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Messages - BeerDrinkingBurke

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46
No I haven't even heard of  Lud-in-the-Mist! Thanks for the recommendation. ;-)
I have 4 books in my volume, which was originally called the Quartet. I understand there were two more Earthsea books published tho in 2001, Tales from Earthsea and The Other Wind.

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Hello all. Here's my next Earthsea review. ;-)
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As with my review of A Wizard of Earthsea, I will dispense with any plot synopsis and try instead to mention a few things I found so striking about this work.
I didn't finally read Earthsea until this year, when I purchased the first four books as a single volume. Given my previous experience with fantasy, my expectation after finishing The Wizard of Earthsea was that the next book would be, more or less, a continuation. A "sequel" where Ged would be the central protagonist yet again. After all, when I started to actively read fantasy novels in the early 90s, the genre was already well into the era of sprawling sagas. I imagine that if you wanted to get your first fantasy book published at that time, the pressure was on to pitch it as "Book One of the X Trilogy". Publishers were looking for the next Feast, or Eddings, or Jordan. You'd establish a world, and some large narrative arc, get the readers invested, and then keep them coming back for more.

So it was delightful to have this expectation upended. The first few Earthsea books were written before that fantasy trend really became established. Le Guin is -revisiting- Earthsea to tell another tale told in that world. But with fresh ideas. A fresh perspective. Ged is still an important secondary character, but he does not appear until we are already a third(!) of the way into the book. And he is much older. Many important events in the world have occurred in between these two books, and this is left to our imagination. Again Le Guin is very restrained with doling out background lore. She is content to show us glimpses of a wider world, just enough necessary background to help the foreground of this particular story to stand in relief.

And what a story it is. Like Wizard, Tombs is also a book aimed at older children and young adults. So it makes sense that, like Ged, our new protagonist, the High Priestess Arha (the Eaten One), is a young person who is undergoing her own journey into adulthood. And again, like Ged, the struggle that Arha must overcome is a kind of figurative darkness. Again, our protagonist must learn to change their mind in order to overcome that darkness. The difference is that while Ged's darkness was something unleashed by his own pride and spite, Arha's darkness was instilled in her. Rendered internal by ancient forces of power and domination. Where Wizard is Taoist, perhaps Jungian, Tombs is a step towards a more political, feminist thesis, about power, about ideology, about belief.

Throughout Tombs, Le Guin shows herself to be the master of pacing. A lot of reviewers have commented on having a hard time at first with the opening of the book, which struck them as too slow (I didn't have this problem myself). Yet once they reached the middle, and the plot shifts gear, they realize that this seemingly slow start was actually essential. The impact of the second two thirds derives so much from the initial portrayal of Arha and her life.

I want to add that the tombs themselves are a wonderfully evocative setting for the story. A maze of passages that must be traversed without light, purely by using ones sense of touch. The slowly building dread reaches a superb crescendo at the very end.

Finally, I was yet again left quite agape at the quality of Le Guin's prose. Particularly at the very end of the book, which was extraordinarily beautiful. Rather than simply bringing the story to a quick conclusion after the final major challenge has been overcome, the story lingers a while with Arha and Ged. We are treated to vivid descriptions of the landscape that they traverse, which meld together with sparse conversation and thoughts to show a kind of re-establishment of perspective for Arha, who must now dare to begin her life again. What must that feel like? What would that mean? Le Guin really wants to explore these kinds of weighty themes by means of the narrative arc, rather than the themes acting as mere set dressing for the dramatic tension of surmounting a challenge.

