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Messages - Bercor

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61
General Chatter - The Boozer / Re: Playlist
« on: April 04, 2014, 10:59:56 PM »
I have that album somewhere... used to always listen to them. :P

Listen again!

62
RTR 0.5 Imperial Campaign / Re: Discussion: New Mercenary Units
« on: April 04, 2014, 10:58:43 PM »
As far as I know, nobody is currently working on it. Work has met an halt, since ahowl is a bit busy in RL.

63
General Chatter - The Boozer / Re: Playlist
« on: April 04, 2014, 01:08:47 PM »

64
RTR 0.5 Imperial Campaign / Re: Workshop: Unit Cards
« on: April 02, 2014, 11:32:29 PM »

65
RTR 0.5 Imperial Campaign / Re: Faction Reforms
« on: March 31, 2014, 12:49:48 AM »
Everything is possible with the right scripts (ok, not everything, but that is).

66
RTR 0.5 Imperial Campaign / Re: Adding Units Method
« on: March 29, 2014, 02:50:05 PM »
FYI, the guys from Novus Ordus Mundi (an incomplete EB's submod) just went open source:
http://www.twcenter.net/forums/showthread.php?646814-EBNOM-units-available-for-download-for-your-mod-projects!

Maybe we can use one or two edited units from them, who knows...

67
RTR 0.5 Imperial Campaign / Re: Discussion: New Mercenary Units
« on: March 28, 2014, 04:22:31 PM »
Of course, I agree that we should not stop the development. I was merely opposing your idea that making a new map is a waste of time and resources, even more that is only Hereje who is actually doing.

68
RTR 0.5 Imperial Campaign / Re: Discussion: New Mercenary Units
« on: March 28, 2014, 10:29:23 AM »
Well it's a good map, not a great one, in my opinion. Some visual glitches (squared islands and look at the Nile Delta and you'll see problems there too), but what makes it difficult for me to accept it, is the fact that we would always be dependent of Philadelphos agreement to make changes. I don't think that speedy releases are the most important aspect.

69
RTR 0.5 Imperial Campaign / Re: Announcement/Discussion: Faction List
« on: March 28, 2014, 10:25:04 AM »
Well, the vast majority of people aren't youtube commentators, so I can't see how it would be frustating for them, since they would not be prounouncing it. Also, most greek and latin names aren't really that difficult, most european languages are heavily influenced by them, anyway. Athens - Athenai, Rome - Roma, Carthage is a bit more tricky, sure, Qart - Hadast, but not too much. The problem is that we, currently, have a lot of English names, a lot of Latin names and some Greek ones, we should thrive for uniformity. And I reckon they would be a nice touch.

70
RTR 0.5 Imperial Campaign / Re: Faction Reforms
« on: March 27, 2014, 12:41:44 AM »
Ultimately, they can have a small texture and stats difference.

71
RTR 0.5 Imperial Campaign / Re: Faction Reforms
« on: March 26, 2014, 11:48:12 PM »
What do you reckon should be the visual and stat differences between Neocretan Archer and Cretan Archers?

72
RTR 0.5 Imperial Campaign / Re: Announcement/Discussion: Faction List
« on: March 26, 2014, 11:40:14 PM »
Don't worry about that. Let's stick with mainly Latin and Greek names, while some major settlements can use their own language. Take EB as an example, they have semi-unpronounceable names for both units and settlements, and look how well it went for them. Surely, if we don't venture that far, will be good :D.

73
RTR 0.5 Imperial Campaign / Re: Announcement/Discussion: Faction List
« on: March 26, 2014, 11:18:46 PM »
Greek Mithology casual references? Me like it ;D.

Get me the Eastern Mediterrenean settlements greek names and I'll make sure they're in-game. I also agree, well-known settlements can have their names in their native tongue.

74
RTR 0.5 Imperial Campaign / Re: Faction Reforms
« on: March 26, 2014, 11:11:11 PM »
Well, EB's team had, at least, 3 reforms for the Romans, so I guess it is very possible, and not very difficult to someone that knows their scripting.

75
General Chatter - The Boozer / Re: Playlist
« on: March 26, 2014, 11:04:31 PM »
Because Simon & Garfunkel are awesome?

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