. I believe the Greek Cities faction does a well enough job simulating the various Greek factions. Also, Pergamum would be interesting but still, another Greek faction? I have been interested in the Bosporans being in the mod but again, they are Greek, even though they have Scythian ties and would make the game more interesting in the north. Same could be said about Bactria, a nomadic, greek, and persian faction. So what about the Mauryan Empire? It would be easy to just port the Indian faction from ALX, but there are no "quality" indian portraits, I would use the eastern portraits and their buildings would have to be eastern as well which I don't think resembles them very accurately. Well, what about the Nabataeans? They were just nomadic herders around this time, so it would not e very relevant to add them, but so were the Numidians right? Plus Arabia will need some sort of action.
3. Building off point #2 is this: are the factions in vanilla RTW accurate? I mean, what should Thrace resemble? The Lysimachean Greeks or the Odrysian barbarians? Are the Dacians or Britons needed? What about Spain and Scythia? Spain could be Iberia but who are they resembling? All Iberians or a specific tribe such as the Luistani? Should they Scythians stay as Scythia or should they be changed to Sarmatians? Or could we have both factions? There are so many options!
Here is what I have for set factions:
1. Rome
2. Carthage
3. Macedon
4. Seleucids
5. Ptolemies (formerly Egypt)
6. Pontus
7. Armenia
8. Parthia
These factions are for the most part fine. They will all be altered but as far as being a faction? They are in for sure.
Now it gets interesting:
9. Gauls
10. Germans
11. Britons
Problem with these factions is that they were never unified in reality but they have to be due to hard coding. With that being said I am probably going to set it up so some settlements go to the factions with the others going to the rebels that way it can simulate the disunity in a simple fashion, and so that these three factions don't start fighting each other until later in the game.
12. Iberians (formerly Spain)
13. Sarmatians (formerly Scythia)
These two factions are similar to the factions above but will not be AS divided. The Sarmatians will start off near the Caspian Sea as the Scythians were still around the Black Sea (cause to maybe keep Scythia as a faction). The Iberians will be centered around the Luistani tribe but will own some other settlements as well. The Celt-Iberians (another worthy cause for a faction) will probably be rebels but strong. They will provide the Iberians with some challenges.
14. Dacians
15. Thrace
Dacians could be a bubble faction due to the fact that well, there is not much about them. However I believe that I can make them into a stronger faction and really emphasize the falx for their unique units. Plus they have an interesting starting position. For Thrace it is tough because of the Greek and Barbarian influences. I will stick with the vanilla idea of them being a Greek culture but having very unique units that blends the Greeks and Thracians together.
16. Greek Cities
Will probably be the toughest faction to give settlements to. Sparta, Athens, Rhodes, Syracuse, and maybe a few minor cities will probably make the cut. Pergamum will go to Rebels as Pergamum was a Hellenistic Kingdom. Also this faction will not be representing the Achaean or Aetolian Leagues as they are being represented by Rebels as well.
17. Numidia
The main and ultimate reason why the Numidians will be included is the fact that they can check Carthaginian power, and they can ultimately become powerful themselves. If you think about it, with an AOR system Numidia can be just as powerful as Carthage.
Now for new factions!
18. Illyrians
I think they are a must. I'm looking for them to have a strong navy and will add another barbarian faction. They will have some Greek elements as well. Playing as them will be a challenge because they have the Dacians to the north, Greeks to the south and Romans to the west. I'm hoping though that they do not get crushed when being controlled by the AI.
19. Bosporans
Almost didn't include them, but I did for a few reasons. First, I believe the North black sea area needs some more settlements and action and having them all owned by rebels would be pretty pointless. Second the Bosporans could accurately represent the Scythians once they get a hold of certain settlements. Third, the Sarmatians need competition and a reason for people to play as them or against them. The Bosporans make that possible. They will be similar to Thrace but I will make it so they are unique in their own way.
20. Nabataeans
First, why I didn't choose the following factions.
Epirus: Yes people like Epirus but other than Ambracia what do they own? I could give Southern Italy to them but still I feel like they could be defeated easily. I'm not making this game historically accurate at game start so there would not be Pyrrhus of Epirus with a huge army in Italy. Plus the Greeks can be represented by the Greek faction and Rebels in Italy.
Mauryans: Remember one of the reasons I started this mod? It was to give the Seleucids the rest of the territory they owned. If I included the Mauryans then I would have to add the Indian sub continent for the rest of their empire. Not happening. Plus they are a different culture which makes my decision easier.
Bactria: How similar would this mod be to RTR if I included them? What about XGM? Enough said, they can be easily represented by Rebels and they would be on the same level as Pergamum.
So, why Nabataeans?
First, I cannot let all of Arabia be owned by the Rebels, it would just be strange. Second, people like the idea of the Nabataeans. Third, even though they were not really a force at game start, neither were the Numidians. Fourth, they can check Ptolemaic and Seleucid power. Enough said. They will be an extremely tough faction to play as but Petra will be a great city to start with.
4. Can someone make a radar map that is similar to the RTW vanilla one but fits the Mundus Magnus Map that I have? By similar I mean the texture like the geographical texture instead of political regions like what Mundus Magnus has.