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Messages - ahowl11

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1186
Extended Rome: Total War / Expanding Rome: Total War
« on: February 16, 2012, 12:34:12 AM »
Over the past weeks I have been doing a lot of thinking. I have had many mod ideas, only one has actually made progress in HRTW. However there is still something missing for me when it comes to this great game. Ever since I came into the modding world I have seen many mods. I like many of the features and concepts that they offer, but as a whole I never really fell in love with any. Instead I would rather play a vanilla campaign. I also see unit packs, and believe me they are great, but in my mind it makes the factions unbalanced. So here is my proposition, and I'm willing to commit and stick to it if I can possibly get some aid from you guys here at Exilian: (P.S. I have many personal preferences that may make me seem picky, but I have trouble settling for things I don't like) (P.S.S. I'm horrible with tutorials, I need somebody hands on that can help as i get to frustrated easily with tutorials)

MAP
Spoiler (click to show/hide)

Senate/Roman Factions
Spoiler (click to show/hide)
Units/Recruitment
Spoiler (click to show/hide)
Factions
Spoiler (click to show/hide)
Combining Historical Accuracy with Gameplay
Spoiler (click to show/hide)

If I come up with any other ideas I will post them here. Like I said before, I fully intend to complete this mod unlike the others I have proposed. There are some questions that will come up, for example Thrace, whether they should be a hellenic kingdom or barbarian people.
I do not want a large team, but would love if two-three people could help me.
I need someone who can create models and UI's, and I need someone who does well with art and textures.
I would like to learn 2d art on my own but I feel as if that is not my cup of tea. I rather get better with text editing.

If anyone would like to join the cause or help out with expanding Rome Total War, let me know right away and we can get started. I am wanting to go one faction at a time, starting with The Roman Republic.

There are three faction slots open. Here are the factions that could use the slots.
Spoiler (click to show/hide)

That's all for now. I hope I have explained myself as best as I can. If anyone wants to be a part of it let me know.



1187
Similar ideas, but different as well. I'm still hoping to get the map I need. For now I'm working on something else, and that will not be posted until I have it completely finished.

1188
I know, I have seen it! The only difference is mine needs to extend to India and include Crimea

1189
You must be mistaking me for someone else haha If I had a map from you I would have remembered.
And thanks! If I cannot get a map, I might need someone to help me through editing my own

1190
About the units: I will be keeping most of the vanilla units, adding in re-skins, and vanilla looking units from other mods. I will need someone who can do simple re-skinning, UI's and basic mapping.
About the Romans, no I will not make them special in any way. I was thinking about having a reform like in history, but the units that I would be using would be copied from HRTW and I don't want to do that. The Romans will retain the pre-marian units and get some new ones.

I will be on the look out for vanilla units from other mods to add, and I will probably use units from BI and ALX as well.

About the map, what do you mean?

1191
Hello folks!

I'm ahowl11 the leader of Historical Rome Total War. I have decided to create my own mod with some outside help. I have been thinking a lot during the development of HRTW and I have figured out that hard coding, a large team, and a broad base for a mod can really be frustrating, especially when you are trying to be historically accurate, and keep it your own mod. So I am going to make my own mod on the side, as I'm just a coordinator for HRTW as it is. Anyways, here is the mod:

Map: Mundus Magnus 4.0 but edited so Northern Europe and the steppes do not exist, the mod focuses on the Rise of the Republic, Rome did not face the northern barbarians until the late republic and empire periods.

Time Frame: 280 BC - 107 BC
The Game will stretch from 280 BC, when Rome was fighting Epirus, to 107 BC when Marius reformed the Roman Army.

Faction List:
1. The Roman Republic - The House of Julii
2. The Republic of Carthage - Carthage
3. The Seleucid Empire - Seleucids
4. The Ptolemaic Empire - Egypt
5. The Antigonid Kingdom - Macedon
6. The Lysimachean Empire - Thrace
7. The Odrysian Kingdom - Dacia
8. The Kingdom of Pontus - Pontus
9. The Kingdom of Armenia - Armenia
10. Parthia - Parthia
11. Numidia - Numidia
12. The Bosporan Kingdom - S.P.Q.R.
13. The Kingdom of Pergamun - The House of Scipii
14. The Kingdom of Epirus - The House of Brutii
15. The Kingdom of Bactria - Scythia
16. Luistanians - Spain
17. Celt-Iberians - Germania
18. Illyrians - Britannia
19. Celts - Gauls
20. The Greek City States - The Greek Cities
21. Rebels - Rebels

Other features:
Vanilla style units, meaning they will have faction colors
AOR - something that vanilla needed
New Units - many reskins and new units
Historically Accurate cities: cities that actually existed at the time, and I'm hoping to have the max city limit to make it more interesting
4 turn script
Roman Army: No Marian Reform, all pre-marian units.
No more fantasy units

I will add to this list as the mod progresses, for right now I need help with the map!


