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Messages - Skull

Pages: 1 ... 21 22 [23]
331
The Black Knights / Re: Download link
« on: September 17, 2012, 10:44:33 PM »
Hmm...when I try it from the TWC thread...It works...(!!??!?!?!)

Link:
http://uploading.com/files/get/c6mbcb9c/The%2BBlack%2BKnights%2Bmod.rar

332
The Black Knights / Re: Download link
« on: September 17, 2012, 10:38:08 PM »
There seems to be a problem with the link. :(
Ughhh...Sorry...I will try to fix it tomorrow,it is very late here...  :-\

333
The Black Knights / Re: Credits
« on: September 17, 2012, 09:10:26 PM »
OK,thanks for the tips.
The music on these sites is pretty damn good!

334
I have tryed changing the metal sound that plays when you order your unit to attack a enemy,however,in the game,it doesen't play,and I get no error message when I exit.
And yes,I checked,the files are there.

Code: [Select]
type battle

mode attack
event volume -40
folder Black_Knights/data/sounds
CossacksStart
CossacksSabla3
end

double
event
folder data/sounds/SFX/interface/battlefield
run_swoosh_07b volume -35
end


mode attack_range
event volume -40
folder Black_Knights/data/sounds
CossacksStart
CossacksSabla3 
end

double
event
folder data/sounds/SFX/interface/battlefield
run_swoosh_07b volume -35
end



mode attack_thrown
event volume -40
folder Black_Knights/data/sounds
CossacksStart
CossacksSabla3
end

double
event
folder data/sounds/SFX/interface/battlefield
run_swoosh_07b volume -35
end



mode attack_siege
event
folder data/sounds/SFX/interface/battlefield
siege_attack_05
end


mode move, move_in_range, move_out_of_range
event volume -25 minpitch 1.0 maxpitch 1.0 dry_level .9 wet_level 1
folder data/sounds/SFX/interface/battlefield
move_02
end

double
event
folder data/sounds/SFX/interface/battlefield
run_swoosh_07b volume -35
end


;;;;;;;   triggers when cursor right-clicks an invalid position
mode select
event
folder data/sounds/SFX/interface/battlefield

end

;;;;;;;;;;;;;;;;;;;;;;;;;;


mode attack_range_out_of_range
event volume -25 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
attack_out_of_range_01
end

mode attack_thrown_out_of_range
event volume -25 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
attack_out_of_range_01
end

mode attack_siege_out_of_range
event volume -25 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
attack_out_of_range_01
end

;;;;;;;;;;;;;;;;;;;;;;;;;;

mode pickup_equipment
event
folder data/sounds/SFX/interface/battlefield
grab_siege_06
end

mode enter
event
folder data/sounds/SFX/interface/battlefield
grab_siege_06
end

;;;;;;;;;;;;;;;;;;;;


type strat_v2
mode attack
event volume -40
folder Black_Knights/data/sounds
CossacksStart
CossacksSabla3
end

mode move
event  volume -40 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
Move_02
end

mode select
event  volume -40
folder data/sounds/SFX/interface/battlefield

end

mode exchange
event  volume -40 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
Move_02
end

mode enter_settlement
event  volume -40 dry_level 0.9 wet_level 1
folder data/sounds/SFX/interface/battlefield
Move_02
end

; we need this here to signal the end of the bank
DEFAULT: 1d volume -10


Anyone else ever encountered a similar problem?

335
The Black Knights / Re: Credits
« on: September 17, 2012, 06:48:04 PM »
My advice would still be not to use them - it's unlikely anyone will notice of course, but there were a few horrible court cases about five years back where modders got taken to court or just got their mods/websites shut down, and so I always err on the side of caution. I'd suggest writing to the music makers and specifically getting permission (the unused M&B stuff or Ben Hur stuff is probably fine, but the makers of Skyrim or Civ 4 getting pissed off would worry me a lot more).

As some suggestions for replacement tracks you could use:
http://www.royaltyfreekings.com/store/free-epic-music/
You can DL and use the stuff on this page for free as long as you provide a link to their site.
http://incompetech.com/music/royalty-free/?feels=Epic
This site, by a guy called Kevin MacLeod, is fantastic, a lot of good music (again you just need to put it in the credits)

The stuff from those two would be better as they specifically say you can use it by crediting them, so there's no possibility of any problems with it.

Hope that's helpful - it's a pain and it makes a lot of sense to just think that crediting people is enough, but for the big game production companies (and even some other modders at times!) they don't always see it that way and we have to play by the rules we get given sadly because we don't have the big budgets and lawyers needed to break them and get away with it.



Why would companies do that?!??!?!

Ughhh... OK,Skyrim goes away,but some of Civ music must stay.
I will check out these sites now.

336
The Black Knights / Re: Download link
« on: September 17, 2012, 06:40:17 PM »
I noticed you taking about heavy cavalry on TWC - would borrowing and re-skinning some of the heavy knight models from Warhammer TW be useful?

Well,if you want,send them in and I will check them out. :)
Skull! It's nice to see you here. :)

Like Jubal I'll have to check out your mod on the morrow, but it sounds quite interesting.

It is great to see You too,thank You again for making the best mods on TWC.

That would be fantastic,but remember,this isn't the final version - far from it infact,but I think it is totally "clean" from any kinds of glitches...

337
The Black Knights / Re: Download link
« on: September 16, 2012, 10:10:06 PM »
Thanks,can't wait to see what do you think about it.   ::)

Well,for now,we need to finish all of the factions,and then we shall move onto making more (if you cont the nomads in,there are 5 factions that are in the works now),the main idea is that we take different factions from different periods and put them in a blender. There is also room for some fantasy too.
If you have a good idea,just post it up. ;D

338
The Black Knights / Re: Credits
« on: September 16, 2012, 10:01:03 PM »
Will I credited all of them,and I don't think much of them even know what Rome Total War is... :-\

339
The Black Knights / Re: Screenshots
« on: September 16, 2012, 09:58:59 PM »
My bad,fixed it now.

340
The Black Knights / Credits
« on: September 16, 2012, 09:51:46 PM »
Spoiler (click to show/hide)

341
The Black Knights / Screenshots
« on: September 16, 2012, 09:50:10 PM »
















342
The Black Knights / Download link
« on: September 16, 2012, 09:49:39 PM »
(


THE BLACK KNIGHTS


Finally,after hours of work,we have realeased a new version.


NEW FEATURES IN THIS VERSION:
~ More new units for the Karlonians,Lonhians,a few new ones for the Preoms,and most importantly,new units for the Black Knights
~ Few changes to the mod music
~ Changed logo.
~ More stuff I can't remember


Have fun!

- Skull

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