Game Design and Project Resources: The Workshops Quarter > Rome - Total Realism

Rome Total Realism 8 Beta v3.0 Release Announcement + Download Links!

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Vrosivs Avgvstvs Rakvs:







Greetings Rome Total Realism fans!The RTR Project Teams is happy to announce that we are finally releasing the RTR 8 Public Beta v3.0. In many ways, RTR 8 is the spiritual successor to RTR 6, in it that it has that oldschool touch and look, but features new things and factions, and we will be adding much more in the future. Remember, this is still a beta release, so we are not done yet, there’s more content to come in the future!
This version features many new additions to this iteration of RTR compared to the previous one, such as:Spoiler (click to show/hide)- Implemented textures made by Webbird, Warspite, Meretrix, Ferres, and Kali
- New unit skins
- New unit cards
- New look and new units added for The Saka faction
- Parthia is now a nomad faction that can transition into an eastern faction
- Added most of the features from the Metro-Naval mod
- Added forced diplomacy
- Added new banners and symbols
- Implemented irrigation system
- New Port System added – Warships can now only be built in certain regions
- New Mining System added, featuring many different varieties
- Added Safe Sea buildings
- New ships
- Many traits reworked
- Many unit stats reworked
- New units : Kleruchoi Agema, Basilikon Agema, Italian Equites
- Added Stone Thrower and Large Stone Thrower
- New Chariot models
- Implemented Unit Status Info Bars
- Enhanced Realistic Movement System
- Reworked Battle of Raphia
- Re-added all historical and quick battles
- Culture-specific battering rams
- More Realistic Battle Map Dust
- Two different faction unit rosters (one for campaign, one for custom battles and multiplayer)

The Map:Spoiler (click to show/hide)
The Factions:
Spoiler (click to show/hide)-Republic of Rome
-Nabataean Kingdom
-The Hellenistic Kingdoms
-Confederacy of Sarmatia
-Antigonid Kingdom
-Ptolemaic Kingdom
-Seleucid Kingdom
-Republic of Carthage
-Kingdom of Parthia
-Kingdom of Pontus


-Gauls
-Germanic Tribes
-The Celtic Tribes
-Kingdom of Greater Armenia
-Getae Tribes
-The Hellenic City-States
-Kingdom of Numidia
-The Saka
-Iberian Tribes
-Illyrian Tribes


You can find our factions preview thread here



Coming in the future :
Spoiler (click to show/hide)-Gameplay enhancements
-Graphical enhancements
-More units
-New map




Rome Total Realism 8 brought to you by:Spoiler (click to show/hide)

THE RTRPROJECT TEAM



-Project Leader: ahowl11



-History/Research: xeofox, Mausolos of Caria, Arjos Suadurix, Gabrielkouda, Prince Of Judah, Aretas



-Administration/Moderation: Jubal, GUNINANRUNIN, Vrosivs Avgvstvs Rakvs



-Web code & Infrastructure and Management: Infiernus, GUNINANRUNIN



-Public Relations: Vrosivs Avgvstvs Rakvs



-Coding: ahowl11, SATANIKLVSTSDCLXVI, Mandoni



-Beta Testing: Puki194, Prince Of Judah, Jackasaurus, Prince of Macedon



-Art: SATANIKLVSTSDCLXVI, ahowl11



-Mapping: Muizer, Gigantus



-Help/Freelance/Special Thanks: Quinn_Inuit, AmyClaraRose, FlashHeart07, Gen.jamesWolfe, vincentius, Sheridan, Crymson, Alavaria, uanime5, Anarchon, comrade_general, Michael333, Lanjane, Pat89, Brandon Edwards










And very special thanks to the youtubers who have helped us with the closed beta and mod promotion:


