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Messages - Miggo

#16
Aha! now I see what you've done with the art. I'll be sure to give it a go!
#17
QuoteYeah, I've not even played that many games from that era - I guess maybe the early Space Quest and King's Quest games used that palette and I've played those - but even from that I find it a very evocative palette.

Space Quest and King's Quest use that palette for sure, and a lot of point and click games from the late eighties and early nineties. I haven't played them much either, really. I've seen some new text parser games resurrecting the palette lately. On top of that the palette just has a high saturation and brightness we don't see that much in pixel art these days.

QuoteWhen I made my Doctor Who adventure game a few years back I made a lot of the graphics by making a photo collage, crunching it down to pixelly sizes, then applying an index/palette to the result (and maybe doing some post-pixelling for details), which is not a good way to make pixel art but it worked better than I felt it deserved to!

I think that sounds like a pretty inventive process!  :) Is the game somewhere available?


#18
I've seen some updates of this game on mastodon and I'm happy to run into it here too! I had somehow missed that folk creatures and mythology played such a role, which is welcome news.
#19
QuoteThe EGA art style really gives me early 90s PC flashbacks; really evocative!

Awesome, thanks!

I found the color codes for the EGA palette in wikipedia and started to play around with them in pixel art studio. It was a small epiphany I got, like this is what gives games of that era their look.   :D
#20
The Welcome Hall - Start Here! / Re: Hello Exilians
September 23, 2024, 07:43:19 PM
Okay, good to know! Thanks for the answer.
#21
The Welcome Hall - Start Here! / Re: Hello Exilians
September 23, 2024, 02:34:25 PM
Hello also!  :)

Btw, is there any policy about digging up old threads in Exilian? The AGS Forum discourages from posting to threads that haven't seen action in 90 days, for example. I haven't seen anything like that here so I'm wondering if I've missed something in the rules.
#22
Awesome! First of all, thanks for playing!

Interesting to hear how you thought about the breaker box. There's quite a chance to be mislead there.

The easiest way to solve the puzzle,
Spoiler
I think, is to focus on the pipes first and only then on the symbols, after all, you may get the upper middle one wrong even if all the pipes are connected. Then you would need to refer to the symbols.

#23
Thanks Jubal!

The demo version is indeed available to play right now, so if you should feel the urge to delve into a strange world a bit, be my guest  ^-^
#24
The Welcome Hall - Start Here! / Re: Hello Exilians
September 22, 2024, 04:52:13 PM
Yay! Thank you everyone!  ;D  I'll be sure to ask if I run into trouble with something.
#25
The Welcome Hall - Start Here! / Re: Hello Exilians
September 22, 2024, 08:31:44 AM
Hellohello! :)

I posted my latest project in the Indie Alley!
#26

I've been making a wacky surreal adventure game by the name of:



This game has been in development for over a year and it'll be released in a little more than a week! I wish I had found Exilian earlier to announce it here but I guess better late than never.

Here's the game on ITCH
Here's a link to the AGS forum where I've been devlogging too.

Story:

In the hedonistic capital of His Majesty's Realm a faceless king commissions a local sculptor, Melon Head, our protagonist whose head is shaped like a melon, to craft an extension to His royal staff.

An extraordinary vision reveals an object of rare composition: A Crystal Iris Distillate. Pursuing the parts needed to craft the object essential in fulfilling the royal request, Melon Head precipitates to a strange adventure across His Majesty's Realm. He must use cunning, questionable morals and sharpness of intellect to succeed in his task and, ultimately, to choose between allegiance to his perceived benefactor and the rising forces of dissidence seeking to overthrow the balance of power.

Current status of the developement is:

Coming out October 1st 2024!

PHOTOSENSITIVITY WARNING:

This game contains flashing lights that may not be suitable for people with photosensitive epilepsy.

Player discretion is advised.


Features:

-Strange characters of undefined species.
-Puzzles to intrigue the mind (item puzzles, dialog trees and other stuff).
-A built in hint system if you get stuck.
-Exploration of different areas of His Majesty's Realm.
-Three endings depending on choices.
-Colorful and highly saturated pixel art on a 16-color palette (an original art style using the EGA palette).
-Psychedelic visions.
-An out there jazzy original soundtrack.



Here's a picture of Melon Head himself:
#27
The Welcome Hall - Start Here! / Hello Exilians
September 21, 2024, 11:46:58 PM
Hello! I thought I'd make a brief introduction.

I've been tinkering with game development since late 2019, Point and Click games being my chosen vice. I stumbled on the Exilian Newsletter in mastodon and found my way to this very nice and interesting forum. There's much to find here, but I plan to frequent the Indie Alley for starters at least!

Nice to meet you!