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Bethesda Mods / The Hordelands Of Morrowind
« on: July 08, 2011, 02:02:14 AM »
OK, so the original version of The Hordelands Of Morrowind has been scrapped, but I have started a new version that will be completely independant of the Morrowind, Bloodmoon, and Tribunal master files, though it will still require that you have all three installed. This new version is going to have a completely new landmass and setting (based on my Horde Lands mod for Mount & Blade), an expanded selection of armor and weapons, more than 30 playable races (including my own custom race Keedo's Goblins), hundreds of new creatures from common farm animals to classic monsters such as dragons and gelatinous cubes, an expanded selection of pack "animals" (including the pack rat, pack krin, and several varieties of pack guars and pack boars), and more undead than you can shake a holy symbol at! It will include many gameplay enhancements, such as Galsiah's Character Development (though it will be optional). Other enhancements will be required but not included. For example, it will require the installation of Necessities Of Morrowind, Morrowind Comes Alive, Vampire Hunger, and Vampire Embrace as I will be using many of the resources from them, but players will have the option of disabling the scripts of those mods during character creation. No other esms or esps will need to be loaded to play the game, unless they are mods of THOM. More info and screenshots to come soon, though I currently have no ETA for an initial release. Keep an eye on the Progress Report thread for the latest info about this mod. I will also post updates here from time to time.
Planned Features
Planned Features
- Integration of Galsiah's Character Development (Done) - A vastly improved attribute/skill/levelling system. It will however be optional in case anyone actually prefers Morrowind's original system.
- Integration and expansion of Necessities Of Morrowind - Though NOM itself will probably be required to be downloaded separately, it will be an integral part of this mod and with the addition of many new creatures, plants, and ingrediants, I will be expanding on NOM's cooking.
- Integration of certain parts of Morrowind Comes Alive - Though MCA will probably be required to be downloaded separately, some of its features will be an integral part of this mod.
- Integration of Vampire Hunger & Vampire Embrace - These two mods will have to be downloaded separately. Though their inclusion will be optional, I will be creating a large amount of content for vampire players.
- Interactive Character Generation process - After the initial phase of chargen (Name, race/gender, class, birthsign), there will be additional phases that are dependant on various choices from the initial phase. For example, the choice of starting locations will vary based on your race and class, but there will also be a few choices (such as survivor of a shipwreck) that will be available regardless of your initial choices.
- Completely new map based on the map from my Hordelands mod for Mount & Blade. I will be using many of the same town and village names, though there are many more races than in that mod, and some races will be relocated (most notably the Dark Elves/Drow who are being moved underground and their place on the surface is being given to the Sho).
- Silt Striders are being replaced with horse/guar-drawn carriages.
- Players will be able to start their own towns/strongholds, and build a variety of structures based on your chosen architectural style. The culture you choose will have an effect on the types/races of npcs that are attracted to your town.
- More details to come soon....