This is my first time playing Rome Total war in years, so I expected it to go horribly, but in the end it went ok, the battles are like riding a bike.
Incoming bulleted wall of text
- First turn I accidentally moved an army around some mountains to get at an Egyptian army, resulting in it needing two turns more to travel, I started cleaning some rebels up, in their turn the Egyptians (the ones I accidentally went round the mountains to get) besieged Ancyra, home to thee units of peasants and a family member
- Second turn I move a unit of peasants to Sinope and disband them, raising it's settlement level, also use the group of troops to siege Sardis
- I take Sardis then command the 3 peasant units vs the Egyptians at Ancyra, the loss in inevitable but I use the leaders heavy cavalry to repeatedly charge the units engaging the peasants in the town centre, this scores 250 kills for the cavalry, and 14 for the peasants before the town falls
- Faction leader dies of age, i build some units and stuff and ceasefire with Seleucid, I don't want any sneak attacks, the Egyptians are bad enough
- I reclaim Ancyra, and have an AI assisted reinforcement group, the AI thinks it's a great idea to headlong charge the faction heir into a wall of phalanx, which ends predictably I lose 60 dudes and the AI loses 400, when Egypt gets its turn at least 4 stacks emerge from the mountains, not good (My notes say "incoming Egypocalypse")
- I consolidate and army build, maxing taxes with happiness, Ancyra gets sieged by 2 Egypocalypse stacks
- I take on one of the siegeing stacks that's apart from the rest, I use skirmish tactics vs the greater numbers, thanks to them having no missiles I get 500 kills for 5 losses before they retreat, I then advance on the second siegers, who withdraw, I swap in some extra light cavalry from the town, Mazaka then gets sieged
- I start a fight with 2 stacks, the reinforcements are delayed so I engage, withdrawing when they arrive, however a unit or archers derp out and get caught, 650kills 320 losses, mostly the archer unit that gets wiped. Crecian archers get about 200 kills, they're awesome, KEEP THEM ALIVE
The game crashed mid fight somewhere around here, then a little later, so my notes are rather screwy, so here's some key points
- I sally at Mazaka, outnumbered 2:1 kill 550 lose 270 before moving back into the walls
- I shuffle around units, drop some of the more useless ones (peasants/eastern infantry seriously guys, eastern infantry aren't worth the upkeep) into settlements, because one thing we need is taxable people
- Mazaka falls and we lose the faction leader, Spotacus or something is the new leader, and is worse than useless, he as practically no command, decreases both happiness and taxes in cities, someone put him on a boat and sink him if they get the time.
- Been skirmishing for the most part, or catching single stacks on their own, have caught quite a few faction members on their own unescorted, good fun. some notable victories include 1334/1417 killed 134/1851 lost, 1353/1398k 137lost
- We are really outnumbered, but I like cavalry and it loves me back, so I'm building lots of heavy cavalry in Sinope
tl;dr: Egypt is trying to bone us and succeeding, however they often do stupid things with single stacks, snipe them.
REMEMBER TO CHASE DOWN PEOPLE FLEEING AFTER VICTORY IS ANNOUNCED, THEY WILL NOT RALLY AND IT'S FREE KILLS, MOST OF THE DAMAGE I DO IS BY REDUCING MORALE VIA RANGE MOVE IN THE TROOPS, BREAK A FLANK WITH CAVALRY CHARGE THEN WATCH THEM ALL RUN, EGYPT GROSSLY OUTNUMBERS US, WE NEED ALL WE CAN GETAlso all those kills give xp, we have lots of high ranked cavalry now
Save here