1192
Historical RTW Vanilla 1.5 / Re: The Versions of HRTW
« on: January 14, 2012, 05:35:04 AM »
http://forums.totalwar.org/vb/showthread.php?139735-Historical-Rome-Total-War-Plan-Please-Sticky

Please everyone who views this go here and read it. Post if you want, just let me know what you guys would like to see

1193
Historical RTW Vanilla 1.5 / Re: The Versions of HRTW
« on: January 12, 2012, 06:10:32 PM »
We are keeping the Britons as well. One of our team members is Edorix who is an expert on the Britons, so they should be very interesting. If we decided not to include them it would break his heart. I believe we should replace the Nabataeans, but everyone on the team says otherwise. But Epirus plays such a huge role! It's hard to figure out, really.

And yes we were thinking the same things.

1194
Historical RTW Vanilla 1.5 / Re: The Versions of HRTW
« on: January 11, 2012, 06:45:53 PM »
I don't know man, it's a tough call. You have a point about the Illyrians, but at the same time I know many people would like to see them.

We are probably going to have a 4 year script for the final version of HRTW

1195
Historical RTW Vanilla 1.5 / Re: Factions in HRTW 1.0
« on: January 11, 2012, 06:43:03 PM »
true, but we are implementing signifierone's animations, so you will get the new fighting style for the romans,etc as well

1196
Historical RTW Vanilla 1.5 / Re: New and reskinned units in HRTW
« on: January 10, 2012, 08:49:52 AM »
Excellent! Those UI's look great! Would you be able to upload the Bosporans again sometime? I have lost them. The Greeks looked good but the Barbarians needed some editing, maybe those could be the ones you do next? Thanks again for doing these for us, we really appreciate it.

1197
Historical RTW Vanilla 1.5 / Re: The Versions of HRTW
« on: January 10, 2012, 08:33:59 AM »
Epirus has been a topic of concern. In 280 BC they played a huge role.
Also Nabataeans didn't really come around until 168 BC
I'm looking to maybe change that for the second version, its still in thought with the team right now

1198
Historical RTW Vanilla 1.5 / Re: Factions in HRTW 1.0
« on: January 10, 2012, 08:28:30 AM »
you know I feel the exact same way.. It seems like it would be much more fitting if they had access to Hoplite units.. Im surprised I never thought of it before. Thanks for noticing as well!

In our first release the hoplites will keep the phalanx formation, but for the next one we are going to implement the "over-hand" fighting style

1199
Historical RTW Vanilla 1.5 / Re: The Versions of HRTW
« on: December 26, 2011, 06:11:43 PM »
Updated OP, my team and I have taken the past week off due to the holidays. We needed it! Merry Christmas everyone and happy New Year from the HRTW team!
Here are some things we have done:
Have new models for the German and Briton Archer Warbands (simple head swap)
New Model for Town Watch (Cape removed)

Many units have been implemented and tested

In the coming weeks I hope to implement the rest of the units, edit and complete each unit roster, edit the descr_strat for historical accuracy, get the UI's for the units, and have new faction symbols/banners made for each faction! Then I can release..
I'm hoping to maybe release before the 17th of January, as that day begins classes for school :)

Enjoy the Holidays!

1200
Historical RTW Vanilla 1.5 / Re: The Versions of HRTW
« on: December 21, 2011, 02:17:39 AM »
I like it here! it's just that much of the chaos goes on at TWC.. thanks comrade_general, those UI's are essential to the release here is what I posted for the team group at TWC, its a list of things to do before we release 1.0

1. Edit descr_strat to make it historically accurate
2. Give Nabataeans, Illyrians, and Bosporans correct name lists
3. Edit Roman Family Tree
4. Fix Nabataean Strat textures
5. Implement rest of units including Hameleona's edited units
6. Give each faction Historically Accurate Faction Symbols
7. Make any remaining reskins/Finalize Rosters for 1.0
8. Implement all finished UI's
9. Test
10. Release

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