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Messages - warcrafthero

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Patch 1 is available for download!

https://www.moddb.com/mods/the-iazyges-marcomanni-and-quadi-mod/downloads/the-iazyges-marcomanni-and-quadi-mod-patch-1

Changelog:

- Fixed Western Roman Empire Limitanei texture
- Fixed a few typos in export_descr_ancillaries.txt and export_ancillaries.txt

Installation:

Extract the "IMQ_MOD_PATCH_1.RAR" archive then place the content of the "imq" folder where you have installed the mod (bi/imq folder). When asked, overwrite the existing files.

Thank you korsakoff and Jubal!

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Warcrafthero presents,
The Iazyges, Marcomanni and Quadi Mod - a mod for Rome: Total War Barbarian Invasion

Hello, some of you may know that in Barbarian Invasion there are some "cut factions". Two of these are well known, The White Huns and Moors, but among the files I found references of another three: The Iazyges, The Marcomanni and The Quadi. Only a few files about these factions can be found in Barbarian Invasion, such as battle banners, captain banners and symbols in the interface. Unfortunately no unit skins or unit cards were left so I do not know what units they had and what was their role in the game; it is possible that they were cut during the early stages of development.

So, in this mod I have replaced the Burgundii, Langobards and Roxolani with these factions, assigned them some units and placed them in the campaign map.

Features:

- The mod is mod-foldered. This means that the files of the original games are not modified as the mod has its own folder.
- Replaced the Burgundii, Langobards and Roxolani with Iazyges, Marcommanni and Quadi. Fully playable in campaign and custom battles mode.
- Alemanni, Celts and Saxons can become an horde.
- Reworked some barbarian horde units.
- Changed/fixed some unit icons.
- New model for the Kerns. (actually an unused model found in the vanilla game)
- Added an "all factions" provincial campaign where the player can also play as the Romano-British, Slavs and Ostrogoths.
- Fixed various bugs thanks to player1 and Borsook BUG-FIXER.

DOWNLOAD FROM MODDB

Version 1.0

https://www.moddb.com/mods/the-iazyges-marcomanni-and-quadi-mod/downloads/the-iazyges-marcomanni-and-quadi-mod-version-10

Patch 1

https://www.moddb.com/mods/the-iazyges-marcomanni-and-quadi-mod/downloads/the-iazyges-marcomanni-and-quadi-mod-patch-1

Some screenshots (large images!):

Iazyges (roster, campaign map, in battle)

Spoiler (click to show/hide)

Marcomanni (roster, campaign, in battle)

Spoiler (click to show/hide)

Quadi (roster, campaign map, in battle)

Spoiler (click to show/hide)

Bonus: Celtic Kerns

Spoiler (click to show/hide)

More screenshots can be found in the mod's page on Moddb

Credits:

The Creative Assembly, for developing Rome: Total War and its expansions Rome: Total War Barbarian Invasion and Rome: Total War Alexander
player1 and Borsook for the BUG-FIXER v3.36
http://www.twcenter.net/forums/showthread.php?39911-BUG-FIXER-for-patch-1-5-1-6
Lanjane for the Celtic Kerns and Mercenary Kerns unit cards
https://www.twcenter.net/forums/showthread.php?687107-Lanjane-s-Mini-Workshop-Unit-cards-for-Rome-Total-War

Installation Instructions:

Spoiler (click to show/hide)

I hope you will enjoy the mod  :)

Greetings,

Warcrafthero

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Total War Mods - The Engineer's Shed / Re: Illyria Reborn V1.0
« on: April 02, 2020, 03:23:42 PM »
Well done korsakoff! :)

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Interesting mod idea! From the last picture, with the green Parthia, i guess an Alexander Extended  :)

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Narnia Total War / Re: Giants - A Decision
« on: September 18, 2017, 08:35:39 PM »
Hi Jubal, i'm happy to see that you are still working on this mod :) About the Giants Decision, i think it's better to have them as an "elephant" unit; this makes them unique; another option is to set their weakest units as infantry units. That's my opinion, good modding!

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Valar Morghulis / Re: Jubal Dohaeris: Jubal Must Serve (Devlog)
« on: April 08, 2016, 07:12:42 PM »
Jubal, are you considering adding the Summer Islands and Skagos? I'm trying to add some new units, when i will have some of them ready i will post screens (using models borrowed from other mods, maybe) ;D

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Valar Morghulis / Re: Bug Reports
« on: April 08, 2016, 07:08:44 PM »
Hi, i have noticed the following bugs/little errors:

1) The Night's Watch Lord Commander is called Joer Mormont (it should be Jeor)

2) I think that the landbridge at The Wall is the cause of a crash i have experienced; i will describe it here:
Playing as the Dothraki, it's the year 298 AC, after i press the end turn button the factions do their moves; during the night's watch turn there is an army, a family member, that has a fight with a rebel army on the landbridge at The Wall, the NW lose the battle and retreat into castle black, and then CTD (maybe the bridge is the cause?). I have posted the save as an attachment.

3) When using the no fog cheat i noticed that there are two jon snow family members and both are marked as faction heir (i think that this could be a visual bug since they are always in the same army)

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The Welcome Hall - Start Here! / Hello!
« on: April 07, 2016, 12:38:09 PM »
Hello to the exilian forum and its members! I'm a total war player; my very first tw game was Rome TW and i have discovered this forum thanks to mods for the game. The first mods i have played were Corsair Invasion for BI and Warhammer TW for RTW :)

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Valar Morghulis / Re: Valar Morghulis in ModDB top 100
« on: April 07, 2016, 12:26:06 PM »
Congratulations for the release! may i suggest you to open a thread for bug reports?

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