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Tabletop Design - The Senet House / Re: The Many Projects Of Irongutz(A.K.A NanoTeq_RPG)
« on: June 13, 2021, 03:59:53 AM »
Flatline is being playtested in its' 5th edition pre-release rules at the moment, and narratively the 'vanilla' campaign Phoenix Rising takes place in the turn of the decade of 2030.
The game is fundamentally about risking it all, being a few lucky or unlucky dice results away from doom. It's played on a razors edge and every decision walks the tight rope between outcomes. It's very deep in its' choices but as stripped back as it can be in the mechanics so people spend more time making meaningful decisions than they do adding up dice and doing maths.
There are thus far 11 factions each with their own unique special rules, 24 weapons ranging from the AutoGun to things like the Payload Accelerator and the Manhattan Laser, 24 tactical equipment items that run between radar jammers to armoured mecha exosuits, 24 Bionics implants which range from Coagulant Sacs (clotting agents surgically grafted near arteries so when you take critical damage you revive with a bit of health by stopping the bleeding) to a NanoFibre BodySuit of synthetic muscles
It's been a hell of a time to make and for a summary in the last play test my two players who were under-geared for the mission (because they forgot to check their options haha) fought their way through a basement level and back up to the surface, manually over-riding some micronuclear generators and blowing away half of the mountain in the resulting nuclear blast.
It's a great time, and I'm play testing a stealth mission pretty soon so that'll be wicked fun
The game is fundamentally about risking it all, being a few lucky or unlucky dice results away from doom. It's played on a razors edge and every decision walks the tight rope between outcomes. It's very deep in its' choices but as stripped back as it can be in the mechanics so people spend more time making meaningful decisions than they do adding up dice and doing maths.
There are thus far 11 factions each with their own unique special rules, 24 weapons ranging from the AutoGun to things like the Payload Accelerator and the Manhattan Laser, 24 tactical equipment items that run between radar jammers to armoured mecha exosuits, 24 Bionics implants which range from Coagulant Sacs (clotting agents surgically grafted near arteries so when you take critical damage you revive with a bit of health by stopping the bleeding) to a NanoFibre BodySuit of synthetic muscles
It's been a hell of a time to make and for a summary in the last play test my two players who were under-geared for the mission (because they forgot to check their options haha) fought their way through a basement level and back up to the surface, manually over-riding some micronuclear generators and blowing away half of the mountain in the resulting nuclear blast.
It's a great time, and I'm play testing a stealth mission pretty soon so that'll be wicked fun