After being seriously impressed by A Wizard of Earthsea, I was quite amazed to find that I enjoyed Tombs even more. It is easily one of the best books in the genre ever written.

https://www.goodreads.com/review/show/5708770274

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The latest dev blog post has unlocked for non-Patreon supporters. You can check it out here. ;-)

49
Tabletop Games - The Game Room / Re: So, what are you playing?
« on: July 19, 2023, 02:59:52 AM »
Hmmm. I quite enjoy lighter games too.
Auction games can be quite fun. Reiner Knizia is the king of that mechanic. I could easily recommend his game Modern Art, which is quite excellent at 4 players. High Society is a auction card game by the same designer that is a light card game that has plenty of depth.
For a fun 2 player game with some spatial-reasoning, I'd go with Patchwork.
For narrative games, I can't really say. I have got a copy of Sleeping Gods, which is really highly regarded, but I haven't played it yet.

50
Tabletop Games - The Game Room / Re: So, what are you playing?
« on: July 18, 2023, 09:31:52 AM »
Those sound like fun!
Re: recommendations, I can recommend all of the ones I listed, as I did a lot of research on them before buying them. But A Feast for Odin is my current #1. Be warned that it is expensive, but you will certainly get your moneys worth in terms of how much is packed into the experience. It's a veritable feast of a game. Otherwise, I would recommend Concordia very much as a starting point for Euros. It's got lots of crunchy decision making, but also has a nice quick turn order.

For more recommendations besides the Tube of You, Board Game Geek of course is the go to resource to find what the hive mind thinks is the very best.  ;-)

51
Congratulations on getting close to the finish! I'm enjoying reading fiction more again. But it helps that my PhD is on hold so I'm not reading non fiction all the time.

52
Maybe this section can have a "what are you playing" thread like the gaming section does. ;-)
Anyway, first a little me update:
I have been getting into tabletop gaming (board games and card games rather than wargaming) since my vision issues kept me away from PC gaming for over a year now.

It's been a real revelation to discover just how much has been going on in the boardgame space over the past few decades. I'd seen glimpses of it here and there. Now and then I'd wander into the game store, see something that looked interesting, and grab it. So I had a few games in my collection. But I wasn't a hobbyist by any means. Now I am a fully fledged hobbyist boardgamer, with a 30 + game collection, including plenty of mid-to-heavy euros like A Feast For Odin, Brass Burmingham, Food Chain Magnate, and Concordia. ;-) (Just an aside, but gosh, Youtube really has made it easier to get into a new hobby so much faster. Within just a few months I had a pretty good grasp of the landscape of what was out there, and what I wanted to play.)
So, what am I playing?

At the moment, I have a recurring Gloomhaven: Jaws of the Lion game going with some friends. We are still trying to get through mission 4. We failed on our first attempt, and had to pause our game mid-way through the second. I'm hoping we make it this time. ><
Also, we just had a great 4 player game of Concordia on Saturday. It was my fifth time playing it I think, and it only grows on me more each time. The card system is really quite genius in how it integrates the point scoring multipliers, forcing you engage with this subtle decision matrix from turn one.

53
Thank you. I've got some 17 SFF books I read in the past year or so that I'd like to review. Let's see if I can catch up to my current reading point. ><
I've finished the first four Earthsea books, as well as the Left Hand of Darkness, but I'd love to read more Le Guin. I'll put that on my list. I just grabbed The Dispossessed a few days ago, so I suppose that's first.

54
Hello all. ;-) I'm writing a series of book reviews on Good Reads. I thought I could share my reviews here as well.

I want to get into the practice of thinking more about my impressions of a book. I thought that writing down these thoughts can help me to expand the reading experience and deepen my appreciation of good writing. This is a bit of a goal of mine in part because I'm going to need to write a lot in the future for Innkeep.


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I'm going to avoid any plot details in this review, focusing just on my general thoughts on what impressed me so much about A Wizard of Earthsea. Really, this is a review about being surprised. And surprised three times over.


While I enjoy reading SFF, I always start a new book or series with some trepidation. One of the things that makes the genre so special is what can also make it a real chore: the creation of entirely new worlds by the author, with their own geographies, mythologies, languages, societies, histories, politics and so on. Even when a world is artfully deep, cohesive, and organic, the reader still has to move through that initial disconcerting phase of not knowing what the heck is going on. Who are these people? What is this place? What are the rules of magic here? Or what is the kind of technology they are using? Etc.
 
