I forgot to add, the current structure I'm following is finalizing the core rules (I will need someone to proof read it some day) and then producing the following works to compliment it; At Sea is the current placeholder
This is as much for me to keep track of myself and also because I don't have this included in any of the current drafts so it wouldn't otherwise be something you'd learn about
[ Seafarer Supplements ]
Ogres At Sea
https://exilian.co.uk/projects/Tides/OgresAtSea.pdf Currently Draft 1
Lizard-men At Sea
Bretonnians At Sea
Dwarfs At Sea
Chaos Dwarfs At Sea
The Empire At Sea (including Kislev etc)
High Elves At Sea
Dark Elves At Sea
Vampires At Sea
Chaos At Sea (more focused on chaos mortals than demons)
Skaven At Sea
Araby At Sea
Greenskins At Sea
Cathay At Sea
Nippon At Sea (might not include, there's not much information on nippon)
[ Other complimentary works ]
The Heirloom Armoury; includes weapons and gear properties more personalized to each race outside of humans - Grudgerakers and flame pistols etc for dwarfs, ogre sized weaponry and gutplates for ogres for example
Terrors Of The Sea; Includes sea monsters and basically anything big and scary that doesn't fit directly into the main factions! Think of these as your forces of nature I suppose! Will probably include an adventure framed around atlantis
Merchant Fleets Of Marienburg: Includes merchant crews of more specialized manner, and how to price and stat out NPCs to use for crews or exotic story pieces - as Marienburg is the central point of this expansion in terms of players accessing the Tides Of The Old World and returning to the standard regions, it will be where the fullest range of services will be located
The Skyward Skirmish: Includes some airborn elements that you may include in your play through, such as wyverns, zeppelins and drakes - it can't be over stated that these are drastically powerful and/or game changing things mechanically, and that it is mostly there to support and fill out a good scene if you needed more happening in the back ground. To put it simply while this supplement is intended to be as balanced as possible mechanically the MAIN focus is to provide something narratively and for battle-scenery