I'm curious to hear your thoughts on cultural appropriation in game design - would you say the same rules apply? I'm no expert on the Total War series but I know the Three Kingdoms game - set in 3rd and 4th century China - was seen by some as an attempt to woo Chinese gamers. Did Creative Assembly, which is based in the UK and Australia, have the right to make this game? I don't know if they hired experts from China itself, but is this compulsory these days?
Another thing for game designers is keeping the mechanics consistent with the setting. I played one board game where the castles had a negative defensive value - they only served to make the attackers stronger! It lost me at that point.
Another thing for game designers is keeping the mechanics consistent with the setting. I played one board game where the castles had a negative defensive value - they only served to make the attackers stronger! It lost me at that point.