I find this initial phase of adjustment can make it really hard to enjoy a new SFF book. My mind wants to reject the reality of the names of all the places and people, refusing to take that vital step of suspending disbelief. My internal monologue is something like: "Well, you just made this all up, didn't you? Why should I feel invested in caring about this?" So long as I can get past the initial stage the feeling always passes. I start to "buy in" to the world as I get used to it, and have a good time. But I -do- need to get past that initial stage, and it's usually not easy. This difficulty has made me tend to shy away a bit from reading new SFF.
 
A Wizard of Earthsea was the first book I had read by Ursula Le Guin. (Somehow I had missed her work entirely as a teenager when I once really plowed through SFF). So I didn't really know what to expect. What first surprised me was that I was already on board after two or three pages. Honestly, I should say that I found that almost shocking. I am used to needing whole chapters of reading before everything feels suitably established for me to suspend my disbelief. I think part of this reason is how economical Le Guin is with deploying lore. She has a laser focus on the beating heart of the story she wants to tell, and dispenses with everything else. The lore is there, but it is strictly contained and doled out only as needed. The focus is always on the situation facing the main character.
 
Another thing that surprised me about A Wizard of Earthsea was just the pure quality of the prose. I will need to re-read Tolkien to see what I think of him as an adult, but having read a bit more SFF again last year and this year, Le Guin is easily the best. I must admit that there were certain sentences and paragraphs where I had to just put the book down and take a moment, they were so overwhelmingly good. There is a sense of poetry in Le Guin's prose. She can draw on the lyrical feelings of words to really take you beyond mere factual representation and into the sublime. Her accounts of sailing, of the elements of wind and rain, in particular, are as good as I have ever seen (Perhaps you could find similarities here with Homer, Melville, or Patrick O'Brian).
 
Finally, I was surprised at how Le Guin's story was so thematically deep. Superficially, it is a coming of age story, of a young man becoming a powerful wizard. But really, it is so much more than this. We should be very wary of analyzing literature in the sense of trying to "discover the underlying meaning" that the author secretly wants to tell us. Literature is not when an author dresses up an abstract position in pretty language, with the reader then tasked to undress it. The prose and the story already is the meaning. And yet, you can detect here so many interesting influences and ideas, that we can call this book philosophical in a broad sense. There is some Nietzsche perhaps. Some Heidegger. There is some Taoism. And it comes across through the language. It is a whole experience.
 
A Wizard of Earthsea immediately placed Le Guin as one of my very favorite authors. It is a must-read for anyone who enjoys good prose, let alone for fans of SFF. https://www.goodreads.com/review/show/5615207066

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Thanks for sharing this Jubal. I had actually felt a pang of nostalgia for IWD recently, and had even contemplated playing it (although I have distinct memories of NOT liking it that much at the time compared with BG1+2). Now I think I'll focus instead of getting into the Pillars of Eternity games.

56
This was interesting. It was a bit of a psychological shock for many in the professional go world when Lee Sedol lost to AlphaGo. And then the broader reporting was filled with hyperbolic statements about the rise of the machines. But this kind of trick to defeating AI shows how limited this so-called "intelligence" is. We created Go, and we created AlphaGo. We -understand- that we are playing Go, when we play it.

57

I wrote an article last week on how to improve your pixel art characters. It's quite an in-depth analysis of improvements done to my own work by Ben Chandler, a professional in the game art world from my local area.

It's unlocked now for non-Patreon supporters, so please do go take a look!

58
I've had an eye on this on Twitter. Looking forward to seeing more! Great concept.

59
That's a nice metaphor.

I think the setting can be distinguished from the lore in some way. For example, Dark Souls has a very evocative setting, but lore in terms of actually conveyed details about the history of the world is limited to mostly item descriptions and a few choice dialogue lines.

60
Yes, I really enjoyed what I saw of NORCO, although I got stuck around the elevator / office section.

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