Jackasaurus https://www.youtube.com/user/JacksGamingCenter

Prince Of Macedon https://www.youtube.com/user/PrinceofMacedon

Dragonheart https://www.youtube.com/channel/UCuCo1_N5-YFVzEdwhcsruug




Also, a big ‘thank you!’ to the following mods and modders for providing us with various assets:Spoiler (click to show/hide)-Philadelphos and RTH for the Map
-Limes and AEE - Campaign Pine Trees
-DimeBagHo and XGM - Unit textures, UI's, Culture System
-RedFox and DTW - ManPower mechanic, Roman Symbol
-ngr - Original Mundus Magnus map and many faction symbols
-Rise of Empire - Many unit textures and Unit Cards
-comrade_general and THS - Unit textures and Unit Cards
-Prometheus - Animations
-Signifierone - Animations
-Pat89 - Peace with the Dead Script
-Makanyane & 300WOS team – battlemap Cliffs
-Europa Barbarorum - Animations, Refugees icon and model, several traits, several ship UI's, Stratmap Vegetation & Inspiration
-davide.cool - wall textures
-Germanicu5 - RealyBadAI Script for RTW Alexander
-0 A.D. - road- & ground textures
-http://mapdb.obsidianconflict.net/texture:oskutin-s-snow-materials - Alpine winter cliff texture
-http://www.mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html - Ground- wall- & Bridge textures
-http://mayang.com/ - Ground textures
-RTRPE: strat map textures, bamboo javelin, faction symbols, descriptions and banners, as well as concepts
-RTRVII: strat map settlements, animations, battle UI icons, some faction descriptions
-Darthmod - AI formations, base for fatigue system, foot missile bug fix, protective formation system
-Sinuhet - AI formations
-Roma Surrectum: several ship UI's, nomadic campaign map settlement models, roman, greek and carthaginian ports, some settlement textures, some campaign map textures, Seleucid elephant model, missile models and used as base for our environments which also include a tree model made by Éorl for FATW
-TuCoT - Ptolemaic General Portraits
- Maced0n and his Metro-Naval Mod: naval buildings, ships, mining buildings, irrigation buildings
-Joar: Some faction symbols and banners
-Casus Belli team: some textures
-Sonny Costanzo: some textures
-the CATW team: some textures

Last, but not the least, thank you, RTR fans, for your interest and support, we couldn’t have done this without you! You are our driving force and our inspiration, and we hope you’ll enjoy playing this mod as much as we are enjoying making it for you!



Download Links:Spoiler (click to show/hide)Rome Total Realism 8 beta v3.0 Download

We have also released v3.1 which features bug fixes and tweaks, make sure to download it, more info here

Install Instructions:Spoiler (click to show/hide)Option A
1. Extract the RTR folder to your RTW directory or if you are using steam, your RTW - Alexander directory
2. Go inside the RTR folder and Click RTR Start to play!
 
Option B
1. Extract the RTR folder to your RTW directory or if you are using steam, your RTW - Alexander directory
2. Right Click on the Alx.exe and create a shortcut
3. Then right click the shortcut and select properties and put this in the target line after all quotations: -show_err -mod:RTR
4. If you are using steam, Go to your RTW - Alexander folder and make a shortcut of the exe file, and then follow step 3.
5. Play!
 
- If you are using the non steam version but want to run it through steam, go to 'Add a game' then select the Shortcut you made in step two and name it 'Rome Total Realism'

Unit roster switch:Spoiler (click to show/hide)With this version we have a feature where you can play custom battles and multiplayer using a trimmed unit file to only offer you the faction specific units.
The other unit file can still be used for custom battles, but it will contain many units that aren't fit for your faction (Britannic Swordsmen for Parthia).
 
If you want to play custom battles or multiplayer and not have to sift through tons of units, double click the EDU-battle batch file in the RTR folder.
However, if you are going to play a campaign, YOU MUST make sure that you hit the EDU-campaign batch file, or there will be issues with recruitment.

Have fun!


RTR on the internet :Spoiler (click to show/hide)-TWC Forum: http://www.twcenter.net/forums/forumdisplay.php?26-Rome-Total-Realism-(RTR)

-Exilian Forum: http://exilian.co.uk/forum/index.php?board=233.0

-Twitter: https://twitter.com/RTRPofficial

-Youtube: https://www.youtube.com/channel/UCSJ5zO0OKwM8qzkEOihW5XA

-Reddit: https://www.reddit.com/r/rtrproject/

-Twitch: https://www.twitch.tv/rtrproject

-Websites: http://rtrproject.com/ and http://www.rometotalrealism.org/

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Jubal:
Just finished writing a massive release/announcement article for the ModDB page, waiting for it to be authorised now. Exilian will have a frontpage announcement too, I'm just holding that back for 24hrs to give the November "Updates from the Forge" issue a bit more time at the top of the homepage.

comrade_general:
Well done everyone involved above this post!

Vrosivs Avgvstvs Rakvs:

--- Quote from: Jubal on December 05, 2016, 01:29:55 AM ---Just finished writing a massive release/announcement article for the ModDB page, waiting for it to be authorised now. Exilian will have a frontpage announcement too, I'm just holding that back for 24hrs to give the November "Updates from the Forge" issue a bit more time at the top of the homepage.

--- End quote ---


awesome Jubal, thanks!





--- Quote from: comrade_general on December 05, 2016, 04:51:05 AM ---Well done everyone involved above this post!

--- End quote ---


thank you, comrade!

Jubal:
Here's the article, hope you like it :)

http://www.moddb.com/mods/the-rome-total-realism-project/news/rome-total-realism-8-beta-30-release

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