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Topics - Skull

Pages: 1 [2]
16
...which one would you chose?

I would like to take part in Caesar's conquest of Gaul,and in the final siege of Constantinople.

18
The Black Knights / Intresting Faction Ideas
« on: September 20, 2012, 07:50:16 PM »
Post all of your faction ideas in here,and the best ones will get into the mod...
Simple right?  :)

Spoiler (click to show/hide)

The rules:
~ Your faction has to be a mix of two or more slightly different cultures / nations. The more mixed up,the better.
~ You can add some of your imagination too it - as long it has no:
    - Gunpowder
    - Monsters
    - Elves,Dwarfs or anything like that

And...that is pretty much it...  ;D

Here is a example how a faction idea is suppose to look like:

Spoiler (click to show/hide)

Remember,the plan is to make all of our alredy planned factions first,and then move on to adding more,so you will have to wait a bit until your masterpiece gets into the game (you can speed this process up by helping us a bit...  ::))

Have fun,and let your creativity loose!   
- Skull



Also,sorry for my god awful English... :-[

19
I have tryed changing the metal sound that plays when you order your unit to attack a enemy,however,in the game,it doesen't play,and I get no error message when I exit.
And yes,I checked,the files are there.

Code: [Select]
type battle

mode attack
event volume -40
folder Black_Knights/data/sounds
CossacksStart
CossacksSabla3
end

double
event
folder data/sounds/SFX/interface/battlefield
run_swoosh_07b volume -35
end


mode attack_range
event volume -40
folder Black_Knights/data/sounds
CossacksStart
CossacksSabla3 
end

double
event
folder data/sounds/SFX/interface/battlefield
run_swoosh_07b volume -35
end



mode attack_thrown
event volume -40
folder Black_Knights/data/sounds
CossacksStart
CossacksSabla3
end

double
event
folder data/sounds/SFX/interface/battlefield
run_swoosh_07b volume -35
end



mode attack_siege
event
folder data/sounds/SFX/interface/battlefield
siege_attack_05
end


mode move, move_in_range, move_out_of_range
event volume -25 minpitch 1.0 maxpitch 1.0 dry_level .9 wet_level 1
folder data/sounds/SFX/interface/battlefield
move_02
end

double
event
folder data/sounds/SFX/interface/battlefield
run_swoosh_07b volume -35
end


;;;;;;;   triggers when cursor right-clicks an invalid position
mode select
event
folder data/sounds/SFX/interface/battlefield

end

;;;;;;;;;;;;;;;;;;;;;;;;;;


mode attack_range_out_of_range
event volume -25 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
attack_out_of_range_01
end

mode attack_thrown_out_of_range
event volume -25 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
attack_out_of_range_01
end

mode attack_siege_out_of_range
event volume -25 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
attack_out_of_range_01
end

;;;;;;;;;;;;;;;;;;;;;;;;;;

mode pickup_equipment
event
folder data/sounds/SFX/interface/battlefield
grab_siege_06
end

mode enter
event
folder data/sounds/SFX/interface/battlefield
grab_siege_06
end

;;;;;;;;;;;;;;;;;;;;


type strat_v2
mode attack
event volume -40
folder Black_Knights/data/sounds
CossacksStart
CossacksSabla3
end

mode move
event  volume -40 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
Move_02
end

mode select
event  volume -40
folder data/sounds/SFX/interface/battlefield

end

mode exchange
event  volume -40 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
Move_02
end

mode enter_settlement
event  volume -40 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
Move_02
end

; we need this here to signal the end of the bank
DEFAULT: 1d volume -10


Anyone else ever encountered a similar problem?

20
The Black Knights / Credits
« on: September 16, 2012, 09:51:46 PM »
Spoiler (click to show/hide)

21
The Black Knights / Screenshots
« on: September 16, 2012, 09:50:10 PM »
















22
The Black Knights / Download link
« on: September 16, 2012, 09:49:39 PM »
(


THE BLACK KNIGHTS


Finally,after hours of work,we have realeased a new version.


NEW FEATURES IN THIS VERSION:
~ More new units for the Karlonians,Lonhians,a few new ones for the Preoms,and most importantly,new units for the Black Knights
~ Few changes to the mod music
~ Changed logo.
~ More stuff I can't remember


Have fun!

- Skull

Pages: 1 [2]