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Messages - Tusky

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1801
It's too explosive. The one time they tried to have it again on the 32nd of August, but it exploded and was never seen again.


Why do birds suddenly appear?

1802
The Beer Cellar - Forum Games! / Re: Guess Who Will Post Next... II!
« on: April 05, 2018, 04:31:16 PM »
C

1803
The Beer Cellar - Forum Games! / Re: Word Association
« on: April 05, 2018, 04:30:44 PM »
Sisters

1804
The Beer Cellar - Forum Games! / Re: Word Association
« on: April 03, 2018, 01:53:59 PM »
Fax

1805
Tabletop Games - The Game Room / Re: Gloomhaven
« on: April 03, 2018, 01:53:00 PM »
Haha fair enough. Here's a pic of a session from over the weekend to give an idea of what it's like (note the lack of dice too)



1806
The Boozer / Re: Funny Picture Thread
« on: April 03, 2018, 01:50:36 PM »

1807
Looks great. If all NPC's have the same abilities as the player you can do some great boss fights. Like the classic "mirror match" boss fight where the enemy has the exact same powers as the player  :)

1808
The Beer Cellar - Forum Games! / Re: Word Association
« on: April 03, 2018, 08:59:25 AM »
Bee

1809

There are a few examples in computer games that have no combat, often focusing on avoidance of combat entirely for example amnesia - dark descent. There is a great game called the sexy brutale (I mentioned this elsewhere as well. It really is great). It is a series of murders that happen on the same day set in a casino / masquerade ball. It's groundhog day style so you can play through the same day numerous times in an effort to prevent the deaths. You cannot interact at all with the NPC's. Instead you must just observe and keep track of the movements and actions of the NPC's on that day and investigate rooms whilst they are not there.


For tabletop RPGs I know one example: mansions of madness. There is combat, however it is generally a bad idea to do it because each scenario is quite a challenge to get through with your health and sanity intact so you are better off avoiding combat.


The focus in that game is the investigation of the mystery in each given "mansion", and the unravelling of a broader plot. This is achieved by each (of up to four) investigators having 2 actions which they can spend either moving, or collecting clue / item tokens on the map. When you encounter NPC's you can also decide what to do with them: speak, observe their actions etc which will also give you clues. At certain points events are triggered as well which, usually, force the party to hurry up by introducting quite a pressing challenge. If you don't get to the bottom of the mystery in time then you all become too injured or driven insane and so fail that scenario.


Spoiler (click to show/hide)


1810
The Boozer / Re: Playlist
« on: April 02, 2018, 11:23:54 AM »

Terrific version of jolly swagman / waltzing matilda by Tommy E.




1811
The Beer Cellar - Forum Games! / Re: Guess Who Will Post Next... II!
« on: April 01, 2018, 05:11:49 PM »
Car

1812
It needed doing. "Up" had been asleep for far too long and if you hadn't have woken it then we would have only had down, left and right.


Why don't volcanoes have nice presents coming out of them, instead of lava.

1813
The Beer Cellar - Forum Games! / Re: Word Association
« on: April 01, 2018, 08:49:06 AM »
Contrary

1814
The Boozer / Re: Playlist
« on: April 01, 2018, 08:47:28 AM »
Nice idea. Would it be songs from this thread? Or maybe some fun democratic submission process where people can submit 5 songs as a poll then you add the top 3 or something...

1815
Do you know Spotify pays the artists out per play or do folks have to buy the songs, etc.?


It's per play on there.


Checked out some of your dev stream. It was interesting. I knew animating took a while - but was illuminating to see you working first hand. Like the thought you need to put into shading to make it look correct for 2d.
You're right in that 3d you don't necessarily need to worry about it so much particularly since the engine renders the lighting etc for you and the model will just pick it up - makes me feel lazy!!

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