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Messages - BeerDrinkingBurke

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61
Haha, yeah that is Doc for you. ;-)
"I'd generally say that more people will connect with an interesting, relatable character in a tired, cliche setting than with a boring trope-heavy character in a unique setting. The setting may be fascinating for a writer, but it can rarely deliver a punch."
That's a really good way of putting it.

62
Thanks Jubal,
I've still got a lot of work to do to get my nervous system happy with me again (so I need to take it a little slow and steady with getting back to work), but I'm really enjoying being able to use my eyes and ears more or less properly. ;-)
Psychosomatic symptoms are pretty incredible. I worked myself a bit hard last week, and combined with poor sleep and a bit too much visual stress from playing UnReal world on Sunday, I woke up  Monday with some visual issues returned (pattern sensitivity and photo sensitivity). But, some exercise, regulating exercises (feet up wall), cold showers and things, and already within days I'm able to read books again and watch a bit of TV / use my computer a bit.

The nervous system can have an impact on so many of our systems, including vision, heart, etc. that we can easily mistake anxiety for all kinds of problems. ><

63
Beautiful animation. That must have taken a lot of work. The color of the art has a lovely warmth to it too.

64
Aure, it's really interesting to hear you speak about growing as a writer, and the challenge of delivering lore in an organic, unforced way.

Roadwarden does this very well I think. I was already primed to think about it while playing because of Doc's article on the subject. So I really noticed how the lore functioned to help the character driven story along, as the "salt" in good proportion to the meat, using Doc's analogy.

I'm moving into the writing phase of Innkeep as well now, and I am trying to actively remind myself of this as I re-work bits of dialogue, or plan out narrative stuff more.




65
Oh heck I don't think I even realised that you were here on Exilian too!
Hope everybody has had a chance to play Roadwarden by now. I just finished it last week as my first game to play after my health and vision had recovered enough. A real treat.

What with Citizen Sleeper as well last year, it feels like the future of text based games is very bright. ;-)

66
Hello Exilian people!
I was a bit sick there for a while, but doing a lot better now. It's a pretty interesting story actually, and I wrote a little about it here:

https://www.patreon.com/posts/im-almost-back-83813256
Getting back into Innkeep development again! And I've decided to get back into blogging about it as well, what with the way social media seems to be going these days it feels safer.
https://innkeepgame.com/development-blog/
I'll try to remember to come on here more too and post links to mah blog posts.

67
Hi all! I made a new trailer for Innkeep over on Twitter for the #PitchYaGame event.
Likes / retweets much appreciated for the original post. ;-)
https://twitter.com/InnkeepGame/status/1591038038624407552

68
Thumbs up for the ale serving tavern master character. ;-)
Still working on future updates?


69
Hi everyone! I thought I should mention that I've been posting a few articles recently on Indie DB.
One on the cooking system.
One on the design of the barrels.
Another on making the exterior space.
And today, one on narrative / setting.
Enjoy!





71
Pleased to announce that the Innkeep steam page is now up.  :bard:
Give us a wishlist and help me to appease the fearsome Steam algorithm.  :-) 

https://store.steampowered.com/app/925500/Innkeep/
Also, if you are on twitter, I'd much appreciate likes / retweets of the announcement.
https://twitter.com/InnkeepGame/status/1537285414976774144
THANK YOU!

72
TBO I don't feel my project looks so good in video-trailers either. At least, not when viewed on a phone like the typical twitter viewer is.
I know what you mean about the juggling! Making games is so very time consuming. Juggling that with a thesis is something I tried, and I opted to put aside the thesis in the end. ><


73
It feels like good motivation for getting work done!
For the last one six months back I did end up with a publisher contacting me as well, which was nice.
It's also pretty stressful though. I've been wrangling with rendering issues preventing me from having a proper embedded video. Went with GIF instead, but then that looks blurry... It's disappointing to have technical issues hold you back. But I guess its a learning experience too. As long as you don't take it too seriously its prob v. good exposure.

74
New trailer is out today for #PitchYaGame. ;-)
https://twitter.com/InnkeepGame/status/1533782474915885059 (likes and retweets appreciated!)

https://youtu.be/IMP8KSlCUSI

75
Sure. Here's the last one I made, for #PitchYaGame. I was rushing to meet the deadline, and it ended up with an unfortunate spelling mistake in it though. ;-)
I'll be working on releasing a new one in about a month, as I start setting up a steam page.

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