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Messages - Clockwork

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Exilian Articles / Re: The Betrayal of the Card
« on: April 29, 2019, 09:23:11 PM »

Why are cards good? In this instance they built a whole world with flavour text. So... Yeah I think sometimes it does matter what's on the other side. Just my 2c :)

P.S Yes I know I always post Colville but he's such a babe.

EDIT: Yes, also see MTG. But Legend of Five Rings is less well known :)

Game to check out is Darklands (1992) by Microprose. Reason to check this out, it's a historical RPG, magic is more like alchemy. A fireball is really just an explosive concoction and a cleric is a religious person who knows how to bandage etc. It's also set during HRE 15th C. You can be a lawyer afaik. Well, at least you can take latin as a language and argue in court. (All based on second hand knowledge, don't quote me :P)

I may have posted this before but it's worth a repost even if I have: If you're a fan of absurdist very British humour, go read Lint by Steve Aylett. It's a masterpiece of a niche market.

The lawyers thing is really interesting actually because, yeah, thinking about it I can't think of where they've been portrayed in games, TW Saga: Thrones of Britannia has a small trivia section in the law building descriptions I think but maybe that's it? Otherwise it's burgermeisters/burgomasters (which leads nicely into a tangent about naming conventions, probably :P )and sheriffs and lords just sentencing folk.

@beebug AoE2 memes are still being made afaik ;)

Image result for age of empires 2 memes

Ah I think that accuracy thing was talked about by the Call of Duty devs at one point where they were making a peculiar technical definition they made up by saying that they try for 'authenticity' over 'accuracy', the gist of which is:

Sweat the small stuff - make sure bullet casings match the ammunition the gun fires. Have the right bootprints, rappelling gear, flashbangs. Get the sounds perfec.

Don't worry about creating realistic scenarios because they're, by and large, a crapton of walking and not much shooting.

If authenticity, accuracy or realism gets in the way of creating a good gameplay experience, forget it.

It's just one take on it, there's a whole spectrum of ways to do this and various studios are known for keeping to one side or the other. Counterpoint: ARMA.

I have looked but can't find the original article anymore, it came out around the time of Call of Duty 4.

Are you looking for books where religion is a central theme or it's just dropped into the background?

There are authors who do both. I like religions from Pillars of Eternity, they're fantasy rip-offs of irl religions but I feel they fit the tone and the world nicely enough. For background, I think like JS Collyer's Orbit series has it where someone every now and then has a star of david necklace or a cross or whatever. Doesn't feel intrusive or box-ticking.

Glad you like it :)

Yeah that's a great tie in!

Hehe, well if that's your only problem, not the worst one ;)

If you have an idea and want a few games which encapsulate it well, give me a shout too I likely will know one if not more.

Sounds great matey, personally this (link below) is my favourite theme in medieval story telling and I find that RPGs at least use this dichotomy between fate or destiny and choice/consequence as portrayed in the medieval sense really well because it acutely fits how games are made - fate is predetermined and fighting against it means you won't complete the game (i.e. don't do the main questline), while choice and the consequences arising from doing moral (or amoral) things along a non-linear storyline (sidequests, worldfiller, exlporation etc.) creates the drama, the falls and the reward. Just my 2c :)

P.S perhaps the classic example would be Fallout - where you must complete the main quest (your destiny) in a time period otherwise you fail, spend too much time choosing your own path and you suffer.

P.P.S I realise this theme is older than medieval era but specifically how stories like Beowulf and (pretty much all) Arthurian legends handle it really appeal :)

The Boozer / Re: Workshop Booze Up VII - I like food, WBU?
« on: April 03, 2019, 08:12:09 PM »
It looks creepy as hell! Love it :D

Discussion and Debate - The Philosopher's Plaza / Re: In the News
« on: March 22, 2019, 06:22:01 PM »
It's a fantastic cluster-portugal demonstrating the need for a different political system. It's also not apparent what happens if we just brexit the hell out and leave south ireland to irle.

Norbayne / Re: The Norbayne Suggestion Thread
« on: February 24, 2019, 10:55:45 AM »
Tbf I think I pinched that from Warhammer roleplaying game or something, can't take credit for it :P

Norbayne / Re: The Norbayne Suggestion Thread
« on: February 23, 2019, 11:27:14 AM »
Suggestion 481b - The blunderbuss requires a short rest to reload but does a ton more damage with it's one shot per combat.

Tabletop Games - The Game Room / Re: P&P YouTube channels.
« on: January 05, 2019, 10:50:34 PM »
No problem! :)

Cool, not heard of them I'll give them a look tomorrow!

Tabletop Games - The Game Room / Re: P&P YouTube channels.
« on: January 01, 2019, 03:32:11 PM »
Oh my man, this is 100% my jam.

JP McDaniels has the Rollplay channel with a ton of D&D editions and a huge variety of other games as one-shots or short campaigns including a fantastic Blades in the Dark, Stars Without Number, Shadowrun, Maid RPG, Sagas of the Icelanders and more. He has some meat grinder d&d like West Marches with an incredible amount of cast members held together with some kind of adamantine superglue in the form of game designer and DM supreme Steven Lumpkin. More recently Court of Swords started as the most deadly game of D&D I've seen but it then mellowed as one character in particular became surprisingly unkillable.

The most talked about show is Critical Role which has a cast of professional voice actors, a huge loreful world and fantastic improvisation. I've watched it all and it's a thing you can get invested in but honestly you learn little to nothing about playing D&D, I'm not even sure what edition they play tbh. The greater Geek and Sundry umbrella incorporates a ton of board games and other shows with different games in but I've not seen that content due to getting that sort of thing from Rollplay.

Another channel which I feel confident in recommending but have never watched is Sherlock Hulmes High Rollers:
They do RPGs and I think tabletop as well.

Any questions about specific channels or games, give me a shout :)

Yeah it's not insurmountable at all, it's no more awkward than learning banner saga's health/damage/armour system or Hard West's luck system.

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