Author Topic: Map  (Read 12707 times)

ahowl11

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Re: Map
« Reply #30 on: July 08, 2012, 06:00:58 PM »
Well I want to see what I can do with each feature and if I start getting complaints and issues I will reconsider
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debux

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Re: Map
« Reply #31 on: July 09, 2012, 06:29:06 PM »
Good idea, but I siggest you get a base game you're happy with, and then start adding features :P You don't want to end up with a bug-ridden game, because you added too many things at the same time and making it difficult to hunt bugs down (RTR VII's script inconsistencies come to mind, they haven't been able to solve various reforms not triggering after months of it being released). But it's all up to you, I'm just over-cautious
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ahowl11

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Re: Map
« Reply #32 on: July 09, 2012, 07:44:36 PM »
Well when I finish Epirus and Bactria and release the files to you and a few others, it will be released to be playable with the bi exe
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debux

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Re: Map
« Reply #33 on: July 11, 2012, 08:29:38 PM »
Alrighto! Didn't think you were that close to release :P
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ahowl11

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Re: Map
« Reply #34 on: July 11, 2012, 09:46:22 PM »
Well only for testing :) it's far from the first release, still have a bunch of rosters to finish (8-9) and also the AOR and other misc stuff needs to be added
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ahowl11

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Re: Map
« Reply #35 on: July 13, 2012, 12:12:04 AM »
I have implemented M2TW textures for the campaign map as well as the sea texture from Ager Romanus, a map mod for Darthmod. I'm currently working on adding new tree models/textures to the campaign map
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debux

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Re: Map
« Reply #36 on: July 13, 2012, 04:21:04 AM »
Nice stuff! But don't spend so much time on a map you'll use temporarilly... is there something else you could be doing on the meanwhile that would be used for the final version of the mod?
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ahowl11

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Re: Map
« Reply #37 on: July 13, 2012, 04:25:28 AM »
Not really, I'm waiting for the map to be completed and for units to be completed as well.
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