Author Topic: Son of a Witch: Castle Crashers meets Isaac  (Read 29272 times)

Jubal

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Re: Son of a Witch: Castle Crashers meets Isaac
« Reply #510 on: March 24, 2018, 10:34:26 AM »
Please don't, these have taken up way too much time :P (Besides which, I'm not sure there are many achievements you could add extra to the game as it stands that would provide a good additional challenge without being really annoyingly reliant on RNG).

And I've got to finish writing the guides as well, so I need some time to get up to date with those :)
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bigosaur

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Re: Son of a Witch: Castle Crashers meets Isaac
« Reply #511 on: May 16, 2018, 12:54:52 PM »
The game is released!

https://steamcommunity.com/games/539400/announcements/detail/1656641115369264946

I want to thank you for all the playtesting, suggestions and help.

BTW, I just got confirmation from Nintendo, so the game will be available on Nintendo Switch console later this year.

Jubal

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Re: Son of a Witch: Castle Crashers meets Isaac
« Reply #512 on: May 17, 2018, 02:04:37 AM »
Congratulations! I'll have to try and get the guides up to date, I'm in the US at the moment but I'll have some braindead time getting over jetlag this weekend when I'll hopefully be able to do it.

What're the plans now - more system ports, more features, or another project?
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bigosaur

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Re: Son of a Witch: Castle Crashers meets Isaac
« Reply #513 on: May 17, 2018, 06:54:26 AM »
Congratulations! I'll have to try and get the guides up to date, I'm in the US at the moment but I'll have some braindead time getting over jetlag this weekend when I'll hopefully be able to do it.

Awesome! Thanks.

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What're the plans now - more system ports, more features, or another project?

I feel like the Switch port will take a couple of months. I'm not sure about other platforms, most probably not.

I plan to have one big update with more heroes, enemies, weapons, items, special rooms in the future. I have a lot of ideas already worked out on paper and the graphics is ready, so I just need to do the animations and programming. This won't come soon, maybe by the end of the year or something like that.

I plan to start making a new game in 2019. I have a bunch of ideas, but still cannot decide which one would be the best. More on that after the SoaW big update comes.

Tusky

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Re: Son of a Witch: Castle Crashers meets Isaac
« Reply #514 on: May 17, 2018, 07:52:28 AM »
Congrats from me too!

Nintendo port - that's really cool :)
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Jubal

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Re: Son of a Witch: Castle Crashers meets Isaac
« Reply #515 on: May 20, 2018, 09:56:37 AM »
Bug report - it seems that you can smelt the Tar of Akhall with the portable furnace, which seems like a thing the game shouldn't allow you to do?

EDIT: Also, can I get HP numbers for the three desert bosses?
« Last Edit: May 20, 2018, 02:29:28 PM by Jubal »
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bigosaur

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Re: Son of a Witch: Castle Crashers meets Isaac
« Reply #516 on: May 20, 2018, 05:09:58 PM »
Bug report - it seems that you can smelt the Tar of Akhall with the portable furnace, which seems like a thing the game shouldn't allow you to do?

Should I change this? I mean, there's nothing special about the Tar that would protect it from smelting. I know it breaks the game and you cannot complete it, but consistency-wise?

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EDIT: Also, can I get HP numbers for the three desert bosses?

Sure:

Dragon Master
regular game: 3000 + players * 2000
casual game: 2000 + players * 1000

He has 2 phases. In the first phase he rides a baby dragon so all damage is halved until you knock him off. The dragon has 200 HP. So, you first have to do 400 damage to enter phase two. In phase 1 he is also using the spear magic. In phase two he throws spears at you, but doesn't use the magic anymore.

War Elephant:
regular game: 2300 + players * 1700
casual game: 1600 + players *  700

Medusa:
regular game: 1200 + players * 800
casual game: 750 + players * 400

Thorn Reaper:
regular game: 2500 + players * 1800
casual game: 1800 + players * 800

Jubal

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Re: Son of a Witch: Castle Crashers meets Isaac
« Reply #517 on: May 20, 2018, 07:07:00 PM »
I think you should change it simply because it breaks the game. I think it's fine to say "you can't smelt this it's too magically protected" or whatever, it's literally meant to be the final super-powerful endgame item that we've been pursuing for seven levels, it feels more weird if it *isn't* special.

Thanks for the numbers :)
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bigosaur

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Re: Son of a Witch: Castle Crashers meets Isaac
« Reply #518 on: May 21, 2018, 09:54:32 AM »
I think you should change it simply because it breaks the game. I think it's fine to say "you can't smelt this it's too magically protected" or whatever, it's literally meant to be the final super-powerful endgame item that we've been pursuing for seven levels, it feels more weird if it *isn't* special.

Alright. Coming in today's update.
« Last Edit: May 21, 2018, 09:21:56 PM by bigosaur »

Jubal

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Re: Son of a Witch: Castle Crashers meets Isaac
« Reply #519 on: Today at 02:40:34 PM »
Cool :)

Right, I've added more to the monster manual, still got some flavour text to write. I've not got all the numbers on damage of different boss moves, I've got a fair percentage of it by testing but not there yet. Equipment guide I think is done with the exception of a section on mounts. Playing guide has a bit more to do, I'm working on a section on achievement hunting atm, and I might put more in about the different hero types and combat styles at some point but that might be a longer term aim :)
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...